hopefully fixbias will not cause any problem
The re-coloured Enterprise screen grab that I posted earlier is using a FIXBIAS-compliant set of colours, but I'm only finding a way to use at-most 6 out of the 8 colours for any of the FIXBIAS values that I've tried.
If I can't find an easy raster split, then I'll have to change some of the sprites so that they use one or both of the unused colours in the FIXBIAS set.
Damn ... FIXBIAS really does have a nasty effect on your colour options, especially when converting an Amstrad game that uses more than 14 colours on screen at a time!
If I use a FIXBIAS value of 07h then I can get a good match to the original Amstrad colours, and still have the ability to try to find some use for the otherwise "useless" bright pink that FIXBIAS forces on me.
I suspect that geco has found that it is one of the most useful FIXBIAS values when converting Amstrad games because you get both a usable shade of blue, and a dark grey that will often be a very good substitute for the Amstrad's darkest blue, which a lot of Amstrad artists used for dark shadows.
However, if I use the value of 07h then I don't believe that the game really looks much better on the Enterprise than on the Amstrad. I've edited the Amstrad graphics to try to take advantage of the different colours on the Enterprise, but the result still doesn't make me very happy.
The re-coloured Enterprise screen that I posted earlier uses a FIXBIAS setting of 09h, which results in a totally-different set of colours.
Unfortunately, when I use that setting, the useless purple colour that FIXBIAS forces on me means that I must remove one of the other colours in the game, there just aren't enough palette entries!
As much as I hate to lose it, I believe that if I use the 09h setting, then the best colours to merge are the yellow and white, and replace them both with the Enterprise's brightest-and-whitest yellow.
Whichever FIXBIAS setting I use, the game's entire graphics will need to be manually edited in order to get the best result on the Enterprise, because just swapping palette entries really doesn't give a good result.
Anyway, since a picture paints a thousand words, here is a visual comparison of the different options., with the original Amstrad screen on top.
Please note that both Enterprise screens have been manually edited to reassign some of the pixels to different palette entries.