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Author Topic: Gameboy-like 160x144 4c mode (Read 5467 times)

Offline geco

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Re: Gameboy-like 160x144 4c mode
« Reply #15 on: 2016.February.23. 13:21:35 »
Possibly 1st a non scrolling game should be converted as a test to get the feeling, I started to convert a game from SMS about half year ago it is in relaxing phase now :D . The most difficult thing is converting Tile graphics display to EP, and the source has to be written from the program disassembly, but at least GB graphics should not be downgraded.

Offline ssr86

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Re: Gameboy-like 160x144 4c mode
« Reply #16 on: 2016.February.23. 14:02:07 »
Possibly 1st a non scrolling game should be converted as a test to get the feeling, I started to convert a game from SMS about half year ago it is in relaxing phase now :D . The most difficult thing is converting Tile graphics display to EP, and the source has to be written from the program disassembly, but at least GB graphics should not be downgraded.
Is it Columns? :)

Actually a week ago I've started doing a "conversion" (not really a conversion because it has to be coded from scratch) of a pc game with gb-styled graphics myself :oops: . It needs vertical scrolling which I've started implementing just yesterday and that's the reason for my previous posts :P. It's pretty simple game so goes pretty fast (maybe also because I'm able to reuse some code from hattrick). For now I know about one problem that I don't really know how to tackle - wrapping of sprites (sprite going out on the right should appear in the same line from the left and clipped... I think I'll have to prepare clipped versions for those sprites and draw two of them - one on the right and one on the left... however it doesn't seem very optimal...)

However if another person wanted to do a proper conversion of a non scrolling game then maybe Tetris or Boxxle (sokoban) or some Game&Watch minigame?
« Last Edit: 2016.February.23. 14:12:14 by ssr86 »