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Author Topic: Latest developments for Enterprise (Read 95135 times)

Offline geco

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Re: Latest developments for Enterprise
« Reply #120 on: 2014.May.03. 14:01:48 »
Conversion of ZX Spectrum game Chaos 2, it is EXOS compatible, and runs on EP64 also.

Controls:
QWEASDZXC / Int Joy+ALT / EXT1/2 Joy
F7: music off
F8: music on

Offline geco

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Re: Latest developments for Enterprise
« Reply #121 on: 2014.May.11. 18:56:43 »
Conversion of ZX Spectrum game Lords of Chaos , it is EXOS compatible, and runs on EP64 also.

When you load saved game, or Wizzard, or Scenario, please do not enter the file extension, the program will insert the right extension after the file name, when you load a saved wizzard please enter the level of the wizzard after the name of the wizzard.

Ex:

saved wizzard: OZ which was on level 1
Load wizzard: OZ1

Controls:
QAOP Space / Int Joy+ALT / EXT1/2 Joy
F7: music off
F8: music on

Offline geco

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Re: Latest developments for Enterprise
« Reply #122 on: 2014.May.19. 10:20:02 »
Conversion of ZX Spectrum game  Captain Fizz , it is EXOS compatible, and runs on EP64 also. Purple colors have been changed to orange, and in some cases dark colors have been changed to bright colors, Speccy loading screens have been substituted with converted pictures, and all bright attributes got rasters.
Player2 color bug during movement has been corrected, 1st character of player2 during movement got color of player1.

Controls:
Player1: Int Joy+ALT /EXT1 Joy
Player2: QAFG Space / EXT2 Joy
F7: cheat on
F8: cheat off

Offline geco

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Re: Latest developments for Enterprise
« Reply #123 on: 2014.May.20. 11:26:04 »
Small modification of SPEmu , control of Tau Ceti inside game is working.

Offline geco

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Re: Latest developments for Enterprise
« Reply #124 on: 2014.June.09. 17:05:29 »
Conversion of  The Way of Exploding Fist  CPC game, EXOS compatible, runs on EP64 too, but littlebit slower, and it has only one background on EP64, on expanded machine it has 5 backgrounds.

Controls:
Int/Ext 1/2 joy, qweadzxc + left shift
F1 - number of players
F2 - select controls
F3 - start game
F4 - back to demo mode
F7 - music on
F8 - music off

Offline geco

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Re: Latest developments for Enterprise
« Reply #125 on: 2014.June.10. 18:59:48 »
SPEmu

Small modification happened, at every emu reset (F8) the program copies back the Speccy ROM from a backup RAM segment to active segment, in this case if a program has written to Speccy ROM, and the emulator was not hanged, it will not hang after reset.

Offline geco

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Re: Latest developments for Enterprise
« Reply #126 on: 2014.June.28. 22:30:47 »
New conversion of IK+ ZX, it is EXOS compatible, and runs on EP64 also, but littlebit slow.

Controls:
Hold: pause
QAOP Space / Int Joy+Alt / EXT1/2 Joy
F1: Start One Player
F2: Start Two Player
F4: sound on/off
F8: music on/off

1 small extra built in: colours are changed.
If sound and music are switched on, then all four Dave channels are used.

Offline geco

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Re: Latest developments for Enterprise
« Reply #127 on: 2014.July.22. 14:28:46 »
Conversion of North&South CPC game, EXOS compatible, the game loads into the memory if your EP has at least 256Kb of RAM, in this case the parts are unpacked from the memory. The CPC version did not have end screen for loss, this added also, and all end screens are converted from Amiga, the end text is using characters from Amiga also, this part of the screen is colour 4 mode, the bottom part is Attribute mode.

Offline Zozosoft

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Re: Latest developments for Enterprise
« Reply #128 on: 2014.October.12. 01:56:48 »
Hsoft FILE extension updated to version 1.2
Now can be used as program loader by :FILE command
A-Z change current drive (only existing accepted)
\ step back to the root
. step one directory level up
Space or Enter load program, or enter directory
STOP exit program.

This program originaly a EXOS extension, best used as ROM extension, but .EXT version also available.
Now I also made a standalone version as START program, can be putted to floppy disks, HDD or SD card also can be used :-)
The ROM version will be added to SD cartridge ROM for the easy game loading :-)
« Last Edit: 2015.January.28. 14:54:57 by Zozosoft »

Offline geco

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Re: Latest developments for Enterprise
« Reply #129 on: 2014.November.26. 20:12:09 »
Conversion of La Abadia Del Crimen CPC game, EXOS compatible, needs 128Kb RAM, when reset button is pressed, the game saves the 9 game states from memory to file ABADIA.SAV

Controls:
Int/Ext 1/2 joy, qwio + enter/space , advanced users are able to use F3-F8 :D
P: pause
Left shift+0-8:load saved game from memory
Left shit +9: demo mode
ctrl+0-9: save game into memory
F1: infinite time (red border)
F2: infinite time off (green border)
Esc: change palette between B/W - Colour game display

Offline Povi

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Re: Latest developments for Enterprise
« Reply #130 on: 2014.November.27. 21:24:09 »
A piece of computer science history is available now on Enterprise! :-)
This is the first product of Microsoft, the BASIC 4K version for the Altair Intel 8080 based computer.

Editing the lines is not very comfortable, because those days the standard output device was the teletype. Backspace is the _ (underline) character, and @ deletes the whole line.

The conversion was inspired by this homepage (and it helped me a lot):
http://altairbasic.org/

The maximum available memory is 16KiB, so entering bigger value than 16384 at the "MEMORY SIZE?" question will cause problems...
*** Speicherplatz zu klein

Offline geco

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Re: Latest developments for Enterprise
« Reply #131 on: 2014.December.14. 15:30:24 »
SIDBasic is a music Player for the Enterprise whith basic SID emulation (4 waves , envelopes based on 50Hz step rate, ring mod), the program is EXOS compatible, and need's at least 128Kb RAM, recommended quantity is 460Kb, the memory limits of playback time. (with 460Kb RAM and above about 11 min the playback duration, with 128Kb RAM 1 min 49 sec the playback duration), it recognises the Turbo machines also, and set the playback speed based on speed of Z80 (noise is not set for turbo machines)
The package contains the method how S64 files can be done from SID files in file CreS64.TXT in folder CRES64
« Last Edit: 2014.December.16. 22:40:59 by geco »

Offline geco

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Re: Latest developments for Enterprise
« Reply #132 on: 2014.December.15. 21:56:17 »
Register recorder of SIDBasic pack contains an error, which lead to false notes, the error is corrected in the source, I have to assemble it, and recreate S64 files, this week I will update the pack.

Offline geco

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Re: Latest developments for Enterprise
« Reply #133 on: 2014.December.16. 22:42:50 »
SIDBasic pack has been updated, false notes have been eliminated, The link below points to the updated version. 15KHz playback sounds much better on turbo machines.

Offline geco

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Re: Latest developments for Enterprise
« Reply #134 on: 2014.December.21. 19:46:05 »
SIDBasic Int is a bit advanced version of SIDBasic, it plays the samples from interrupt, and the size of samples has been doubled (512byte), the noise is played from sample too, becuase Dave 0-1 registers are used for interrupts, in previous version noise was played by Dave with polynomial counters. Playback on 4-8 MHz machines is 8 KHz, above 8MHz it is 15KHz. The program works fine also on emulator if you change the CPU frequency, but do not change frequency of Dave.
« Last Edit: 2014.December.22. 17:09:41 by geco »