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Author Topic: pixel artist wanted (Read 2960 times)

Offline ssr86

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pixel artist wanted
« on: 2015.March.27. 15:08:54 »
I don't know if this is the right subforum, but I'm looking for a graphician for a game I'm currently trying to finish... There is still much to do code-wise but I think that I could start looking for an artist at the current stage of things... The game mechanics is more or less finished (although needs some tweaking), sprite engine is currently standard-sprites-based but when I enter optimization stage (currently the game is running 10-25fps) I will probably switch to compiled-sprites for some animations (especially for the 128k), so most probably will change slightly. Some things to fix. No title and option screens yet. 

So here I'm asking if there's a person on this forum that could help. So far I have only asked one person from the cpc community but he refused.

The work to be done is:
- game background screen 168x104 16 color square pixels
- fonts (mainly digits) for the options and game panel (4-color)
- panel background 160x40 4-color
- title screen
- sprite animation (I have my own character but he needs animation)

As for the sprite animation - I'm currently using ripped graphics:
- 3 stance animation frames (32x40)
- 1 jump frame (40x36)
- 2 fall frames (48x31)
- 6 flame frames (16x16)
...but some more will be needed...

With my current tempo I think I will need a couple more months to finish (if that day ever comes).



Online szipucsu

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Re: pixel artist wanted
« Reply #1 on: 2015.March.28. 13:51:58 »
Endi deals with things like this but he hasn't been active in this forum for one month...
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Offline ssr86

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Re: pixel artist wanted
« Reply #2 on: 2015.March.31. 21:09:26 »
I haven't written what the game is about...

The game is a simple arcade-type - look up the minigame "ghost-trick" from "snk vs capcom: match of the millenium" for the neogeo pocket and that's basically what the game is all about. (but with flames instead of the  Red Arremers (?))

I neeed the final graphics before for being able to start the optimization stage...
[For standard sprites the actual graphics doesn't make a difference (dimensions aside) speed and memory-wise, but for compressed and compiled sprites it's completely different for all.]

I wrote to endi but he hasn't replied.
« Last Edit: 2015.April.02. 06:19:28 by ssr86 »

Offline geco

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Re: pixel artist wanted
« Reply #3 on: 2015.April.01. 08:41:46 »
I checked when you asked 1st, he did not visit the page in the last few weeks. Did you check if he has a personal e-mail here? Or may be Z80system can help you to reach Endi.
Could you please insert a game link here from original game, or a link about screenshots?
« Last Edit: 2015.April.01. 08:45:33 by geco »

Offline ssr86

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Re: pixel artist wanted
« Reply #4 on: 2015.April.01. 14:10:09 »
Could you please insert a game link here from original game, or a link about screenshots?
About the original game:



video:
http://www.youtube.com/watch?feature=player_embedded&v=Gf8oEG-DlK0#t=341
(starts at about 5:40)

I checked when you asked 1st, he did not visit the page in the last few weeks. Did you check if he has a personal e-mail here? Or may be Z80system can help you to reach Endi.
I send him only a pm previously, because we get notifications on our emails, right?(well, I do...)... But I found his gmail address on his site and send him the message directly via email today....

Also asked people at the cpcwiki...
« Last Edit: 2015.April.01. 14:19:24 by ssr86 »

Offline geco

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Re: pixel artist wanted
« Reply #5 on: 2015.April.01. 14:27:57 »
If you do not find anybody I can try to do sprites , backgrounds based on the original one. ( I am not a pixel artist )

Offline ssr86

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Re: pixel artist wanted
« Reply #6 on: 2015.April.01. 14:58:34 »
If you do not find anybody I can try to do sprites , backgrounds based on the original one. ( I am not a pixel artist )

Well I'm currently using the converted graphics from ghost-trick and the flames (which I use instead of red-archers) taken from contra:alien wars for the gameboy... All works (although I could do a better job with the palette at conversion because I did only some quick conversions), but I want to introduce my own character for which I have a basic sprite but I lack the skill to animate him.

Offline ssr86

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Re: pixel artist wanted
« Reply #7 on: 2015.April.01. 17:05:20 »
I got an answer from endi, but unfortunately he is very busy and cannot help.

Offline ssr86

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Re: pixel artist wanted
« Reply #8 on: 2015.April.02. 00:26:32 »
decided to put up a wip video:
https://youtu.be/5Qb3tiWqjtU

don't mind the colors - I did only some quick convertions for use in the prototype stage...
« Last Edit: 2015.April.02. 00:31:45 by ssr86 »

Offline gflorez

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Re: pixel artist wanted
« Reply #9 on: 2015.April.02. 01:20:43 »
Good looking.... I like your curtains.

Offline Zozosoft

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Re: pixel artist wanted
« Reply #10 on: 2015.April.02. 07:28:25 »
Wow! Very amazing!

Offline geco

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Re: pixel artist wanted
« Reply #11 on: 2015.April.02. 08:52:58 »
The sprites look good also, If you decide to use these converted sprites I would try to help you in graphics.

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Re: pixel artist wanted
« Reply #12 on: 2015.April.02. 13:59:42 »
Very good! A new Enterprise program! With big sprites and many colours! There isn't many of them.
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Offline ssr86

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Re: pixel artist wanted
« Reply #13 on: 2015.April.02. 20:58:23 »
Thank you guys:)

The sprites look good also, If you decide to use these converted sprites I would try to help you in graphics.
If no graphic artist agrees to help before I'm finished with the entire game code then I will just have to use the original games's gfx and try to color it up a bit (neogeo pocket's sprites could have only 3-colors+transparency).
So I'll give you a "call" then;)

Very good! A new Enterprise program! With big sprites and many colours! There isn't many of them.
I skimmed through the enterprise gamebase some time ago and it was quite sad to see only a few original enterprise games that used some of its unique capabilities... Most of the games were spectrum ports (game emulators in some way I suppose), some cpc ones... Looking at nick's papers it's really a shame... It really makes you wonder >what if< Enterprise would be more popular in the commercial era, had an active demoscene for decades and what hidden capabilities would be discovered in the time...

It is meant to be also a "technical" demo kinda.
That's why I added the rain and transition effects and wanted to include some guitar sounds...
To present the uniqueness of the machine.
Because it seems that most people look at the computer as another spectrum or amstrad (looking at the available software library it's no wonder I guess)...

This game-to-be uses these features that are unique to the enterprise:
- a custom 16-color square pixel mode of 160x104 mixed with 4-color lores 160x40
- margin manipulations for transition effects
- linear video memory layout

The optional rain = 42 compiled xor sprites, the linear screen layout helps wrapping the drops that go outside the right screen boundary (on the cpc these would need a separate case I guess). Takes about half a vide frame to process but I like the look of it:P

I know the game itself is a "game" that can be "enjoyed" for maybe a couple of minutes to not be run ever again. But I wanted to do something small that I could actually finish (which I haven't done nearly all of the things I'd ever started in my life - a bad sign, huh?), learn the machines (it started as a cpc project, but after I saw the possibility of a real handheld resolution mode (on the cpc every odd line was border), I had to switch).
...also I wanted to introduce a game character with which I wanted to make a few more mini games, but without a skilled pixel artist that could animate it properly that's not gonna happen I guess...



Offline CiH

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Re: pixel artist wanted
« Reply #14 on: 2015.April.02. 22:30:12 »
Keep going!

Love the huge sprite goodness and that soundchip tune was divine!