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Author Topic: Arcade Game Designer for Enterprise (Read 19636 times)

Offline IstvanV

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Re: Arcade Game Designer for Enterprise
« Reply #15 on: 2018.December.09. 19:39:34 »
Do you have a link for the latest AY amulation routine?

The version in Boulder Dash is probably up to date.

Offline geco

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Re: Arcade Game Designer for Enterprise
« Reply #16 on: 2018.December.09. 20:42:11 »
The version in Boulder Dash is probably up to date.
Thx, i will check it :-)

Offline geco

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Re: Arcade Game Designer for Enterprise
« Reply #17 on: 2018.December.10. 20:48:15 »
Updated EngineEP.asm
Which will probably change in the future by using 1KHz interrupt for envelopes.

Offline KC

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Re: Arcade Game Designer for Enterprise
« Reply #18 on: 2018.December.10. 20:50:05 »
Hello guys,

  my name is Kees and I'm a member of the AGDX lab. This is a community with AGD experts and we are expanding AGD and creating ports for other platforms to play/create AGD games. Until now we have a Spectrum, CPC, Acorn Atom, Acorn BBC and Dragon64 port. We also have Suites to convert, compile, assemble and emulate an AGD game with batch files.

I noticed that you already converted the compiler and engine for the Enterprise, nice job ...
If you want to know more about AGD and porting or if you have any problems/questions about AGD, please feel free to join AGDX lab. Just let me know if you want to join, then we can add you to the team ....

Greetings
Kees

Offline geco

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Re: Arcade Game Designer for Enterprise
« Reply #19 on: 2018.December.10. 20:57:54 »
Hello Kees

Welcome here, 1st I would like to finish AGD compiler of EP, there are some stuffs to do.
Unfortunately I can not program in C, but I would join to the lab if I can help with any EP specific stuff.

Regards:
Noel

Offline KC

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Re: Arcade Game Designer for Enterprise
« Reply #20 on: 2018.December.10. 21:14:32 »
Hi Noel,

I think to test your engine, it's better to use an Enterprise Suite because I have written a lot of simple test AGD files to test several commands. I can help you creating the Suite, all I need to know is which assembler do you prefer (eg. Sjasm) and which emulator is a good one. This way you can test the AGD files in a CMD window and start the emulator with the created file.

This is a link to the ZX Spectrum Suite: https://drive.google.com/open?id=1m-KX0ivnEOEYY72G-5VA-kYaq0LxVrnR
- Just unpack the ZX Suite directory.
- Open a CMD window
- Then enter the ZX Suite directory and type eg. BUILD TESTMUL
- TESTMUL.AGD will be compiled, assembled and started in the Speccy emulator.

In fact, you don't have to program in C .... The compiler just translates the AGD commands to assembler and adds the engine to it. If some commands have to be changed, it will be small changes to the compiler.

Can you send me your e-mail address then I will ask Allan Turvey to add you to the AGDX lab.

Greetings
Kees
« Last Edit: 2018.December.10. 21:24:21 by KC »

Offline geco

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Re: Arcade Game Designer for Enterprise
« Reply #21 on: 2019.January.15. 18:51:50 »
latest version of AGD compiler:

Offline gflorez

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Re: Arcade Game Designer for Enterprise
« Reply #22 on: 2019.January.15. 20:15:27 »
A minor error, your compiler creates, for example, the ASTRONAL.COM file with 0KB but also the astronaut_labyrinth.COM. executable with the long name of the ASM source file.
« Last Edit: 2019.January.15. 21:01:25 by gflorez »

Offline geco

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Re: Arcade Game Designer for Enterprise
« Reply #23 on: 2019.January.15. 21:25:45 »
A minor error, your compiler creates, for example, the ASTRONAL.COM file with 0KB but also the astronaut_labyrinth.COM. executable with the long name of the ASM source file.
sorry, i forgot to mention, short file names should be used for AGD files, and loader switch can be used when SCR file exist with the same name like teh AGD file, in this case a loader will be generated with COM extension, and another executable with PRG extension, but COM file will load the PRG also.

Offline endi

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Re: Arcade Game Designer for Enterprise
« Reply #24 on: 2019.January.15. 21:56:04 »
jól értem hogy van cpc verziója is ennek, amivel c16 módú játékokat is lehet csinálni? vagy 4 színűeket?
Vigyázat! Szektás vagyok! :)

Offline geco

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Re: Arcade Game Designer for Enterprise
« Reply #25 on: 2019.January.15. 22:30:11 »
A minor error, your compiler creates, for example, the ASTRONAL.COM file with 0KB but also the astronaut_labyrinth.COM. executable with the long name of the ASM source file.
i just got to my mind that an empty file will be generated always, even if you specify output file name or not, because asm file contains OUTPUT command.

Offline geco

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Re: Arcade Game Designer for Enterprise
« Reply #26 on: 2019.January.15. 22:37:04 »
jól értem hogy van cpc verziója is ennek, amivel c16 módú játékokat is lehet csinálni? vagy 4 színűeket?
az eredeti AGD-t láttam CPC-n, abban c16-ot lehetett, de lehet van újabb is, ahol c4-et lehet, tervben van az EP-s AGD is , először a Speccy konverzio, majd negyszinu karakteresitese, és ha valaki használná is, akkor esetleg a többi módra is.

Offline gflorez

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Re: Arcade Game Designer for Enterprise
« Reply #27 on: 2019.January.16. 19:22:48 »
Térképezheti a Kempston opciót az Enterprise joysticks-re?

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Can you map the Kempston option to Enterprise joysticks?


Offline geco

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Re: Arcade Game Designer for Enterprise
« Reply #28 on: 2019.January.16. 20:17:03 »
Térképezheti a Kempston opciót az Enterprise joysticks-re?

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Can you map the Kempston option to Enterprise joysticks?
if i remember well, it is mapped to one of the ext joysticks, and sinclair is mapped to int joy and other ext joy.

Offline gflorez

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Re: Arcade Game Designer for Enterprise
« Reply #29 on: 2019.January.16. 20:22:46 »
Thanks!