Today I bring you some good news.
The first one is that Prodatron has reappeared and is actually working on SymbOS.
What means this? Yes, other times I have written the same here, without any movement on the Enterprise side of the operative system, but now he seems to come with renovated aim.
What I am expecting from him? you don't know probably, but the CPC owners have better SymbiFace3 integration on SymbOS than we on our loved computer, for example, they can access the SF3 USB massive storage and have USB mouse working on SymbOS. Then I think that it will be "easy" for Jörn(Prodatron's real name) to add the same functions to the EP, MSX and PCW SymbOS ports.
This alone would be great, but I expect also that he would stay from now on more accessible so, if an error on the code happens, he could fix it faster than several years....
The second new is about a mix of things.
Probably you remember TrebMint (Rob Buckley). He is an EnterpriseForever member and also the British coder who has created the Quigs environment to write SymbOS apps. He has the firm intention of integrate the
Yamaha V9990 graphics on SymbOS. Ok, there is a normal SymbOS and the SymbOSG9K version(G9K alludes to the original MSX cartridge based on the V9990 chip, the GFX-9000, from the Sunrise group), where the SymbOS screen is output to the V9990 graphics card, but Trebmint is working on adding all the amazing characteristics, to allow the programmers to manage all its colourful power.
Edoz(Edo Van Zanten), another member of this forum and active user of the Quigs environment, already
showed you a G9K demo game he was working in.
So today, Trebmint and Edoz have released a demo of the QuigsG9K environment, and I have tried successfully the Flappy Bird demo on my real Enterprise gear.
Here is it.
Here is also the 10Mhz EP version, I don't see any difference.
May be this is not interesting to you, but think that the same game works the very same on MSX, CPC and Enterprise. Isn't it exciting?