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Author Topic: Latest developments for Enterprise (Read 128490 times)

Online gflorez

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Re: Latest developments for Enterprise
« Reply #150 on: 2016.May.31. 09:47:06 »
Link to your Emulator added to the EnterMice wiki.

Offline geco

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Re: Latest developments for Enterprise
« Reply #151 on: 2016.May.31. 10:05:10 »
On some programs on which the pointer moved correctly, reaching to some part of the screen caused a reset or a hang on the emulated machine.
Strange, I think it was not caused by Mouse, I think it could be an "emulator" problem, eg interrupt, but I will check if I save and restore all necessary registers in KM emulation.

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Re: Latest developments for Enterprise
« Reply #152 on: 2016.June.05. 02:20:23 »
I have tested your emulator more thoroughly.

It seems that the random movement pointer on XEP128 running your SP128 is an error with mouse caption on some PCs.

Only a few of your selection of games refuse to load or hang once loaded.

Tomorrow I will test other games on the Velesoft page.

Offline Zozosoft

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Re: Latest developments for Enterprise
« Reply #153 on: 2016.June.05. 07:57:57 »
It seems that the random movement pointer on XEP128 running your SP128 is an error with mouse caption on some PCs.
But I got same results on real EP :oops:

Quote
Only a few of your selection of games refuse to load or hang once loaded.
Try to enter "soft 48" mode, before load:
PRINT USR(0)

Online gflorez

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Re: Latest developments for Enterprise
« Reply #154 on: 2016.June.05. 09:46:47 »
Yesterday I installed the SP128 Rom on XEP, and tested all the Tap files that geco selected.

Some of them worked on 128k, others on 48k. A few of them needed to load and auto-reset previously on 128k to work on 48k. (Is this soft 48k?)

Only three of the Tap files hanged just once loaded, the rest gave me a good pointer movement altough a few of them hanged during play-time.

I didn't notice slowdown playing with mouse compared with joystick playing. Some of the games offered full multi-instrument(beep) music during play-time with no slowdown.


Today I will test your advice and all the Sna files. Also I will test the same on the real EP, loading SP128, not in Rom.

Some of the games seem to me real treasures to make EP conversions.
« Last Edit: 2016.June.05. 09:59:18 by gflorez »

Online gflorez

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Re: Latest developments for Enterprise
« Reply #155 on: 2016.June.05. 10:58:31 »
This is my findings on Tap files, not much exaustive...



xevious                        works
symcity                       works
operation wulf               works, sometimes hang
hero21                         works, music in game
fonted                        loads, I can't reach to mouse selection
deflektor                       works, slow
bloodwich 1                    works,
thru the wall                     works
silkwom                                works
Moorhuhn                              works, beautiful graphics for a Spectrum, music in game
hero11                              works, music in game
dragon                           loads but hangs inmediatelly
chronos                             works
batty                               works, k-m not easy to select
slap-fight                         works
pinball                             loads but hangs inmediatelly
ironlord                            works, but you still need joystick to play
galactic gunners                 loads but hangs inmediatelly
dizzy forever                     works but hangs
bloodwich 2                        works
1kanoi                                 works
3dcool                                 works
a_studio                                   works but hangs sometimes
bge305                                   works
clickmania                               works
« Last Edit: 2016.June.05. 11:02:23 by gflorez »

Offline Zozosoft

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Re: Latest developments for Enterprise
« Reply #156 on: 2016.June.05. 13:50:16 »
A few of them needed to load and auto-reset previously on 128k to work on 48k. (Is this soft 48k?)
Yes.
The "hard 48k" mode, when you select 48K Basic from the menu, or enter SPECTRUM command in 128K Basic. This is set the 48K bit in the ULA, and it is disable the memory paging then 128K memory not available.
If you run the reset routine from the 48K ROM (the USR(0) trick) then 48K Basic started, but the 128K memory still available.

Online gflorez

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Re: Latest developments for Enterprise
« Reply #157 on: 2016.June.05. 15:09:34 »
Now on the real thing, it is very hard to load a Tap file.

I managed Symcity, but the pointer jumped like a fool...

I can't load any Tap in soft 48k mode. Don't know if the problem is that
Spemu128 is not the Rom version(due to Rom writes).

128k snapshots are  loaded, some with good movement.

Online gflorez

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Re: Latest developments for Enterprise
« Reply #158 on: 2016.June.05. 22:09:22 »
Please Zozo, better put this conversation on a new thread.

I don't worry very much of the results of Spemu128+EnterMice on the real thing, I had similar errors converting Pasziansz, XEP was the first to accept my work... But it is a good start.

The list of tested Tap files on XEP continue here:

F.I.R.E.            loads, but hangs on game-play
R-type             loads, but hangs on game-play
Xcel                works
Belegost           works
SWIV 128         doesn't load completelly
zynaps             loads, but hangs on game-play
« Last Edit: 2016.June.05. 22:33:17 by gflorez »

Offline geco

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Re: Latest developments for Enterprise
« Reply #159 on: 2016.July.13. 20:45:19 »
Conversion of  CPC game Switchblade, EXOS compatible, it needs at least EP128. Some extra colour added, and pictures changed to EP attribute mode pictures.

Controls:
F1-F7: change palette
F8: infinite lives
EXT1/2 joy, Int Joy+space
Pause: Pause game
« Last Edit: 2016.July.14. 20:09:22 by geco »

Online gflorez

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Re: Latest developments for Enterprise
« Reply #160 on: 2016.July.13. 22:43:07 »
Precious!

Offline geco

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Re: Latest developments for Enterprise
« Reply #161 on: 2016.July.14. 20:11:48 »
Some modification occured on Switchblade, 2 06h colour palettes has been changed to colour 0eh, and 4eh and placed to F6 and F7 keys, you can change the palette during the game.
Link below is updated.

Offline geco

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Re: Latest developments for Enterprise
« Reply #162 on: 2016.July.25. 19:21:16 »
Original Enterprise game Mozaik has been modified, it is EXOS compatible now, starting picture is also modified, and it has an extra if you have at least 192Kb RAM

Offline geco

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Re: Latest developments for Enterprise
« Reply #163 on: 2016.August.24. 20:19:42 »
Conversion of Videoton TV Computer game Firebow, the game is EXOS compatible, at least 96 KB RAM required, some colours has been changed, and extra colours added for menu. The game saves and loads High Score on non tape equipped machines even you switched on cheat. Game speed and sound speed set by z80 speed, the game is bit faster on turbo machines ( it is about 10 fps on 4MHz machine, and 12-16 FPS on turbo machines )

Controls:
ESC: exit from game
Hold: pause game
Int Joy / Ext1/2 Joy / Q A O P ENTER/SPACE
F1: cheat on (only inside the game)
F2: cheat off (only inside the game)
« Last Edit: 2016.August.27. 18:31:18 by geco »

Offline Povi

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Re: Latest developments for Enterprise
« Reply #164 on: 2016.August.24. 22:02:11 »
Enterprise version of the popular 2048 puzzle game.

Control: Internal Joy / External 1

F1 - restart game
F2 - save game
F3 - load game
F7 - toggle music
F8 - quit game
U  - undo last step
*** Speicherplatz zu klein