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Author Topic: Latest developments for Enterprise (Read 374918 times)

Offline geco

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Re: Latest developments for Enterprise
« Reply #210 on: 2019.January.06. 10:37:48 »
Treasure Cave is an extended version of Treasure Cave 4K, graphics were designed by Endi, music and sound effects by Szipucsu, the program is EXOS compatible, at least 128KB is needed to start, It contains 32 maps, 4 digi ingame songs, and 5 different game over digi songs.
Controls: (menu)
F1: increase game speed
F2: decrease game speed
F3: decrease number of enemies
F4: increase number of enemies
EXT 1/2, INT Joy + Enter, Q A O P Space
Control (game)
Esc: loose one life
EXT 1/2, INT Joy + Enter, Q A O P Space
« Last Edit: 2019.January.21. 19:49:40 by geco »

Offline geco

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Re: Latest developments for Enterprise
« Reply #211 on: 2019.January.08. 19:44:58 »
Treasure Cave got a small cheat option what can be activated by fire, and takes for 5 sec, it is available when 2 or 3 enemies exist.
Link below points to the new version.

Offline geco

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Re: Latest developments for Enterprise
« Reply #212 on: 2019.January.15. 18:45:22 »
Conversion of great CPC game Adiós a la Casta II by 4MHz Spanish team. The program is EXOS compatible, needs at least 128 KB memory.
It recognizes Turbo machines, and sets sound playback based on CPU frequency.

Game controls:
Int/Ext joystick/ q a o p space
Quit: Esc
8: original palette, but lighter
9: modified palette (bigger contrast, darker)
Cheat:
 T+R: infinite lives
 W: infinite energy
 E: turn infinite energy off
« Last Edit: 2019.March.12. 17:01:08 by geco »

Offline geco

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Re: Latest developments for Enterprise
« Reply #213 on: 2019.January.21. 19:52:40 »
Treasure Cave bug fixed
Szipucsu, and Lacika found 2 bugs:
Border effect did not stop, because if last coin was catched just before 1 sec left from cheat, then border effect was not turned off
Game freezed if player did not wait game over music until it's end, because modified player for game over music was not changed back to it's original state.

Offline geco

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Re: Latest developments for Enterprise
« Reply #214 on: 2019.March.12. 16:34:13 »
Operation Alexandra ,
Adiós a la Casta ,
Adiós a la Casta II
contained a bug, channel B sounded only from left side, it is corrected.
« Last Edit: 2019.March.12. 17:00:30 by geco »

Offline geco

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Re: Latest developments for Enterprise
« Reply #215 on: 2019.March.13. 18:49:48 »
Conversion of great CPC game El Tesoro Perdido de Cuauhtémoc by 4MHz Spanish team. The program is EXOS compatible, needs at least 128 KB memory.
It recognizes Turbo machines, and sets sound playback based on CPU frequency.

Controls:
INT/EXT 1,2 joy, QAOP, Fire: Space,Right Shift, M
ESC: exit
Enter: pause
8,9,0: change palette
T+R: infinite lives (new cheat)
1+5+up: turn on cheat mode (original), keys: 2, F2, F4, F6, F8
« Last Edit: 2019.March.14. 17:53:58 by geco »

Offline geco

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Re: Latest developments for Enterprise
« Reply #216 on: 2019.March.14. 17:55:44 »
El Tesoro Perdido de Cuauhtémoc had a bug, the palette could be changed (keys 8,9,0) in menu and paused mode also, it destroyed the menu palette, it is fixed now. Link below contains the updated version.

Offline gflorez

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Re: Latest developments for Enterprise
« Reply #217 on: 2019.March.18. 21:37:37 »
A new link has been added on the official  "El Tesoro Perdido de Cuauhtémoc" web page indicating a Enterprise download....

Offline geco

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Re: Latest developments for Enterprise
« Reply #218 on: 2019.March.28. 11:46:25 »
Conversion of great CPC version of R-type by Easter Egg. The program is EXOS compatible, needs at least 128 KB memory.
It recognizes Turbo machines, and sets sound playback based on CPU frequency. The package contains 2 versions, R-TYPE.* have more pastel colours, R_TYPE.* have darker colours, and pink is changed to orange on 1st map.

