Long time, no see
I've been talking lately with my friend gflorez and as I've been mainly involved in gfx aspects of the AGD Dragon version, I've developed a pretty beta tool capable of parsing a ZX AGD file and extract as PNG files the font, blocks, objects, sprites and map embbeded in the script. The map is generated in
Tiled format so it can be exported to other formats (including as image) by this same editor.
Using this tool, the graphic resources can be reworked easily and converted to other formats if needed. A crucial feature is still missing tho, the tool can't, having all the PNG files and Tiled map, regenerate the AGD file ready to compile again with new graphics
. Right now, you need to find the way to generate AGD "DEFINE..." statements from these graphic files.
I'm still working on it and eventually I hope to have a bidirectional tool, so one could work with his favourite (graphic and mapping) editors and get back the new AGD file.
It's a Java (JDK8) tool and can be downloaded here:
https://www.sendspace.com/file/wqsndeQuick guide: Simply execute
java -jar AGDConverter.jar -i <file.agd>
It's pretty cool to get instantly all the game maps!. I've been testing it with half a dozen of agd files successfully, let me know if anyone finds a bug