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Author Topic: Latest developments for Enterprise (Read 89173 times)

Offline geco

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Re: Latest developments for Enterprise
« Reply #180 on: 2017.July.19. 20:31:39 »
TCAVE4K modified version, thanks for Istvan's idea for sorting character data to different order, another some bytes saved by compression, i could insert external joystick to controls beside internal joystick.
Previous links were also updated.

Offline szipucsu

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Re: Latest developments for Enterprise
« Reply #181 on: 2017.October.18. 09:55:40 »
IstvánV has made an update for the EP128Emu, it can handle midi input. So you can play midi files on your PC, using the emulator! Of course, this uses the capabilities of the Dave chip. If you play a midi file, you can hear it through the emulator. As the Enterprise handles 3 sound channles and 1 noise channel, the midi file has to be modified as most midi files use much more voices. The most important thing is that István has also created a converter and player program, so you can convert midi files into Enterprise formats so you can play them loading into a real Enterprise.
Thus you can create music much more easily for the Enterprise! We know that a lot of people had problems with creating music for the programs.
For more information see Wiki: Enterprise MIDI in English

Offline geco

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Re: Latest developments for Enterprise
« Reply #182 on: 2017.November.06. 20:13:16 »
Enterprise conversion of Commodore +4 Exorcist game, it is EXOS compatible, ZIP file contains 2 loaders, EXORC128.COM can be loaded only on EP with at least 96KB of RAM, EXORCIST.COM can be loaded on all machines, it just makes some restrictions on EP64, 1 song is not loaded, cheat song is loaded only if there is enough free space on shared segment, and sprite display mode can not be changed.
Controls:
Int/Ext1/2 joysticks
Fire: joy fire/Enter/space
Hold: pause game
Stop: return to main menu
M: music on/off
F1: 1st sprite display method (sprites are OR-ed)
F2: 2nd display method (original, and this is the default, sprites overwrites each other)
F5: turn on infinite energy
F6: turn off infinite energy
F7-F8: invulnerability

Offline geco

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Re: Latest developments for Enterprise
« Reply #183 on: 2018.May.26. 11:21:32 »
IstvanV has rewritten Commodore Plus4 Quadrillion 4K game, the game is Exos compatible, runs on EP64 also, and recognize turbo machines.
Additional sounds have been added.

Controls:
Int/Ext1/Ext2 Joy
Space/fire: pause
Stop: loose one live
Right shift: ball move faster
Ins: change palette

Conversion of Commodore Plus4 Quadrillion 4K game by me :D , the game is Exos compatible and runs on EP64 also.

Controls:
Int/Ext1/Ext2 Joy
Space/fire: pause
Esc: loose one live
Alt+Enter: Cheat

Offline geco

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Re: Latest developments for Enterprise
« Reply #184 on: 2018.May.26. 13:51:19 »
Crillion is modified version of Qaudrillion by Istvanv which got levels of C64 game Crillion, and game rules of it. The game is Exos compatible, runs on EP64 also, and recognize turbo machines.

Controls:
Int/Ext1/Ext2 Joy
Stop: loose one live
Right shift: ball move faster
Ins: change palette

Online gflorez

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Re: Latest developments for Enterprise
« Reply #185 on: 2018.May.27. 00:10:12 »
What an abundance of rewrite/conversions!

On the other side, very good looking and addictive games.