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Author Topic: Latest developments for Enterprise (Read 374928 times)

Offline geco

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Re: Latest developments for Enterprise
« Reply #270 on: 2021.February.21. 13:49:12 »
VoteGame contains 2 programs: Vote20 is conversion of Vote2020 Videoton TVC game by Károly Kiss, Vote2022 is a slightly modified version, and it contains vote 2022 of Hungary also :D :D
Both programs are EXOS compatible, and run on EP64 too.

Controls:
player 1: Q,W,E (any of them can be used)
player 2: J,K,L (any of them can be used)
Stop: stop game.

Vote2022: If a player does not press it's key after the game started within 1 second, then that player will be computer controlled.

Offline Povi

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Re: Latest developments for Enterprise
« Reply #271 on: 2021.February.24. 10:48:52 »
bugfixed (final) version of Speccies 2

there were some sound problems, it is fixed with correct dave init

flickering in upper lines is fixed with disabling exos interrupt
*** Speicherplatz zu klein

Offline Povi

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Re: Latest developments for Enterprise
« Reply #272 on: 2021.February.24. 16:38:28 »
bugfixed version of Speccies

sound is OK, extra cheat (unlimited time) added
*** Speicherplatz zu klein

Offline geco

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Re: Latest developments for Enterprise
« Reply #273 on: 2021.April.09. 12:39:43 »
Enterprise conversion of West Bank from Amstrad CPC.
Few things has been changed in the game, characterset has been changed to the C64 version, therefore menu and hiscore table has been changed. HUD area in game is also changed, 12 doors have to be completed instead of 9. Music of C64 has been inserted, it is played by Dave by default, but original CPC music also can be selected.
Horizontal scroll has been changed to HW scroll

Controls:
1,2,3 (shot to specific door ) , O,P (change active doors) / ext1 joy
Stop - exit
H - pause
Music selection:
F2: SID music played by Dave ( sound of shot is supressed by music)
F3: original CPC music
F4: SID music played by SID  :D (available only on emulator)

F5 sets the original game delay values(default)
F6 sets 30% increased game delay values
Setting is activated only at game start or at start of any day.

F8: infinite lives
« Last Edit: 2021.April.14. 20:16:17 by geco »

Offline geco

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Re: Latest developments for Enterprise
« Reply #274 on: 2021.April.14. 20:15:26 »
West Bank had 2 small bugs:
1. DAY x text did not appear after a day successfully finished (thx for SlashNet to recognize it)
2. Win music wailt time was not changed to SID music length by default, it is changed only if SID music is selected by F1/F3, but SID music is played by default.
Both errors have been corrected.
Link below has been updated also, and points to the updated version

Offline geco

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Re: Latest developments for Enterprise
« Reply #275 on: 2021.May.08. 12:10:37 »
Fire Ant converted from Commodore 16. It was my favourite game on C+4, therefore i started to convert it some years ago, but after some weeks it went to relax, and l finished now :)
The game graphics has been changed to attribute mode, all low res graphics has been changed ot high resolution, it is not visible on earth elements. The game is EXOS compatible and runs on EP64 also, ant is flashing on the last level at the top of the screen on EP64.

Controls:
I,J,K,L,SPACE
INT Joy, SPACE
EXT1/EXT2 Joy

F8: infinite lives
« Last Edit: 2023.January.09. 21:18:30 by geco »

Offline geco

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Re: Latest developments for Enterprise
« Reply #276 on: 2021.May.30. 12:36:01 »
Conversion of ZX Spectrum game Castlevania, the program is EXOS compatible, needs at least 128 KB RAM.
Limitations:
128KB destroy system segment, no load/save option, no end sequence, 4 musics have been removed (LPT placed there)
144KB no end sequence, 4 musics have been removed (LPT placed there)
160KB no end sequence
>=176KB all option is available

Default controls:
Q A O P SPACE
it can bechanged to any key, josticks are included also (if you set INT joy, the program will show Q A O P at redefine)
F2: save game
F8: god mode
F7: infinite energy


EMR Miditrack Performer converted from CPC, looking of the program has been changed to MSX version of the program, but functionality remained the same as the CPC version.
The conversion has bit more free space than the original. It works on emulator and on real hardware also with SF3.
EP version can load musics file created by cracked CPC version, but if you save it the output will be a bit different, so it can not be loaded to the CPC version.
Usage under emulator: (it has restrictions, because you can not use MIDI IN and MIDI OUT parallel, and after recording something from MIDI IN playbakc speed always has to be adjusted)

Usage of EMR in Midi OUT mode in Emulator (play song)
1. Config emulator: Go to Options/Sound/Configure. In the Midi box select any option which contains "(O, MMSystem)" (O is Midi OUT)
2. load a song
3. Start playback of the song (press space on a track number, then select Play, then press space again)
Usage of EMR in Midi IN mode in Emulator
1. install Loopmidi to your computer
2. install Vkaraoke to your computer
3. In LoopMidi write a "New port-name" like "EPemulator" and click on "+". On BanVasco select "EPemulator" as the output on Config/Midi/output device.
4. Config emulator: Go to Options/Sound/Configure. In the Midi box select "EPemulator (I, MMSystem)" (I is Midi IN) (Loopmidi has to be started always before Emulator)
5. Start to play a midi in Vkaraoke, it will be routed to Midi IN of emulator
6. Start recording of Midi (press space on a track number, then select Record, then press space again)

