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Messages - geco

Pages: [1] 2 3 4 5 6 7 8 ... 393
1
Games / Re: Castlevania ....
« on: 2021.May.17. 13:59:11 »
Probably manual redraw of attribute graphics.
I can extract the tiles and sprites from the game.

2
Games / Re: Castlevania ....
« on: 2021.May.15. 09:38:37 »
it is ready i think, but it would be better on ep if the graphics is converted to color 16 mode.

3
Spectrum-ról / Re: Castlevania
« on: 2021.May.12. 10:09:03 »
I like the music in the EP version more than original ZX.
The original music sounds "hoarse" and "spiky", as for me. EP has softer music. :)
Strange, because for me the EP version sometimes more hoarse :), but i like it, yesterday i listened it about 30 minutes, after corrected the map attributes.

4
Spectrum-ról / Re: Castlevania
« on: 2021.May.11. 19:28:41 »
I wrote the correct colors.
Today i checked the code, and recognized that map attributes have been converted also, just wrongly, do not convert speccy games who try to convert attributes in mind, and it do not works :ds_icon_cheesygrin: :ds_icon_cheesygrin:
Belmont and statue sign attributes had fix value, i converted it wrong, map attributes were converted also, just i involved bit7 also which should be skipped.

Music 02 has been patched into music 03 instead of music 04 (game over) on EP128

I reached my normal point in my conversions, i do not like the game, but what is different, i love the music, despite the AY hardware envelopes could not be emulated perfectly in EP version :mrgreen:

5
Spectrum-ról / Re: Castlevania
« on: 2021.May.11. 17:58:39 »
Now I understand what's wrong with the map.

Cell's background isn't blue.
Altars part's colours are wrong.
But altar's colours are normal.


Map from ZX version:
Do you mean the opposit?
Altair colur is blue on the map in EP version and green at the bottom, but in the original both are green.

6
Spectrum-ról / Re: Castlevania
« on: 2021.May.10. 20:14:31 »
yes, it is possible to assign another music, i would keep menu music, because most of game players will hear 3 musics, menu, level1 and game over :-D :-D but as i remember (it can be wrong) there are 2 short musics, game over and boss.

7
Játékverseny / Re: 17. hét / 17th week: Super Pipeline II
« on: 2021.May.08. 20:01:49 »
lottem, mint az allat, de mintha nem mindig talalna be :-D

Erdekes, mert en is a pipeline.com-ot inditottam, es ment gond nelkul.

8
Játékverseny / Re: 17. hét / 17th week: Super Pipeline II
« on: 2021.May.08. 14:17:12 »
jatszottam vele egyet :-) Azt nem tudom a csovet hogy kell kijavitani, mert odaalltam a kisemberrel, az kalapalt is, de jott egy valami es kinyirta, aztan odaalltam egy masikkal is, es az is kinyirodott, es a vegen en is :-D

9
Commodore-ról / Re: Fire Ant C16
« on: 2021.May.08. 12:12:06 »
Véglegesített Fire Ant verzió (nem változott semmi az előzőhöz képest)

10
Fire Ant converted from Commodore 16. It was favourite game on C+4, therefore i started to convert it some years ago, but after some weeks it went to relax, and l finished now :)
The game graphics has been changed to attribute mode, all low res graphics has been changed ot high resolution, it is not visible on earth elements. The game is EXOS compatible and runs on EP64 also, ant is flashing on the last level at the top of the screen on EP64.

Controls:
I,J,K,L,SPACE
INT Joy, SPACE
EXT1/EXT2 Joy

F8: infinite lives

11
Letöltések / Downloads / Fire Ant
« on: 2021.May.08. 12:05:50 »
Conversion of Fire Ant Commodore 16 game. The game graphics has been changed to attribute mode, all low res graphics has been changed ot high resolution, it is not visible on earth elements. The game is EXOS compatible and runs on EP64 also, ant is flashing on the last level at the top of the screen on EP64.

Controls:
I,J,K,L,SPACE
INT Joy, SPACE
EXT1/EXT2 Joy

F8: infinite lives


12
Játékverseny / Re: 17. hét / 17th week: Super Pipeline II
« on: 2021.May.08. 11:56:15 »
27191-0

13
Spectrum-ról / Re: Castlevania
« on: 2021.May.08. 11:09:01 »
Now Boss sprites are unpacked after loaded game state, and i corrected another issue, if player died, the program copied player properties from FF00h also, which was not filled after game state loaded.

14
Játékverseny / Re: 17. hét / 17th week: Super Pipeline II
« on: 2021.May.05. 16:03:47 »
Hát ha jól látom, egy rendes változat van, a C64-es :D , sztem az EP változat a CPC átirata lehet kinézetre, ott is egyszínű a High Score.
De mégse, EXOS karakteres pontszám kijelző, és nincs zene.

15
Spectrum-ról / Re: Castlevania
« on: 2021.May.04. 21:59:56 »
Now player is not able to move if dracula bat sprite is killed, I created a save game also for testing, and it shows another small bug of this version of save, it seems boss sprites are also packed, and if i load a state from a place where the boss was not unpacked the sprite will be bad.
I recognized today, that there are 2 end sequence, this one i did not see before :D When I tested, i saw only the other where castle is destroyed.

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