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Author Topic: Maybe we should organize a GameDevCompo? (Read 22671 times)

Offline endi

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Re: Maybe we should organize a GameDevCompo?
« Reply #30 on: 2015.October.20. 13:47:31 »
I hope I will finish my new editor v.1.0, so everybody can use it for graphics, or for more :).
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Offline szipucsu

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Re: Maybe we should organize a GameDevCompo?
« Reply #31 on: 2015.October.20. 16:20:57 »
I hope I will finish my new editor v.1.0, so everybody can use it for graphics, or for more :).
:smt041
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Offline ssr86

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Re: Maybe we should organize a GameDevCompo?
« Reply #32 on: 2015.October.24. 00:23:41 »
I spoke with Tutus, he will write invitation/motivational text, just he needs the details, I will send it to him if all details are in place :)
Ok, then all help with the details, please.

(I may be partly repeating myself below...)

"Official start": 1.11.2015 (the day we announce the competition and send info to other communities)

Deadline for submitting entries and donating: 9.05.2016
Each entry should contain a video clip, a few screenshots (one for menu and one for gameplay at least), credits and description.
One can use already existing music and graphics (also without the authors permission) but all should be properly credited with the author/source.
Day after the deadline we announce the number of entries in each category.
People who donated could then write to the collector how they want their donation distributed among the categories (in percentage), no contact means only for game categories and equal.
Then there could be time to prepare some presentation site or just forum topics for each submission...(with the submitted video clip, screenshots and description)...

Presentation and start of voting: 16.05.2016 (ep "birthday"? - so the new stuff gets released on an anniversary...)
"Presentation" means creating the entry forum topics or running the presentation site.

Official announcement of results: 23.05.2016

So about six months of time...

Confirmed categories:
- "original" games
- game conversions

There's no limit to entries per person...(?)
Existence of other categories depends on gathered funds and number of entries.
There must be minimum 3 entries for a category with at least 2 authors.
For example there could be a graphics competition (but maybe the level of the submitted graphics should also decide?).
If there will be a couple of entries that won't fit into any of the final categories then there can be a "wild" category where all such go...

Conversions should have some stuff added that makes use of enterprise-specific features...(Not sure about this actually)...

paypal account for donations: r.malkowski86@gmail.com (mine, but maybe someone else volunteers?)



Offline geco

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Re: Maybe we should organize a GameDevCompo?
« Reply #33 on: 2015.October.24. 15:29:41 »
Then there could be time to prepare some presentation site or just forum topics for each submission...(with the submitted video clip, screenshots and description)...

Presentation and start of voting: 16.05.2016 (ep "birthday"? - so the new stuff gets released on an anniversary...)
"Presentation" means creating the entry forum topics or running the presentation site.

Official announcement of results: 23.05.2016

Confirmed categories:
- "original" games
- game conversions

There's no limit to entries per person...(?)
Existence of other categories depends on gathered funds and number of entries.
There must be minimum 3 entries for a category with at least 2 authors.
For example there could be a graphics competition (but maybe the level of the submitted graphics should also decide?).
If there will be a couple of entries that won't fit into any of the final categories then there can be a "wild" category where all such go...

Conversions should have some stuff added that makes use of enterprise-specific features...(Not sure about this actually)...

I think the forum is a good place for presentation of the programs ,we can create 1 topic with 4 subtopic (or more or less, depends on the existing categories.
If somebody do not want to register I can share one of my e-mail address, they can send their program to there, I will attach it to the forum, there can be one problem, the videos, what do you think if the videos are uploaded to youtube by everybody, and only the link is attached to the forum?
I like the date, we will see, if there is another oppinion :)
I think there is no need a limitation by person, I do not think that one person will enter more than 3-4 entry :)
I think we can start with all 4 categories what you mentioned.

Other oppinions and ideas? Anything is missing?
« Last Edit: 2015.October.24. 15:41:06 by geco »

Offline szipucsu

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Re: Maybe we should organize a GameDevCompo?
« Reply #34 on: 2015.October.24. 20:18:10 »
Other opinions and ideas? Anything is missing?
Will all the submitted programs be accepted? If an only program is out of category, will it be accepted? This was not clear for me. If there aren't enough applicants for a certain category, will there be any problem?

