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Author Topic: Latest developments for Enterprise (Read 296692 times)

Online szipucsu

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Re: Latest developments for Enterprise
« Reply #300 on: 2022.August.06. 13:43:56 »
Dot Collector Turbo Edition, a pacman-like game with 5 parts seems ready. Here they can be downloaded immediately.
100 SOUND SOURCE 2,STYLE 128,PITCH 25.2,SYNC 1
110 SOUND PITCH 25,SYNC 1
120 ! Videos

Offline gflorez

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Re: Latest developments for Enterprise
« Reply #301 on: 2022.August.06. 19:12:15 »
Congratulation !!! :)
I found 3 things which could be correct by the following way:
TWO YEARS AFTER THE 1ST ADVENTURE
YOU MET THE SCIENTIST MR BROWN
MARDIOR THE GHOST

Ok, yes... Mardior has a ghost appearance.

As I have enough place on the very first sentence I have fixed it as this:

"TWO YEARS AFTER THE FIRST ADVENTURE
 YOU MET AGAIN SCIENTIST MR BROWN,
 THE TIME MACHINE CREATOR"

Offline gflorez

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Re: Latest developments for Enterprise
« Reply #302 on: 2022.August.31. 11:59:25 »
Just because I published the Dark Centuries 2 translation on the Spanish Retrowiki web page, my friend JLTursan has found two more errors on the text, SCHOTISH and GARDINER for SCOTTISH and GARDENER.

You can download the fixed version on the release post.
« Last Edit: 2022.September.01. 14:04:05 by gflorez »

Offline geco

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Re: Latest developments for Enterprise
« Reply #303 on: 2022.September.08. 17:20:01 »
Enterprise conversion of great Amstrad CPC game The Sword of Ianna. The game is EXOS compatible and needs 576KB RAM, ROM version needs 96KB of RAM
Controls:
QAOP Space,right shift, EXT1/Ext2 joy
H/Hold: Pause menu
Esc: exit from game (in Pause menu)

IANNA.COM + IANNA.PRG - file version
IANNA.EP128S - Ep128emu version of ROM version
IANNA.ROM - 512 KB ROM file
IANNAxx.ROM - 512KB ROM file sliced into 64 KB chunks
« Last Edit: 2022.September.12. 16:55:41 by geco »

Offline gflorez

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Re: Latest developments for Enterprise
« Reply #304 on: 2022.September.10. 10:37:10 »
Shared the amazing Sword of Ianna conversion on the Spanish Retrowiki page.

Offline geco

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Re: Latest developments for Enterprise
« Reply #305 on: 2022.September.12. 16:59:38 »
I made a mistake when i converted joystick mode to 1 button joystick in The Sword of Ianna, start running was not impossible, but a bit hard, now it has been corrected, and the game works with 2 buttons joystick also.

1 button joystick
Fire+up: unsheathe (it was already in)
Down: put away sword

2 buttons josytick
Fire2: unsheathe/put away sword

If Fire2 or keyboard sword key (default right shift) is pressed then it inactivates 1 button jostick put away sword action, in the menu it is activated again.

Link in 2 posts below points to the new version.

Offline geco

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Re: Latest developments for Enterprise
« Reply #306 on: 2022.September.21. 14:24:00 »
Loader of Operation Alexandra contained a bug, based on RAM config Nick could got wrong LPT address, it has been repaired.

Offline geco

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Re: Latest developments for Enterprise
« Reply #307 on: 2022.November.19. 21:40:11 »
Cross Road X freeze after pressing Q repaired

Offline geco

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Re: Latest developments for Enterprise
« Reply #308 on: 2023.January.09. 21:10:38 »
Thx for SlashNet bug has been found in Fire Ant, if Scorpion is not able to move into any direction the program tries to get new direction forever, this has been fixed, if new direction can not be found in 20 iteration, the Scorpion will not move, I think this error came from the original C16 version.
Bug fixed Fire Ant

