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Author Topic: Castlevania (Read 21621 times)

Offline SlashNet

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Re: Castlevania
« Reply #45 on: 2021.May.10. 14:39:40 »
Now I understand what's wrong with the map.

Cell's background isn't blue.
Altars part's colours are wrong.
But altar's colours are normal.

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Map from ZX version:
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Offline SlashNet

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Re: Castlevania
« Reply #46 on: 2021.May.10. 16:21:52 »
It's possible to change unloaded music (in 128K mode) to another?

Because at castle part playing short endgame sample.

P.S.: Or even in 128k mode doesn't load intro music: its place (at memory) use for one more gameplay music. And for intro use music from the menu?
« Last Edit: 2021.May.10. 16:43:32 by SlashNet »

Offline geco

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Re: Castlevania
« Reply #47 on: 2021.May.10. 20:14:31 »
yes, it is possible to assign another music, i would keep menu music, because most of game players will hear 3 musics, menu, level1 and game over :-D :-D but as i remember (it can be wrong) there are 2 short musics, game over and boss.

Offline SlashNet

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Re: Castlevania
« Reply #48 on: 2021.May.10. 20:25:53 »
as i remember (it can be wrong) there are 2 short musics, game over and boss.

Yes.

Code: [Select]
bloody tears.pt3        │ 2507
dwelling of doom.pt3    │ 1851
ending.pt3              │ 1333
game over.pt3           │  464
heart of fire.pt3       │ 2501
intro.pt3               │ 2674
last boss.pt3           │  978
Night theme.pt3         │ 1571
poison mind.pt3         │ 1326
silence of daylight.pt3 │ 2187
title.pt3               │ 3301
wicked child.pt3        │ 2437

Offline geco

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Re: Castlevania
« Reply #49 on: 2021.May.11. 17:58:39 »
Now I understand what's wrong with the map.

Cell's background isn't blue.
Altars part's colours are wrong.
But altar's colours are normal.


Map from ZX version:
Do you mean the opposit?
Altair colur is blue on the map in EP version and green at the bottom, but in the original both are green.

Offline SlashNet

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Re: Castlevania
« Reply #50 on: 2021.May.11. 18:45:46 »
I wrote the correct colors.

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Offline geco

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Re: Castlevania
« Reply #51 on: 2021.May.11. 19:28:41 »
I wrote the correct colors.
Today i checked the code, and recognized that map attributes have been converted also, just wrongly, do not convert speccy games who try to convert attributes in mind, and it do not works :ds_icon_cheesygrin: :ds_icon_cheesygrin:
Belmont and statue sign attributes had fix value, i converted it wrong, map attributes were converted also, just i involved bit7 also which should be skipped.

Music 02 has been patched into music 03 instead of music 04 (game over) on EP128

I reached my normal point in my conversions, i do not like the game, but what is different, i love the music, despite the AY hardware envelopes could not be emulated perfectly in EP version :mrgreen:
« Last Edit: 2021.May.11. 19:35:11 by geco »

Offline SlashNet

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Re: Castlevania
« Reply #52 on: 2021.May.12. 09:52:46 »
i love the music, despite the AY hardware envelopes could not be emulated perfectly in EP version :mrgreen:

I like the music in the EP version more than original ZX.
The original music sounds "hoarse" and "spiky", as for me. EP has softer music. :)

Offline geco

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Re: Castlevania
« Reply #53 on: 2021.May.12. 10:09:03 »
I like the music in the EP version more than original ZX.
The original music sounds "hoarse" and "spiky", as for me. EP has softer music. :)
Strange, because for me the EP version sometimes more hoarse :), but i like it, yesterday i listened it about 30 minutes, after corrected the map attributes.

Offline geco

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Re: Castlevania
« Reply #54 on: 2021.May.30. 12:39:46 »
Castlevania végleges verzió (nem történt semmi módosítás az utolsó verzióhoz képest, csak véglegesítettem)
« Last Edit: 2021.May.30. 16:53:09 by geco »

Offline SlashNet

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Re: Castlevania
« Reply #55 on: 2021.May.30. 16:05:13 »
Castlevania végleges verzió

You decide to keep save-file with last boss? :)

Offline geco

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Re: Castlevania
« Reply #56 on: 2021.May.30. 16:39:45 »
You decide to keep save-file with last boss? :)
I did not check the content of the ZIP file, I will remove save file :D
Thx :)

Offline SlashNet

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Re: Castlevania
« Reply #57 on: 2021.May.30. 22:38:45 »

Offline Ep128

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Re: Castlevania
« Reply #58 on: 2021.May.31. 22:42:12 »

Offline SlashNet

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Re: Castlevania
« Reply #59 on: 2021.September.05. 18:27:30 »
Can't load final version on real EP from tape.
Tried load .tap and .wav files at emulator - same problem.
Loading stops near the end of the tape.