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Author Topic: Maybe we should organize a GameDevCompo? (Read 22673 times)

Offline szipucsu

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Re: Maybe we should organize a GameDevCompo?
« Reply #15 on: 2015.October.13. 16:29:36 »
I think, basic game/program could we written also for this happening.
I write a game, Ferro makes it faster, Endi converts it into multicolor screen. :D

Can Zzzip be used too?
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Offline geco

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Re: Maybe we should organize a GameDevCompo?
« Reply #16 on: 2015.October.13. 16:46:39 »
I write a game, Ferro makes it faster, Endi converts it into multicolor screen. :D

Can Zzzip be used too?
Why not? :)
I think this compo idea by SSR86 for involving as much people as possible to do interesting things to EP, please correct me SSR86 if i have wrong.

Offline ssr86

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Re: Maybe we should organize a GameDevCompo?
« Reply #17 on: 2015.October.13. 22:26:22 »
But, how could people of other platforms learn how to use EP and create program for the competition?
Although I haven't done any conversions myself (only moved my code from cpc to ep but that was at rather early stage), I think that converting one's own game (meaning having the source code) from cpc or speccy to ep requires much less work then one thinks... I mean - you have your source which you can reuse nearly completely. Changes would be needed in graphic and sound routines. Then eventual touch-ups... And enterprise can "emulate" their graphic modes. I don't know much about msx but I think that ep's attribute mode should be able to emulate the one from that machine... however no sprites on ep...

Why not? :)
I think this compo idea by SSR86 for involving as much people as possible to do interesting things to EP, please correct me SSR86 if i have wrong.
Yeah, that's right:oops:
Enterprise is a great machine but very little known.
I got to know about the machine only one and a half year ago through cpcwiki forum. Never heard of it before.   
The community is a very small one. This means only few programmers, even fewer graphicians and musicians. So I thought that such a competition (with valuable prizes, loose rules and long time), could expand the community.   

Offline gflorez

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Re: Maybe we should organize a GameDevCompo?
« Reply #18 on: 2015.October.13. 23:18:18 »
I'm thinking about a very simple game made for the EGI environment, playing with mouse clicks on big icons.

Surely it wouldn't be the winner...

Offline geco

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Re: Maybe we should organize a GameDevCompo?
« Reply #19 on: 2015.October.14. 09:05:48 »
Although I haven't done any conversions myself (only moved my code from cpc to ep but that was at rather early stage), I think that converting one's own game (meaning having the source code) from cpc or speccy to ep requires much less work then one thinks... I mean - you have your source which you can reuse nearly completely. Changes would be needed in graphic and sound routines. Then eventual touch-ups... And enterprise can "emulate" their graphic modes. I don't know much about msx but I think that ep's attribute mode should be able to emulate the one from that machine... however no sprites on ep...
You are right, within some days the programmer can modify her/his source code to run the program on Enterprise there are exceptions, which are using hardware specialities of other platform, eg Star Sabre on CPC, it could take more time, but within 2 weeks-1 month the conversion is possible.
Unfortunately MSX screen can not be emulated by Nick, it is a mixture of attribute mode and character mode ( I faced with it during conversion of Traffic), there is a bitmap memory, and color memory, and there is character map , where you can assing 8bytes (characters) from bitmap memory and color memory.
Yeah, that's right:oops:
Enterprise is a great machine but very little known.
I got to know about the machine only one and a half year ago through cpcwiki forum. Never heard of it before.  
The community is a very small one. This means only few programmers, even fewer graphicians and musicians. So I thought that such a competition (with valuable prizes, loose rules and long time), could expand the community.
It is similar from our side, we heard about CPC 1st time at the end of 20th century :)
I think this is a great idea to make this "competition" involving a lot of programmers from other platforms.

Offline ssr86

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Re: Maybe we should organize a GameDevCompo?
« Reply #20 on: 2015.October.18. 18:58:00 »
Ok, so if we want to do this then we should make some rules and other stuff...
So here are some loose thoughts and questions...:

1. Will we be choosing a jury or start week-long polls (one for each category) through which people would vote?
If polls then every user would give a note (a number 0-10) to every production. The sum of gathered points decides the place.

2. The entries don't need to be finished. They can be playable demos of soon to be finished products.

3. You can use music and graphics taken from existing games but you have to credit the author/source.

4. No limit to number of entries per person.

5. We have to decide the deadline, the day of presentation and the day of announcement of results. I think that one of them should be the Enterprise birthday...

6. We need to choose a person whom paypal account will be used for gathering the funds. If nobody will want to take the part then that person can be me.

7. People will be able to donate untill a week or two before the deadline, so we can announce the categories and prizes. Although some categories could be canceled if not enough entries. If categories get cancelled then all already submitted entries got to the wild category.

