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Author Topic: Latest developments for Enterprise (Read 396121 times)

Offline gflorez

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Re: Latest developments for Enterprise
« Reply #285 on: 2021.December.28. 20:28:10 »
Great!

Offline geco

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Re: Latest developments for Enterprise
« Reply #286 on: 2022.February.05. 12:18:10 »
Conversion of Fred from ZX Spectrum. The game is EXOS compatible and needs at least 112KB memory, it saves high score.
It supports turbo EP's, game speed is maximized.

Controls:
Default is keyboard: Q A O P Space
Joystick is set to Internal joy, but by Redefine Keys selection EXT1/2 can be set also.

Special Functions:
F1: maximum speed is 12,5 fps
F2: maximum speed is 9,3 fps (default setting, some mode is slower on 4MHz)
F3: maximum speed is 6,25 fps
F4: infinite energy
F5: SFX on
F6: SFX off
F7: Music on
F8: Music off
« Last Edit: 2022.February.26. 20:29:46 by geco »

Offline geco

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Re: Latest developments for Enterprise
« Reply #287 on: 2022.February.21. 10:08:34 »
Fred : Errors has been corrected, and some modification has been done also:

F1: maximum speed 12,5 fps
F2: maximum speed 9,3 fps   (this is the default setting, but some mode are slower at 4MHz)
F3: maximum speed 6,25 fps
F4: infinite energy
F5: ------
F6: Max bullets 30 (if it is activated in the menu, then the game starts with 30 bullet, if in the game it starts with 6, but the max is 30)
F7: SFX on/off
F8: Music on/off

Link in previous post has been modified also.
« Last Edit: 2022.February.26. 20:29:28 by geco »

Offline geco

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Re: Latest developments for Enterprise
« Reply #288 on: 2022.February.26. 20:31:21 »
Thanks to Zozo another bug has been found at EP club in Fred, LPT of menu, and loading screen was 1 line shorter, it has been corrected, and links in previous posts point to the modified version.

Offline szipucsu

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Re: Latest developments for the Enterprise
« Reply #289 on: 2022.April.13. 19:02:14 »
Dot Collector Turbo Edition 1-5: A pacman-like game, 5 parts. Collect all the gems and at least 200 dots and touch an enemy to complete a level. Picking up enough gems the gate will open and you can pick up the remaining two gems too.
The package includes a level editor too. (However, to built a level into the game might be a bit complicated - if anyone interested I can give more detailed information.)
Download here.
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Offline geco

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Re: Latest developments for Enterprise
« Reply #290 on: 2022.April.14. 14:31:04 »
WAW Player
It is an older stuff, i corrected one error which caused freeze on EXDOS machines, and inserted a border change during load, because loading a bigger file (3MB) could take 2 minutes on a 4MHz EP.
The error was in built in FILE extension, i added 2 extra byte to key check table, and it caused that an undefined key check did not recognize the end of the table and went over, and if the byte was found it caused a false jump.

8bit WAVPlayer is a utility which can play back WAV files with 8 bit samples, from 1,2 KHz to 32KHz speed, samples between 32-64KHz are played back on 32KHz, above 65535 Hz played back frequency mod(freq/65535).
Supported files: WAV (RIFF,NIST), AIFF, IFF files (signed /unsigned 8-32bit, stereo/mono (playback is always mono)), the player plays only unpacked samples. At least an Enterprise with 128KB RAM is necessary for the program, the best if you have as much as possible :D
Any size of WAV file can be loaded it loads till reaches end of memory.
ESC: select new WAV file, hold down ESC longer time, keyboard is checked at every memory paging which means 1 second for a 16KHz sample.
Left SHIFT+ESC: background will not change (machines without EXDOS)
Left SHIFT+SPACE: skip background changing (with EXDOS (hold it during file selection))

Offline geco

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Re: Latest developments for Enterprise
« Reply #291 on: 2022.April.15. 09:07:55 »
Conversion of Arcade game Wizard of Wor. The game is EXOS compatible and needs at least 128KB memory, it supports turbo EP's, and Speakeasy.