Offline geco

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Re: Latest developments for Enterprise
« Reply #309 on: 2023.April.16. 09:35:42 »
Conversion of great game Attack of the PETSCII Robots by David Murray (The 8bit guy), which was originally developed for Commodore Pet, later it was ported to several platforms.
The game is EXOS compatible, and needs at least 128KB RAM.
After loading you can choose between 2 versions, one is using the EP HW character mode, in this version the colours are mixed a bit, because of the limitation of character mode, but if somebody does not like it, a PET like monochrome mod can be set also, this version loads all levels into the memory.
Other version displays the game in Attribute mode, and loads only level 1-7 into the memory, so if somebody wants to play on level 8-15, do not be surprised, can go to a coffee break in case if the program is loaded on a TAPE config.
Download from the forum.

Controls:
External Joystick1/2
Keyboard:
Up: I
Down: K
Left: J
Right: L
Fire Up: W
Fire Down: S
Fire Left: A
Fire Right: D
Cycle Weapon: F1
Cycle Item: F2
Search: Z
Move object: M

F7: Display map
F8: Toggle music

Shift+F1: Swap between normal palette and Green/Greenish palette
Shift+F2: Swap music played by Dave or SID

Cheat:
Shift+F7: Unlimited lives
Shift+F8: Get goodies
« Last Edit: 2023.May.12. 13:04:57 by geco »

Offline geco

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Re: Latest developments for Enterprise
« Reply #310 on: 2023.April.26. 10:35:21 »
Attack of the PETSCII Robots+ conversion of great game Attack of the PETSCII Robots by David Murray (The 8bit guy), which was originally developed for Commodore Pet, later it was ported to several platforms.
The game is EXOS compatible, and needs at least 192KB RAM.
This version uses pixel 16 color mode, got separate "sprites" for use/move/search actions, and after loading SID musics are played by SIDBasic, all level is loaded into the memory.

Controls:
External Joystick1/2
Keyboard:
Up:      I
Down:      K
Left:      J
Right:      L
Fire Up:   W
Fire Down:   S
Fire Left:   A
Fire Right:   D
Cycle Weapon:   F1
Cycle Item:   F2
Search:      Z
Move object:   M

F7: Display map
F8: Toggle music

Shift+F1:   Swap between normal palette and Green/Greenish palette
Shift+F2:   Swap music played by Dave or SID

Cheat:
Shift+F7:   Unlimited lives
Shift+F8:   Get goodies
« Last Edit: 2023.May.12. 13:05:35 by geco »

Offline geco

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Re: Latest developments for Enterprise
« Reply #311 on: 2023.April.29. 19:18:57 »
Renegade Plus updated version, the new perfect run+attack and run sprites were drawn by @ToTo, after i performed the modifications on CPC based on the Enterprise version he recognized that when blond girl falls down, and we beat her face the sprite changes to brown girl, there were another difference to the Arcade version, after run+punch the enemy did not fall down, both are corrected.

Offline geco

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Re: Latest developments for Enterprise
« Reply #312 on: 2023.April.29. 21:31:56 »
Attack of the PETSCII Robots latest version, bugs are fixed, and Robot timers has been adjusted to C64 version, their action was faster than on C64, it made the game harder.

*** link removed, latest link at the top of the forum
« Last Edit: 2023.May.12. 13:04:11 by geco »

Offline geco

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Re: Latest developments for Enterprise
« Reply #313 on: 2023.May.12. 13:03:13 »
Minor bugs have been fixed in Attack of the PETSCII Robots and in Attack of the PETSCII Robots+

: was flashing in CHR mode in the menu when the cursor was at CONTROLS option
4 attributes were flashing in BMP mode (+ version) in menu, when the cursor was on SELECT MAP or on DIFFICULTY.
« Last Edit: 2023.May.12. 13:15:04 by geco »

Offline SlashNet

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Re: Latest developments for Enterprise
« Reply #314 on: 2024.March.25. 20:23:41 »
The latest demo PJV_MmcM has a minor bug. In the demo, the names of some songs are shifted and do not correspond to the melodies. If you rename the files as follows, then everything will be correct.

NOST.PAK -> JUNG.PAK
JUNG.PAK -> LAXI.PAK
LAXI.PAK -> NOST.PAK