Thanks a lot for the new joystick mode! I cant test it currently as I am not home. Yes when its hanging the clock stops, too. I really wonder what it could be as it doesnt happen in Ep128emu. Is it possible to trace it somehow or look at different memory area or use breakpoints?
Not so much
As I've already told, JSep was not designed for this purpose at all, I always felt ep128emu as "the" emulator, and JSep is only a quick hack for a quick&dirty web based emulation to show EP softwares for others in a quick&easy way. The best would be mouse support inside ep128emu, but it's not my business (I don't know C++ too much - what ep128emu is written in -, plain C would be OK).
Memory content in theory can be examined in JSep, if you are familiar with Javascript
You should open the Javascript console (CTRL-ALT-K in firefox, CTRL-ALT-J in chrome). Then you can give javascript statements, so you can examine the variables (even the array which is the memory) or you can even modify it, etc. For example you can type memory and press enter, this is the array of the memory, however it's the full 4Mbyte address space of Enterprise-128 (regardless how much "real" RAM is given to the emulator) including RAMs, ROMs and even unused memory space. In firefox it even causes problem using the console as the array is quite huge, console can "freeze" for quite long time when you type as the browser tries to complete-while-type process meanwhile.
I would be able to create some helper JS functions built-in for easier memory inspection (disassembly would be hard as a disassembler should be implemented ...) but breakpoints would be hard with the current structure of the emulator without some major reconstruction of the full codebase.