@SlashNet: Thank you for the findings
@szipucsu: köszi a zenét
, a midiket hallgatva ez nagyon tetszett, és szerintem a játék hangulatához is illik, ezért választottam.
Collision was wrong in attribute mode, because it used checking method of other modes, i forgot that every second data in gfx is attribute, and the attributes do not have 0 value, therefore collision occured.
Fred dancing was caused by the increased object size, Speccy version used 4 char width, CPC used 6 char width, therefore the sequence was:
hand up: h1
hand middle: h2
hand down: h3
h2,h1,h2,h3,h2,h3 this caused the dance effect.
Glitch on the menu screen ,and at RIP cross was caused by the same thing, scroll move value should be cleared, because if it has other value than 0, it tries to scroll outside of the game also, it redraws Fred also.
Please check this version, there is a small modification also:
F1: maximum speed 12,5 fps
F2: maximum speed 9,3 fps (ez az alap beállítás, de némely mód alapból lassabb 4MHz-en)
F3: maximum speed 6,25 fps
F4: infinite energy
F5: ------
F6: Max bullets 30 (if it is activated in the menu, then the game starts with 30 bullet, if in the game it starts with 6, but the max is 30)
F7: SFX on/off
F8: Music on/off
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