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Author Topic: Hyperactive (Read 2163 times)

Offline petyo71

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Hyperactive
« on: 2024.November.02. 10:05:29 »
Nem egy új játék de nem találtam átiratot Enterprise-ra. Igaz megy emulátoron is.
Végül is azért kezdtem bele az átírásába mert megtaláltam a neten a Spectrum Analyserrel készült forráskódját.
Gondoltam így egyszerűbb lesz átírni.
Megy 64K-n is, Zozosoft loaderének köszönhetően.
Egyébként akit érdekel A Spectrum Analyser: Spectrum Analyser

Offline geco

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Re: Hyperactive
« Reply #1 on: 2024.November.02. 10:53:40 »
Jó lett :) , egy dolgot mindenképp megváltoztatnék, most a beeper buzerálása RST 28h-val történik, ami lassú, és ront a hanghatáson, én lecserélném az összes ilyen beeper buzerálós RST 28h-t OUT (0a7h),A -ra, és a 0a8h, 0ach Dave regiszterekbe 3fh-t töltenék a program indulásakor. Az emulátorban megtettem, jobb lett a hanghatás :)

Offline petyo71

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Re: Hyperactive
« Reply #2 on: 2024.November.02. 11:27:09 »
Jó lett :) , egy dolgot mindenképp megváltoztatnék, most a beeper buzerálása RST 28h-val történik, ami lassú, és ront a hanghatáson, én lecserélném az összes ilyen beeper buzerálós RST 28h-t OUT (0a7h),A -ra, és a 0a8h, 0ach Dave regiszterekbe 3fh-t töltenék a program indulásakor. Az emulátorban megtettem, jobb lett a hanghatás :)
Jó ötlet, tényleg jobb valamivel. :)

Offline SlashNet

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Re: Hyperactive
« Reply #3 on: 2024.November.02. 14:20:18 »
Finally found the instructions:

Quote
Hyper Active - The Game Instructions

This month's Megagame, Hyper Active, features such amazing music, effects and gameplay that you'll never believe it comes sellotaped to the cover of SU. Special FX Software has laboured hard to make Hyper Active a great blast with all the features of a full-price game.

Hyper Active is compatible with Sinclair, Kempston and cursor joysticks. You can also play using the keyboard, using keys Q (up), A (down), O (left), P (right), and M (fire), or define your own control keys, including a pause.

Now prepare to fight for your life. Your spacesuited hero is trapped on a tiny unstable asteroid. To survive, you must find spherical energy pods and return them to the crystal holds at the centre of the asteroid. Fly into the pods and they will circle around you; make your way back to the hold and manoeuvre the pod into it. Then go off after another one.

Use the scanner at the bottom of the screen to locate pods. When you have collected all eight, destroy the remaining aliens to complete the level.

There are millions of aliens, all of whom hate smelly, pod-stealing spacemen. if you hang around too tong, they'll be joined by a homing saucer which is even faster and more vicious.

The next level, the Dragon Wave, features four wriggly space-snakes which can only be killed by multiple hits to the head.

Level three is an attack wave, where all you have to do is destroy the aliens while avoiding damage.

On level four, the bonus wave, you must use your bombs to knock out the deadly bubbles, while collecting as many bonus items as you can within the time limit.

After that the waves repeat, getting harder and harder each time.

HINTS AND TIPS

- Keep a close eye on your radar display to locate aliens and pods.

- The row of helmets shows the number of lives left, and the status bars
your rapid fire, shield, radar and laser energy supplies. If any of these fall too low, you may lose functions of any of these weapons.

- Don't leave pod coliecting until last on a survival wave, or the homing saucers will get you!

Offline szipucsu

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Re: Hyperactive
« Reply #4 on: 2024.November.03. 15:58:07 »
Egész jó játék lenne, csak nagyon nehéz irányítani és célozni. Ha az órajelet 2Mhz-re veszem, akkor már majdnem egészen játszható.
100 SOUND SOURCE 2,STYLE 128,PITCH 25.2,SYNC 1
110 SOUND PITCH 25,SYNC 1
120 ! Videos

Offline petyo71

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Re: Hyperactive
« Reply #5 on: 2024.November.03. 16:10:04 »
Egész jó játék lenne, csak nagyon nehéz irányítani és célozni. Ha az órajelet 2Mhz-re veszem, akkor már majdnem egészen játszható.
Igen Spectrumon egy kicsit lassabb. De 64K-s EP-n pont jó :)
Szép a grafikája is szerintem de lehetnének a pályák egy kicsit változatosabbak.


