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Other topics / Re: Allsorts of interesting finds
« Last post by szipucsu on Yesterday at 15:41 »
Enterprise in a C-64 demo (at 0:37 seconds):
https://www.youtube.com/watch?v=72giExHrhv0
Something similar could be made for the Enterprise too. It would be more precise. :D
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Estoy intentando instalar la versión SD de Symbos 3.1 en el ep128emu con una imagen de tarjeta SD en un fichero .vhd, pero me da error de disco en cualquier aplicación que intento ejecutar.

En las imágenes adjuntas veis el error.

¿Alguna idea de cómo solucionarlo?
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Other topics / Re: Allsorts of interesting finds
« Last post by John Fante on Yesterday at 10:39 »
Enterprise in a C-64 demo (at 0:37 seconds):

https://www.youtube.com/watch?v=72giExHrhv0

The animation is a bit fast but very precise. And cool :)
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Other topics / Re: Allsorts of interesting finds
« Last post by SlashNet on 2024.May.20. 00:22:53 »
https://blog.stevewetherill.com/2022/02/odin-computer-graphics-part-one-1985.html

Steve Wetherill's memories about game development at Odin Computer Graphics.
There is part about Nodes of Yesod for Enterprise.
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Konvertálás / Re: Yoomp
« Last post by John Fante on 2024.May.19. 10:15:12 »
Thank you! Very good game! :)

Now that you are on an Atari roll .... :ds_icon_cheesygrin:

https://github.com/pfusik/numen

:smt040
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Other topics / Re: Furnace Tracker (for PC)
« Last post by geco on 2024.May.18. 15:11:31 »
And mostly used way by Szipucsu, create/modify midi's and convert it to EPM format :D
And the midi's with ENVELOPE.TXT can be converted by daveconv for a game friendly output also :)
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Konvertálás / Re: Szoftveres CPC emulátor EP-re
« Last post by Lacika on 2024.May.18. 12:55:18 »
Az durva, hogy ilyen sebességgel fut, valljuk be...
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Other topics / Re: Furnace Tracker (for PC)
« Last post by geco on 2024.May.18. 12:31:06 »
As far as I could understand, VGM in itself is an organized collection of register writes. Therefore, writing a player that you use to save those register writes again seems to be somewhat like wasted efforts to me. And then again, you have an unwieldy mass of register writes data like in the case with the SID files. Unless DAVECONV have some aces up its sleeves like pattern recognition and referencing to optimize memory use.
Yes, it is an organized collection of register writes, delay time is set, register, and value, as i remember, but for Daveconv we need all register values written in each 50Hz, so we get a mass of 16 bytes from each frame, and Daveconv will generate an envelope table, and a music data table from the huge register output file.
The problem with Music Box is, it does not handle special Dave effects (It is not a problem for me, because i will never write any music :D )
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Other topics / Re: Furnace Tracker (for PC)
« Last post by ergoGnomik on 2024.May.18. 11:02:55 »
One solutition could be done, create a VGM player, which saves Dave register values the same way as MIDICONV does, and then we could use DAVECONV to create music binary, and use the player of Daveconv.
As far as I could understand, VGM in itself is an organized collection of register writes. Therefore, writing a player that you use to save those register writes again seems to be somewhat like wasted efforts to me. And then again, you have an unwieldy mass of register writes data like in the case with the SID files. Unless DAVECONV have some aces up its sleeves like pattern recognition and referencing to optimize memory use.
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Konvertálás / Re: Szoftveres CPC emulátor EP-re
« Last post by SlashNet on 2024.May.17. 23:30:12 »
Tetris dotBAS

Nice colorful Tetris written on pure Locomotive Basic.
https://falcaucer.itch.io/tetris

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run"tetris.basControls: WASD
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