Cracked version of CPC version of EMR Miditrack Performer, it can be used on CPC emulator to convert CPC protected music files to unprotected which can be loaded into EP version of EMR.
Load the program, load the protected music file, and save it, then export the file from DSK image by winimage to file, it can be loaded to EP version of EMR.
Unprotected version of GPA001, GPA002, and LUDWIG also included.
« Last Edit: 2021.May.30. 16:52:03 by geco »

Offline geco

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Re: Latest developments for Enterprise
« Reply #277 on: 2021.June.26. 10:21:11 »
Conversion of Rescue from Zylon Commodore 16 game. The game graphics has been changed to 16 color graphics mode. The game is EXOS compatible and runs on EP64 also with normal speed.
3 musics have been added, but on EP64 only 1 is available.

Controls:
any joystick, or with keys O, P, Q, A
    F1: music selection down
    F2: music selection up
    F3: music on/off
    F4: decrease SFX volume delta
    F5: increase SFX volume delta
    F6: Waterlevel increasing slower. 10% slower on level 1, and 33% slower on last level.
    F7: infinite lives
    F8: water level does not increase

Offline geco

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Re: Latest developments for Enterprise
« Reply #278 on: 2021.June.26. 11:09:10 »
Enterprise conversion of Raster Runner from Amstrad CPC. The game is EXOS compatible and runs on EP64 also, but destroys system segment on EP64.

Controls:
Can be set up in menu, internal Joystick is assigned to player2 so it can not set up to the player1 until player2 config is not changed.
F2-F6 reset original game speed
F7 slows down the game by 1 frame
F8 slows down the game by 2 frames
Hold+Stop: Return to menu

Offline gflorez

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Re: Latest developments for Enterprise
« Reply #279 on: 2021.June.27. 09:18:15 »
Fine work. Thanks.

Offline geco

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Re: Latest developments for Enterprise
« Reply #280 on: 2021.July.07. 16:34:25 »
Renegade and Renegade+ had issue what was caused by EP keyboard bug, it has been corrected, Renegade+ had another issue, when game was interrupted and returned to menu, it hung, because 10bytes was overwritten by keyboard store routine, it has been corrected also.
Renegade+
Renegade

Offline geco

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Re: Latest developments for Enterprise
« Reply #281 on: 2021.December.05. 09:57:22 »
Raster Runner 4 Player

Modified version of Raster Runner for 4 player mode. The game is EXOS compatible and runs on EP64 also, but destroys system segment on EP64.
The package contains 2 files:
RASTER4K: reads K column of external joystick ports, Ext Joy 3/4 can be used in this version, Joy3 is automatically assigned to player 3, Joy4 is assigned to Player 4, they does not appear in the menu, but the program checks them in the game, if human player is selected.
RASTER4L: reads L column of external joystick ports, Ext Joy 5/6 can be used in this version, Joy5 is automatically assigned to player 3, Joy6 is assigned to Player 4, they does not appear in the menu, but the program checks them in the game, if human player is selected.

Controls:
Can be set up in menu, internal Joystick is assigned to player2 so it can not set up to the player1 until player2 config is not changed.
F2-F6 reset original game speed
F7 slows down the game by 1 frame
F8 slows down the game by 2 frames
Hold+Stop: Return to menu

Offline geco

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Re: Latest developments for Enterprise
« Reply #282 on: 2021.December.05. 10:28:04 »
Conversion of The Next War great tower defese game from Spectrum Next. The game is EXOS compatible and needs at least 128KB memory, it saves keyboard settings if settings has been modified. Game music is not loaded below 256KB memory, it starts to load above 256KB memory, and fill up the free memory, so on a 256KB machine about 11 sec will be played mack, for full music 2,5 MB RAM required.
It supports turbo EP's, Entermice delay and sound frequency calculation are set up based on CPU speed.
The game slows down sometimes above wave 30 on a 4MHz machine and always above wave 50, for better experience a turbo EP is required at least on 8MHz.

Controls in menu:
Q A Space, Ext Joy1, Int Joy, Entermice or SF3 mouse can be used.

Controls in game:
Selected controls in menu can be used, mouse setting covers Entermice and SF3 mouse.

cheat:
F1-F2 pressed simultaneously ingame=double income.
« Last Edit: 2021.December.05. 21:03:12 by geco »

Offline geco

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Re: Latest developments for Enterprise
« Reply #283 on: 2021.December.05. 21:05:04 »
There were an error in The Next War, statistics menu could not be left by ext joy1 fire, others worked, it has been fixed, and the fixed version can be downloaded from the link in my previous post.

Offline geco

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Re: Latest developments for Enterprise
« Reply #284 on: 2021.December.23. 21:34:15 »
Dan Dare 2

Conversion by BAMsoft was not EXOS compatible, and most of the bright attributes were not used, now it has been corrected, now the game contains bad attribute colors only when shot goes through black background.
The game runs on EP64 also.
Some additional functions have been defined into function keys:
F1: infinite time
F2: turn off infinite time (it i needed at the end of each level)
F3: infinite lives
F4: infinite energy
F7: change to mine "spectrum palette" :D
F8: change to BAMSOFT's "spectrum palette" (default)

Modified: Infinite lives did not work (corrected)
« Last Edit: 2021.December.23. 23:30:19 by geco »