Offline SlashNet

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Re: Hyperactive
« Reply #6 on: 2024.November.03. 16:52:05 »
Is it possible to fix the control selection menu?
Add internal joy or just remove unusable options (like Sinclair/Cursor)?

Offline SlashNet

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Re: Hyperactive
« Reply #7 on: 2024.November.03. 19:22:07 »
And flickering. Are there any nuances with this when porting games from Spectrum? I know in Tom Cat sprites also flicker a lot (and, it seems, there was another game with a similar flaw).

Offline petyo71

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Re: Hyperactive
« Reply #8 on: 2024.November.03. 20:03:52 »
Is it possible to fix the control selection menu?
Add internal joy or just remove unusable options (like Sinclair/Cursor)?

Offline petyo71

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Re: Hyperactive
« Reply #9 on: 2024.November.03. 20:09:51 »
And flickering. Are there any nuances with this when porting games from Spectrum? I know in Tom Cat sprites also flicker a lot (and, it seems, there was another game with a similar flaw).
I can't do anything with the flashing. I think it's because the Enterprise is a little faster than the Spectrum. Spectrum 48K performs 224 tstates in a row as far as I know. The Enterprise 256 tstates. I tried interrupting in another place on the screen but it was worse.
« Last Edit: 2024.November.04. 12:04:10 by szipucsu, Reason: magyar fordítás »

Offline SlashNet

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Re: Hyperactive
« Reply #10 on: 2024.November.03. 22:10:40 »
Thanks for the info.
In SPEmulator there is same flickerring effect with this game.

Offline SlashNet

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Re: Hyperactive
« Reply #11 on: 2024.November.05. 23:16:22 »
Unfortunately, the game has almost no sounds.
If in the original the shots sound almost the same as in the Jetpack game, then here they are not heard at all.
Of course, you can say that sounds are not heard in space, but the gradient sky shows that the asteroid still has an atmosphere :)

Offline szipucsu

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Re: Hyperactive
« Reply #12 on: 2024.November.06. 10:14:43 »
Unfortunately, the game has almost no sounds.
Írhatok midivel valami zenét a játék alá, ha azt egyszerűbb beilleszteni. A kérdés, hogy technós vagy rockos legyen-e inkább, vagy egyéb.
--
I can write some music using midi as ingame music if it is easier to insert into the game. The question is if it should be techno, rock or something else.
--
Я можу написати музику, використовуючи MIDI як музику в грі, якщо її легше вставити в гру. Питання в тому, чи це має бути техно, рок чи щось інше.
100 SOUND SOURCE 2,STYLE 128,PITCH 25.2,SYNC 1
110 SOUND PITCH 25,SYNC 1
120 ! Videos

Offline petyo71

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Re: Hyperactive
« Reply #13 on: 2024.November.06. 19:23:22 »
Unfortunately, the game has almost no sounds.
If in the original the shots sound almost the same as in the Jetpack game, then here they are not heard at all.
Of course, you can say that sounds are not heard in space, but the gradient sky shows that the asteroid still has an atmosphere :)
Interesting. Sounds are also missing in the emulator.
I'll see what the problem is when I have time.

Offline petyo71

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Re: Hyperactive
« Reply #14 on: 2024.November.06. 21:06:08 »
Unfortunately, the game has almost no sounds.
If in the original the shots sound almost the same as in the Jetpack game, then here they are not heard at all.
Of course, you can say that sounds are not heard in space, but the gradient sky shows that the asteroid still has an atmosphere :)
The value of the R register is incorrect on EP. That's why there is no sound of gunshots and such. The speed difference is probably the cause of the error here as well.
I'll try to do something with it.