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Author Topic: GRACHA és Scroll (Read 2297 times)

Offline ergoGnomik

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Re: GRACHA és Scroll
« Reply #180 on: 2017.July.15. 11:26:06 »

Offline IstvanV

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Re: GRACHA és Scroll
« Reply #181 on: 2017.July.15. 20:40:46 »
Szerk.: még egy hiba, amit még javítani kellene: a játékot Esc billentyűvel megszakítva előfordulhat, hogy a névbeírásból is azonnal kilép.

Javítás:
* skramble.zip (210.37 kB - downloaded 22 times.)

Még egy kisebb újdonság: a pálya, karakterkészlet és sprite adat forrása a skramble.gra file lett, tehát ennek a szerkesztése újrafordítás után a játékban is látható változást eredményez. :) De szerkesztés nélkül minden adat ugyanaz, mint az előző verzióban.

Online gflorez

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Re: GRACHA és Scroll
« Reply #182 on: 2017.July.15. 22:34:53 »
Összehasonlítva a Anirog (1983) Plus4 és C64 játék változat, a tiéd sokkal élvezetesebb, a jó zene, a jobb hanghatások, egyenletes mozgás és a pixel tökéletes tekercset.

Találtam egy listát a Scramble verziókról.

Mi a különbség a SKRAMBLER.COM és a SKRAMBLE2.com között?

A játék néhány hibák a térképen, hogy a Anirog verzió nem rendelkezik:

-----------------------------------

Compared to the  Anirog(1983) Plus4 and C64 game versions, yours is much more enjoyable, with good music, better sound effects, smooth movements and pixel perfect scroll.

I have found a list of Scramble versions.

What is the difference between SKRAMBLER.COM and SKRAMBLE2.com?

Your game has some glitches on the map that the Anirog version doesn't have:


Offline IstvanV

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Re: GRACHA és Scroll
« Reply #183 on: 2017.July.15. 23:28:27 »
What is the difference between SKRAMBLER.COM and SKRAMBLE2.com?

The latter loads the level data and character set from an external file, thus allowing for custom levels. SKRAMBLE.COM is a single file version. Other than how the data is loaded, there is no difference.

Quote
Your game has some glitches on the map that the Anirog version doesn't have:

Those have been added intentionally, although if the original version looks better, they can easily be removed.

Online gflorez

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Re: GRACHA és Scroll
« Reply #184 on: 2017.July.16. 07:40:05 »
The latter loads the level data and character set from an external file, thus allowing for custom levels. SKRAMBLE.COM is a single file version. Other than how the data is loaded, there is no difference.

Very convenient.

Those have been added intentionally, although if the original version looks better, they can easily be removed.

No, you are right, even on the original Konami it looks very dull all that empty filled space that is a waste on the map data. May be it will look better if filled with a light texture like sand or stone.

And, what about the static blinking stars at the firmament? they are not present on the Anirog adaptations, but it can be a neat effect if you still have some processor time...

-

Thanks.

Offline IstvanV

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Re: GRACHA és Scroll
« Reply #185 on: 2017.July.16. 11:47:12 »
And, what about the static blinking stars at the firmament? they are not present on the Anirog adaptations, but it can be a neat effect if you still have some processor time...

Static stars would be problematic because they would need to be sprites to be displayed correctly, and that needs not only CPU time, but also characters, and all the character set is already in use. They might be easier to implement if the game ran in 16 color pixel mode at 25 frames per second.

Online geco

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Re: GRACHA és Scroll
« Reply #186 on: 2017.July.16. 13:18:52 »
Jó lett a pontszámtábla, és az üstökös is nagyon :) ,  a különböző szín még a navigálásban is segít.