Controls:
Yellow Player: int joy,alt / ext2 joy
Blue Player: WASD,control / ext1 joy

other:
Esc: Digi on/off (if no speakeasy was chosen)
1: Coin 1
2: Coin 2
3: Coin 3
4: Service Switch
5: Tilt
6: 1 Player start
7: 2 Players start

Dip Switches:
F1: set up coin A input: 1 or 2 coin / credit
F2-F3: set up coin B input:
          0,0 = 1 coin,  5 Credit
          0,1 = 1 coin,  3 Credit
          1,0 = 2 coins,  1 Credit
          1,1 = 1 coin,  1 Credit
F5: life setting: 3/7 lives or 2/5 lives
F6: bonus life setting: after every 4th level / 3rd level
F7: free game on/off
F8: demo sounds on/off


Offline geco

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Re: Latest developments for Enterprise
« Reply #293 on: 2022.April.16. 00:15:00 »
both sounds cool :-)

Offline Zozosoft

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Re: Latest developments for Enterprise
« Reply #294 on: 2022.May.11. 10:48:04 »
Centrumball fixed
-Now also runs on EP64
-colors replaced more better bright ones
-sound now output for both side

Offline geco

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Re: Latest developments for Enterprise
« Reply #295 on: 2022.June.18. 19:07:34 »
Conversion of Videoton TV Computer version of Donkey Kong Junior by Károly Kiss, The game is EXOS compatible, runs on EP64.
Digi sounds have been added by Károly to the TVC version, and EP version has been upgraded also, it gives back the feeling of the quartz game :)

Controls: QAOP,Space, any joystick
F2 EP_speed (timing by interrupts)
F3 TVC_speed (timing by instructions)

Following works during game play only:
F4 gray shades
F5 normal palette
F6 night palette
F7 fast game
F8 not so fast game :D
S sounds on/off

Offline geco

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Re: Latest developments for Enterprise
« Reply #296 on: 2022.July.17. 10:01:43 »
I would like to ask help who speaks English/Spanish and French/German. I finished the conversion of great CPC game Los Amores de Brunilda, but the French and German version was not finished in the game, therefore we would like to add it also.
I created a shared google drive folder which is read only, but i would give write access also who would help us.

Offline gflorez

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Re: Latest developments for Enterprise
« Reply #297 on: 2022.August.06. 11:06:19 »
Ok, this is not a new program, only a translation to English from Hungarian using an hexadecimal editor. I want to thank Scipucsu and Geco their aid translating the text, without losing all the humour tics.

The program is  Sötét Évszázadok 2 by Bondyor, a good original Enterprise game recently rescued from oblivion....

I have translated the title as Dark Centuries 2 in its English version. I have also changed the name of the executable to differentiate it from the original version.

It is the sequel of an earlier text adventure written in Basic, that could surface some day....

The engine is very similar to a typical text only adventure, but the approach of mixing it with menus, icons and graphics is very pleasant, not forced on any time, very friendly.

My plan was to make also a Spanish version, but I will not continue, because it has been hard to find place for the English text. I doubt the Spanish text would fit. On the other side, I think it is not interesting, except for Scipucsu and me, of course....

I think it is finished, but it can contain errors. Knowing all the text I finished the game very fast, but it can give you some hours of enjoyment and laugh reading all the descriptions of the characters, rooms and objects.

You don't need to enter any text, only use the internal Joystick and the Space bar.

Edit: fixed some errors on the English text.

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« Last Edit: 2022.August.31. 11:42:30 by gflorez »

Offline szipucsu

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Re: Latest developments for Enterprise
« Reply #298 on: 2022.August.06. 11:43:54 »
My plan was to make also a Spanish version, but I will not continue, because it has been hard to find place for the English text. I doubt the Spanish text would fit. On the other side, I think it is not interesting, except for Scipucsu and me, of course....
Yes, I would have appreciated a Spanish version but of course I understand it would need a lot of time and effort.

Thank you for your work! Now not only Hungarian people can play with this special game.
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Offline geco

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Re: Latest developments for Enterprise
« Reply #299 on: 2022.August.06. 12:36:48 »
Congratulation !!! :)
I found 3 things which could be correct by the following way:
TWO YEARS AFTER THE 1ST ADVENTURE
YOU MET THE SCIENTIST MR BROWN
MARDIOR THE GHOST