Thank you guys:)
The sprites look good also, If you decide to use these converted sprites I would try to help you in graphics.
If no graphic artist agrees to help before I'm finished with the entire game code then I will just have to use the original games's gfx and try to color it up a bit (neogeo pocket's sprites could have only 3-colors+transparency).
So I'll give you a "call" then;)
Very good! A new Enterprise program! With big sprites and many colours! There isn't many of them.
I skimmed through the enterprise gamebase some time ago and it was quite sad to see only a few original enterprise games that used some of its unique capabilities... Most of the games were spectrum ports (game emulators in some way I suppose), some cpc ones... Looking at nick's papers it's really a shame... It really makes you wonder >what if< Enterprise would be more popular in the commercial era, had an active demoscene for decades and what hidden capabilities would be discovered in the time...
It is meant to be also a "technical" demo kinda.
That's why I added the rain and transition effects and wanted to include some guitar sounds...
To present the uniqueness of the machine.
Because it seems that most people look at the computer as another spectrum or amstrad (looking at the available software library it's no wonder I guess)...
This game-to-be uses these features that are unique to the enterprise:
- a custom 16-color square pixel mode of 160x104 mixed with 4-color lores 160x40
- margin manipulations for transition effects
- linear video memory layout
The optional rain = 42 compiled xor sprites, the linear screen layout helps wrapping the drops that go outside the right screen boundary (on the cpc these would need a separate case I guess). Takes about half a vide frame to process but I like the look of it:P
I know the game itself is a "game" that can be "enjoyed" for maybe a couple of minutes to not be run ever again. But I wanted to do something small that I could actually finish (which I haven't done nearly all of the things I'd ever started in my life - a bad sign, huh?), learn the machines (it started as a cpc project, but after I saw the possibility of a real handheld resolution mode (on the cpc every odd line was border), I had to switch).
...also I wanted to introduce a game character with which I wanted to make a few more mini games, but without a skilled pixel artist that could animate it properly that's not gonna happen I guess...