Oh, I haven't knew, that Digger exists for Spectrum!
Currently I am porting based on the original PC C-source.
Oh, as I understood, the Spectrum version was written in C, based on the original source code, and compiled with SDCC.
But anyway, what kind of Spectrum is in the blog? hi-color grapchics, with 320 pixel wide screen???
The original ZX has only 256 pixel width screen, so the whole game should be redrawn, as it was done in the
Colecovision port.