Wriggler has several bugs. Most of them have been now fixed by PGyuri:
- In the "easternmost" part of the underground labyrinth one spider goes out of the game screen, deleting some energy bands and the name
of the object we have. This also caused the memory confused which resulted some walls disappear or appear, blocking our way. This bug has been fixed so the game doesn't crash in DIE screens either.
- After the Skeleton key-screen somewhere a moving pavement moved into the "lifting thingy", deleting its line.
- A stable platform under the ground got into movement so it doesn't inhibit going forward any more.
- When reaching the goal, "Congratulations" text and our place also appear.
- Left and right sound channels were replaced. They are now ok.
- A little aesthetic problem was that a part of the letter E of the text ENERGY sometimes disappeared because of the energy bands.
Zozosoft made a new, EXOS compatible loader that doesn't mess up the system segment on 128k machines. In case of loading error or reset, the program returns to the ENTERPRISE text, except for Enterprise 64 machines, where it happens only after finishing to load because at this moment overwriting of system segment is necessary. It was originally a problem, too, how to load the 48k program while reserving 16k of video memory and the system segment is still needed for loading. The original loader solved this problem in the way that before loading the last 16k part of the program the loading screen was taken away, and loaded to its place.
The new version has been compressed using EPcompress so the compressed PRG file has enough space by the loading screen.
Another tiny bug has been fixed: similarly to other programs, Wriggler uses the replaced status line, so the tape level indicator didn't work. Now it works.
A secret is out: cheat:
TAB+ALT+INS+P jumping forward one room (according to the program's numbering)
TAB+ALT+INS+B jumping back one room (according to the program's numbering)
TAB+ALT+INS+L eternal life
The bug fixed version can be downloaded
here.