Possible load some games, but not all.
And need to reload the CBM software from tape after every reset.
Basic program will work right.
Machine code programs which are not EXOS compatible, will overwrite the CBM extension in memory, then machine freezee.
From the old days, only games which have a one file executable: Nodes, Bruce Lee, Beach Head, Raid over Moscow, etc (without the loading screen file) will work.
Games from the last ~15 years are EXOS compatible, but then come the second problem: the default Device. You can set it to CBM, but only valid until reset. When machine code program started, EXOS execute Warm Reset for make a clear enviroment. Then the default Device will also set to back TAPE.
Then need to modify filenames in the loader program for use CBM8: device.
The
another CBM solution from MICROTEAM are more usable, but it is have a own harware.
Probably possible to make ROM version of CBM-MFT, which are eliminate the always-loading-from-tape problem, and also fix the default Device problem.
And if the CBM extension in a ROM, then will no more problem with the non-EXOS-compatibles games which are directly write to memory.
Only big question: the original CBM-MFT are run from RAM, how many variables, self modification codes, etc in the program? How many modification needed for make it ROM compatible?