I agree that one separate topic should be opened for this and sub-topics for the different categories.
Maybe the applicant himself could upload his program to the appropriate topic. It is maybe better than sending the programs to anyone who will upload them to the forum, isn't it?

Youtube is ok, I think!. If someone doesn't have a youtube account, they can ask another person to upload their video.

I agree that the program does not have to be entirely ready however it should be at least 80% ready.
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Offline endi

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Re: Maybe we should organize a GameDevCompo?
« Reply #35 on: 2015.October.24. 20:25:53 »
what about teamwork? I think it must be allowed
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Offline szipucsu

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Re: Maybe we should organize a GameDevCompo?
« Reply #36 on: 2015.October.24. 20:30:13 »
what about teamwork? I think it must be allowed
I agree.
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Offline ssr86

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Re: Maybe we should organize a GameDevCompo?
« Reply #37 on: 2015.October.24. 23:00:55 »
Will all the submitted programs be accepted? If an only program is out of category, will it be accepted? This was not clear for me. If there aren't enough applicants for a certain category, will there be any problem?
The idea for such situation was to move such entries to the "wild" category.
Quote
I agree that one separate topic should be opened for this and sub-topics for the different categories.
Yeah, maybe it would be the easiest to put it all on the forum...
Quote
Maybe the applicant himself could upload his program to the appropriate topic. It is maybe better than sending the programs to anyone who will upload them to the forum, isn't it?
I thought that the best way would be that the participants send all the links/screens/programs/descrption/credits in the form how it should appear on the site/forum topic so all the works could be presented/published on the same day...
Or make the participants present their work on that one day but that wouldn't be a good idea.

I think that (if the presentations were to be in the form of a forum topic/post) the deadline could be prelonged that one week and that the entry should include all that stuff and info I mentioned earlier so it could be quicly put out even the next day.

Another thought would be to have a somewhat "liquid" deadline... What I mean is something like:
day X: people can start posting their enries and also the voting starts (each entry can be given a number 0-10 in the form of a poll but the results shouldn't be seen until one week later)
week after day X: official announcement of winners
And then that could be the "ep birthday" date...
Quote
Youtube is ok, I think!. If someone doesn't have a youtube account, they can ask another person to upload their video.
Youtube it shall be.
Quote
I agree that the program does not have to be entirely ready however it should be at least 80% ready.
I agree, but we would have to specify what it means for a program to be "80% ready".
I wrote in one of the earlier posts (?) that people could put out a "playable demo" if they won't have the entire thing ready in time. My idea of "playable demo" is when the main game engine is finished (?) but not all levels/extras are ready/implemented, so the author puts out his game with only one-two levels or not all game-modes, or without music etc.

what about teamwork? I think it must be allowed
I also agree and I haven't written that it shouldn't be allowed.
An "author" doesn't have to be a single person (although I must admit that my idea of author, as I was writing that post, was the main programmer as there's one programmer most of the time).  
I guess it should be written down in the rules.
I think the forum is a good place for presentation of the programs ,we can create 1 topic with 4 subtopic (or more or less, depends on the existing categories.
If somebody do not want to register I can share one of my e-mail address, they can send their program to there, I will attach it to the forum, there can be one problem, the videos, what do you think if the videos are uploaded to youtube by everybody, and only the link is attached to the forum?
Yeah... that should be the best and easiest(?) solution.
Quote
I think there is no need a limitation by person, I do not think that one person will enter more than 3-4 entry :)
I think we can start with all 4 categories what you mentioned.
ok
« Last Edit: 2015.October.24. 23:27:22 by ssr86 »

Offline geco

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Re: Maybe we should organize a GameDevCompo?
« Reply #38 on: 2015.October.25. 00:20:11 »
Another thought would be to have a somewhat "liquid" deadline... What I mean is something like:
day X: people can start posting their enries and also the voting starts (each entry can be given a number 0-10 in the form of a poll but the results shouldn't be seen until one week later)
week after day X: official announcement of winners
And then that could be the "ep birthday" date...
This idea is good, in this way the people have more time for voting, and more people can vote.