8. The categories will be decided later as it will depend on submited entries and gathered funds.

9. For a compo to be valid, there need to be at least 4 authors (?).

10. Deadline should be at least a week before presentation to prepare a page or presentation topics on the forum.
Or maybe each author should start himself a topic for his entry with some info, short clip, screens, credits etc...
Early WIP pages are encouraged but take in mind that these tend to produce pressure...

11. For graphics compo - the works can not be conversions or recolorings of existing works. You can use any graphic mode (or even come up with your own).

12. Maybe each donater should decide on distribution of his money between the categories? And decide after categories announcement... 
 
Potential categories:
- original games
- game conversions
- graphics compo
- wild compo (entries that won't fit into other categories)

Offline geco

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Re: Maybe we should organize a GameDevCompo?
« Reply #21 on: 2015.October.19. 08:43:21 »
I think your idea is good, possibly 3 item is enough for a category we do not need 4 author, ex 2 author with 3 item :)
For voting, we can include Enterpriseforever forum also, I would not be a money collector, i would just transfer my part :)
Other question how can we involve people from other platform? Address them on their forums?

Offline ssr86

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Re: Maybe we should organize a GameDevCompo?
« Reply #22 on: 2015.October.19. 11:02:05 »
I think your idea is good, possibly 3 item is enough for a category we do not need 4 author, ex 2 author with 3 item :)
Ok
Quote
Other question how can we involve people from other platform? Address them on their forums?
Someone "skilled" should write a motivation/invitation speech and we will "market" the event on other forums. I have an account on cpcwiki and speccy.pl forums but that's about it what I can do.
We should try with spectrum (world of spectrum), amstrad and msx community, but maybe also contact other 8bit communities?

Offline geco

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Re: Maybe we should organize a GameDevCompo?
« Reply #23 on: 2015.October.19. 11:21:50 »
OkSomeone "skilled" should write a motivation/invitation speech and we will "market" the event on other forums. I have an account on cpcwiki and speccy.pl forums but that's about it what I can do.
We should try with spectrum (world of spectrum), amstrad and msx community, but maybe also contact other 8bit communities?
CPC, Speccy, MSX are the biggest for z80 computers, I do not know if there are any other big communities.

Offline ssr86

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Re: Maybe we should organize a GameDevCompo?
« Reply #24 on: 2015.October.19. 11:28:08 »
CPC, Speccy, MSX are the biggest for z80 computers, I do not know if there are any other big communities.
Well for z80 there's the "caltulator" community, there's also colecovision and sega mastersystem... But I thought about inviting the atari and c64 (mainly for graphics) but now I think that it would be too much...

Offline endi

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Re: Maybe we should organize a GameDevCompo?
« Reply #25 on: 2015.October.19. 12:32:16 »
fist gameboys has z80 too
but I dont know is there any community of gameboy dev
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Offline geco

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Re: Maybe we should organize a GameDevCompo?
« Reply #26 on: 2015.October.19. 13:12:45 »
Well for z80 there's the "caltulator" community, there's also colecovision and sega mastersystem... But I thought about inviting the atari and c64 (mainly for graphics) but now I think that it would be too much...
I do not think it would be too much, I think the problem would be that very few people would join, because they should learn the capabilities of EP, but it would be good also, if some of them join, and make nics garphics.

Offline lgb

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Re: Maybe we should organize a GameDevCompo?
« Reply #27 on: 2015.October.19. 14:38:31 »
fist gameboys has z80 too
but I dont know is there any community of gameboy dev

No, it's not a Z80. Actually it's more like a 8080 with some additional features. Eg it mostly lacks what Z80 has over 8080, for example DD/FD prefixed instructions, IX IY registers. But to be interesting, it has some features, Z80 hasn't. Of course, a Z80 coder can code for gameboy more or less easier if they take attention to the differences. I think ...

Offline ssr86

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Re: Maybe we should organize a GameDevCompo?
« Reply #28 on: 2015.October.19. 22:18:56 »
Are there any volunteers to write an invitation/motivational text? I'm not very good at expressing myself in my own language, so in English it's even worse.

I can be the person that gathers the funds. However the "funding" will begin after we determine some more details (rules) and make some arrangements (dedicated forum topic with the invitation, rules and state of funding, also start contacting other communities to see what the initial interest would appear to be).

16th may as the deadline (that is the ep anniversary, right?) seems to be ok - some more than half a year... should be enough.


Offline geco

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Re: Maybe we should organize a GameDevCompo?
« Reply #29 on: 2015.October.20. 13:09:54 »
I spoke with Tutus, he will write invitation/motivational text, just he needs the details, I will send it to him if all details are in place :)