Controls:
direction: IJKL, int joy, ext 1/2 joy
Fire1: bal/jobb shift, ext 1/2 fire1
Fire2: \ / , ext 1/2 fire2
Pause: Space
Game over: ESC
Set game speed: 1-4 (3 is the original, on 4Mhz only 4 has effect, the game becomes a bit slower)
Extra credit: 5

Easter eggs:
OPTIONS/CREDITS: wait 2 minutes when the scroll finished, and an extra text will appear and shows how to reach Cybernoid map (the name is ORGY)
Reaching level 0: destroy the mouth (left side) of the ship in level 3 and fly into it
Turn cheat menu on/off: go to OPTIONS to GAME MODE and do the following sequence:right right left left right right left left right left right left fire
Skip intro: press Esc/Space after game loading started (the loader checks theese keys at the beginning)
Load with Speccy loader screen (Skip intro): press S+P keys after game loading started (the loader checks theese keys at the beginning)
Load with Amiga loader screen (Skip intro): press A+M keys after game loading started (the loader checks theese keys at the beginning)
« Last Edit: 2019.April.06. 16:18:21 by geco »

Offline geco

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Re: Latest developments for Enterprise
« Reply #219 on: 2019.March.29. 09:41:04 »
A small correction has been performed on CREDITS part, at SPECIAL THANKS there were a half space in IREM and in AY Emulation text also, it has been corrected.
Link below points to the corrected version.

Offline geco

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Re: Latest developments for Enterprise
« Reply #220 on: 2019.March.29. 14:31:00 »
Another 2 space issue has been fixed in CREDITS, i hope these were the last.
Link below points to the corrected version.

Offline geco

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Re: Latest developments for Enterprise
« Reply #221 on: 2019.March.30. 14:54:21 »
István's latest uncompress routine has been inserted to the program, unpacking became a bit faster.
Link below contains the updated version.

Offline geco

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Re: Latest developments for Enterprise
« Reply #222 on: 2019.April.06. 16:17:49 »
Credits has been modified in R-TYPE, and István made optimizations on the code, and unpacker routine.
Original link has been updated.

Offline geco

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Re: Latest developments for Enterprise
« Reply #223 on: 2019.May.13. 18:35:49 »
Conversion CPC version of Nigel Mansell's Grand Prix. The program is EXOS compatible, needs at least 128 KB memory. It recognizes Turbo machines, and sets sound playback based on CPU frequency. The conversion became about 60% faster than the original version, because original CPC game has drawn the graphics into the memory then copied it to the video memory, this was changed, EP draw gaphics directly to the inactive video memory, the sky is not copied, it's scroll is done by address change in LPT. Dashboard has been modified, grass anim have 2 more phases on EP therefore it  looks better on low speed than on CPC, grass is darker by the distance, each 5 sky have been modified a bit. Engine sound changed too.

Controls:
int/ext joystick
Esc: exit from game
Set game speed: F1-F6

Offline geco

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Re: Latest developments for Enterprise
« Reply #224 on: 2019.August.21. 19:12:34 »
International Karate
The game is EXOS compatible,and needs an EP128 at least, it saves High score after soft reset, and loads it if High score file exists except with tape config. Digi effect playback speed and music pitch is set to the CPU speed, so it does not change on Turbo machine, except playback of Digi SID:
4MHz CPU 9 KHz,
5MHz CPU 10 KHz,
6MHz CPU 12 KHz,
8MHz CPU and above 16KHz sample rate

Controls
Player1: int joy, and ext joy1
Player2: ext joy2
others:
F1: start 1 player game
F2: start 2 player game
F3: digi effect on/off
F4: music on/off
F5: raster on/off
F6: play music on SID Card (only a prototype exists, but emulator supports it)
F7: play music by software Digi SID routine (only 2 channels, 3. channel played by Dave, there were not enough CPU time for the 3rd channel)
F8: plya music by Dave
1-6 set speed of game, default is 3 (on 4MHz machine with Digi SID music play option it is useless to press 1-2 buttons, the game will not be faster :D )
E or S: Players complain