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Author Topic: Latest developments for Enterprise (Read 106391 times)

Offline geco

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Re: Latest developments for Enterprise
« Reply #210 on: 2019.January.06. 10:37:48 »
Treasure Cave is an extended version of Treasure Cave 4K, graphics were designed by Endi, music and sound effects by Szipucsu, the program is EXOS compatible, at least 128KB is needed to start, It contains 32 maps, 4 digi ingame songs, and 5 different game over digi songs.
Controls: (menu)
F1: increase game speed
F2: decrease game speed
F3: decrease number of enemies
F4: increase number of enemies
EXT 1/2, INT Joy + Enter, Q A O P Space
Control (game)
Esc: loose one life
EXT 1/2, INT Joy + Enter, Q A O P Space
« Last Edit: 2019.January.21. 19:49:40 by geco »

Offline geco

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Re: Latest developments for Enterprise
« Reply #211 on: 2019.January.08. 19:44:58 »
Treasure Cave got a small cheat option what can be activated by fire, and takes for 5 sec, it is available when 2 or 3 enemies exist.
Link below points to the new version.

Offline geco

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Re: Latest developments for Enterprise
« Reply #212 on: 2019.January.15. 18:45:22 »
Conversion of great CPC game AdiĆ³s a la Casta II by 4MHz Spanish team. The program is EXOS compatible, needs at least 128 KB memory.
It recognizes Turbo machines, and sets sound playback based on CPU frequency.

Game controls:
Int/Ext joystick/ q a o p space
Quit: Esc
8: original palette, but lighter
9: modified palette (bigger contrast, darker)
Cheat:
 T+R: infinite lives
 W: infinite energy
 E: turn infinite energy off

Offline geco

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Re: Latest developments for Enterprise
« Reply #213 on: 2019.January.21. 19:52:40 »
Treasure Cave bug fixed
Szipucsu, and Lacika found 2 bugs:
Border effect did not stop, because if last coin was catched just before 1 sec left from cheat, then border effect was not turned off
Game freezed if player did not wait game over music until it's end, because modified player for game over music was not changed back to it's original state.