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Messages - markerror

Pages: [1]
1
Games / Re: Sub hunter conversion
« on: 2011.June.06. 20:14:38 »
Hi Geco,

Thanks for the link, that's crazy to see how many games have been converted to Enterprise.
I would be interested too in pure Enterprise game, just to have an idea of the real capabilities
of the computer. Do you have a killer app to recommend me ?

I have one more little complain about Sub Hunter ! In the Intro scroll, there is no credit to Paul
Kooistra although he is the Z80 programmer of the game. That's a pity because Paul has done an impressive
job (I think Z80 code has nothing in common with the C64 one). Please give his credit back. That's easy,
just replace the words about Cataclysm (pure Amstrad stuff, not present on the Enterprise release of the game :-) ).

Hervé

2
Games / Re: Sub hunter conversion
« on: 2011.June.06. 13:32:24 »
Hello,

Thanks for the informations about CPC to Enterprise conversion. Your computer seems to be very flexible and powerfull, a real shame that it has not been well selled in France...  I suppose we will see more CPC games on enterprise soon (why don't you try great games as Crafton & Xunk, Operation Wolf or the future R-type MODE 0 remix when it will be available).

I have just tested the new release of Sub Hunter and... There is a bug in the menu music :-(. Last pattern is truncated and does not play properly.

Hervé

3
Games / Re: Sub hunter conversion
« on: 2011.May.29. 09:35:08 »
Meanwhile I found the reason of extra drums, I placed noise to a tune where I should not do :D , and here is the new version of Sub Hunter with the modified musics, and player :)

Thank you very much for your great work, and help Hervé, I listen the easter egg since 1 hour on EP128emu :)
Merci Beaucoup ;)

Hello Geco,

That was a pleasure :-). Next time you decide to do an adaptation of a recent CPC game, don't hesitate to post on the cpc wiki forum, all the "active" people on CPC are registered there : http://www.cpcwiki.eu/forum/index.php

Can you tell me if there is a topic dealing with cpc to Enterprise conversion ? I would be interested to know how you have done all these great games on Enterprise :-). I suppose you keep the Z80 engine of a program, but you have to change all the routines that deal with video display and port (keyboard, music, memory management ?).

Yours

Hervé



4
Games / Re: Sub hunter conversion
« on: 2011.May.28. 09:50:20 »
Sub_hunter V5 in easter egg :)

Hi,

Well, there is still a problem with the WON.SKS music. There are some drums that are not present in the CPC release. I have checked the music looking for sounds that use not properly the blank noise but found none. So it might be a problem of conversion :-). Other tunes are now quite perfect !

Hervé

5
Games / Re: Sub hunter conversion
« on: 2011.May.24. 11:06:46 »
Hello Gecco,

I have update the Starkos files. In fact, I have only made little changes on WON.SKS (new drum), it might be ok now. About your last tests, I prefer the sounds of 2ay6.

Now, back to holidays :-).

Yours.

Hervé

6
Games / Re: Sub hunter conversion
« on: 2011.May.20. 22:23:27 »
Here are 2 test versions from the newest musuc version :)


Hello Gecco,

I am on holidays, so I will not update the music before next week. That's now close to be perfect, but I
think there is still works for me on one or two tunes. Sorry for this delay :-(.

Hervé

7
Games / Re: Sub hunter conversion
« on: 2011.May.11. 23:18:34 »
Hello,

Sorry for the delay :-(. I have updated a little bit the music, thinking it would fit better the noise effect. I have shorten some "drums" and their volume is a little bit lower. I hope with that changes the tunes should be now good.

I have listened your tests with only noise effect, that's a little bit hard to choose. But, I think I prefer this one : v2vol30dis4ay6.ep128s

Time to go to bed...

Hervé

8
Games / Re: Sub hunter conversion
« on: 2011.May.07. 22:01:35 »
Hi Gecco,

Some tunes are good to me now (tunes 1 and 9). Other sound a little strange but I think modifying a little bit the instruments that might be ok too. I will make some more updates on the music files.

Hervé

9
Games / Re: Sub hunter conversion
« on: 2011.May.04. 13:05:23 »
Hi,

I think the versionb.128s sounds better :-). Not perfect, but nicer than the first snapshot.

Hervé

10
Games / Re: Sub hunter conversion
« on: 2011.May.01. 15:53:06 »
Hello,

Well, in my last message, i have forgotten to answer you :-). I think the second test is better.

Hervé

11
Games / Re: Sub hunter conversion
« on: 2011.April.30. 23:30:23 »
Hi again...

I have listened to your test, that's better than original Enterprise sounds but does not sound like loud drums. I have made some updates to the music (except for the Bonus stage) that may help to have a better result (all drums in a music use the same note).

http://tj.gpa.free.fr/temp/subhunt_v3.zip

Hervé

12
Games / Re: Sub hunter conversion
« on: 2011.April.30. 22:42:12 »
Hello Geco

I will check this :-). I have just finished to "clean" the music, so now, only one voice uses the noise generator. I have too corrected some faultly notes in the menu tune. I hope like that, it would be easier to convert.

New files can be found there :

http://tj.gpa.free.fr/temp/subhunt_v2.zip

Hervé

13
Games / Re: Sub hunter conversion
« on: 2011.April.29. 23:28:44 »
Hello,

Well, it seems that Axelay has not used Starkos but a PC program, "Arkos tracker" to compilate the tunes. It's a tool done by Targhan/Arkos that needs .NET. It can import Starkos files and export them as binary files for many computers (Amstrad CPC, Msx, Spectrum if I remember well).

I will check tomorrow the music to verify that "noises" are only used at a time on one channel.

Yours

Hervé

14
Games / Re: Sub hunter conversion
« on: 2011.April.27. 21:04:34 »
Hello,

If the problem is only the enveloppe, the right solution is to remove them in the tunes :-). I have done that quicky this evening. You will find there updated SKS music of Sub Hunter. I have replaced the instrument 3 by another one (that uses a very simple scheme to sound not too badly). I don't know if the volume of this instrument is ok in every tune, as I have done the job under a CPC emulator, Winape.

To obtain binary files from the SKS files, just launch the GS program from the Starkos archive. The files can be found there :

http://tj.gpa.free.fr/temp/subhunt.zip

That would be nice if "Sub hunter Enterprise" could have decent music :-).

T&J/GPA

15
Games / Sub hunter conversion
« on: 2011.April.26. 23:11:34 »
Hello,

I have just discovered the "Enterprise side" of the 8bits scene. That's a real surprise for me to see
that this nice but uncommon computer has fans and a strong activity.

I decided to register on this forum and to post this message to talk about Sub Hunter. I am the author
of the AY music of the CPC release of this game. I have downloaded it, and I must admit that I have been
disappointed by the "sound side" of the game. Most of the music are not well converted, drums and
hardware waves don't sounds correctly. I don't know if that's just a emulator problem (not sure).
If it is not so, I would like to understand why (Dave seems to have similar capabilities as AY) and maybe help
to correct the music, as I get the "original" tunes. All music have been done under Starkos, a cpc soundtracker.

I have tested other CPC ports, and I have been surprised to find hackers' name (Mc Spe) in the Exolon
loading screen ! If you need clean releases of CPC games for your ports, you can go to :

http://www.cpc-power.com

Sorry for my bad english...

Yours

T&J/GPA

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