Thanks to SlashNet some bugs appeared, i could solve them, so this version is the corrected version:
Atic AtacLink below has been update also to the corrected version.
- game has been frozen after a tunnel: it caused that the maximum of food items were set to 5, and the program did not checked if we are over the max, I set to 6 and if it reach the maximum, stops further checking, the room where Slashnet would arrive contained originally 4 mushroom, and a food, but he died there earlier, so a cross was placed there additionally, this is 6 "food item" the 6th food item overwritten food count variable, therefore draw item loop got an 0e6h as loop counter
(it was very hard to find, I thought that the problem caused by interrupt)
- % was not correct at the end, because the game checks how much room were visited, and if it is 142 them it gives 100%, below the % comes from a table, but Slashnet visited 143-150 Rooms
It was changed if this number >=142 it gives 100%
- door display problem after falling down at 17:47, this is my mistake, i changed the sprite drawing, therefore if a door opens, it is updated in 2 frames on the screen, when Slashnet fallen down it's counter was not 0, now falling down procedure set this counter to 0.
- and finally a problem what i found, if you press space during loading, the game will freeze, because it skips menu phase, and player variables are not set.
Yes, on January 1 I notified him that the sources of the game were available, and on January 3 he sent me a final version.
Impressive. I don't know if he stopped to eat, go to WC or sleep on that time....
I did all mentioned things, and i had smoke breaks also
I spent about 28-30 hours on those days with the conversion with breaks, if i remember well i started at 19h on 1st of jan, and i performed some corrective actions, because some door parts left on the screen if player was there, created BIAS selection, and packed version yesterday.