Offline szipucsu

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Re: Maybe we should organize a GameDevCompo?
« Reply #39 on: 2015.October.25. 11:44:58 »
The idea for such situation was to move such entries to the "wild" category.
What if just one program arrives to the wild category? Or more programs but from the same author?
Well, it is absolutely not sure, so we have time to think about that later.

Quote
I agree, but we would have to specify what it means for a program to be "80% ready".
It is a good question... But I am not sure it is good this way. The well designed levels or music can even make the game much better. Although you are right. If someone wants to do this way let him do.
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Offline endi

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Re: Maybe we should organize a GameDevCompo?
« Reply #40 on: 2015.October.25. 11:49:52 »
an idea: conversion of demos. of course with EP features.
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Offline szipucsu

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Re: Maybe we should organize a GameDevCompo?
« Reply #41 on: 2015.October.25. 12:42:42 »
When do the programmers have to apply for the contest? Is there a deadline? Or is it enough to post the programs in May, 2016?

Quote
I thought that the best way would be that the participants send all the links/screens/programs/descrption/credits in the form how it should appear on the site/forum topic so all the works could be presented/published on the same day...
Or make the participants present their work on that one day but that wouldn't be a good idea.
Yes, the best idea seems that the participants send their works to someone who uploads them to the forum.
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Offline ssr86

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Re: Maybe we should organize a GameDevCompo?
« Reply #42 on: 2015.October.25. 20:49:20 »
What if just one program arrives to the wild category? Or more programs but from the same author?
Well, it is absolutely not sure, so we have time to think about that later.
Well.. from my earlier points it would go that then the wild compo also wouldn't be prized... The same with more programs from one author being the only entries in one category...
However an alternative for taht would be the thing I wrote in one of my later posts - the people could decide how much of their donated sum goes to which category... They would decide that after the announcement of the statistics of compo entries (how many, by whom and for every category)... So they would decide if they want to prize a category with only one entry...
Quote
It is a good question... But I am not sure it is good this way. The well designed levels or music can even make the game much better. Although you are right. If someone wants to do this way let him do.
Well the authors must take into account that submitting a game that's not fully finished could result in lower notes...

an idea: conversion of demos. of course with EP features.
We could list some more potential categories but in the end the number of entries and gathered funds decide if that category will be prized or the entries moved to the wild category. And there would have to be at least two entries from different authors for this category to be valid (at least if nobody has a better solution) ...


When do the programmers have to apply for the contest? Is there a deadline? Or is it enough to post the programs in May, 2016?
I had two propositions but all in all the deadline would be in may...:

The first proposition was that the entries can be submitted until beginning of may followed by the presentation then polling, funds dividing and announcement of results.

The second had a "liquid deadline" where the deadline is one-two weeks long and it's a time-window when the entries have to be submitted. People can poll, decide where their money goes etc for the duration of the "deadline". The day after the deadline ends we announce the results. 
 
But these are still only propositions. More people have to decide on that.

Offline geco

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Re: Maybe we should organize a GameDevCompo?
« Reply #43 on: 2015.October.26. 09:08:28 »
The first proposition was that the entries can be submitted until beginning of may followed by the presentation then polling, funds dividing and announcement of results.

The second had a "liquid deadline" where the deadline is one-two weeks long and it's a time-window when the entries have to be submitted. People can poll, decide where their money goes etc for the duration of the "deadline". The day after the deadline ends we announce the results.  
 
But these are still only propositions. More people have to decide on that.
I think the 2nd is a good idea, but the 1st is more simple, and I do not want to make difference between the categories by my part of future fund :)

Offline ssr86

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Re: Maybe we should organize a GameDevCompo?
« Reply #44 on: 2015.October.26. 20:22:56 »
[...] and I do not want to make difference between the categories by my part of future fund :)
I've added that point because I thought that maybe some people would prefer to control where their money would be going and as this competition is meant to be crowd-funded then those preferences do matter (it's your money - you decide, although you don't have to and then it'd be divided equally). Or we decide now how the full donated sum would be divided (in percentage). Or do that after the deadline (knowing the number of entries and categories) but also together (through a poll?)

Also because it's meant to be a crowd-funded event, I really need more opinions and critique of the propositions for rules...
What about the hungarian board, do they know we are trying to organize a competition?

And even if you don't plan to participate in any way (by a submission or donation) you still can have a valuable opinion/idea that you could share...