Please check EP devcompo Board, I made some topics, please let me know your oppinion if it is ok, or something is missing/should be modified.
I don't like that there are two subforums on the compo
. I think that there should be one subforum, where people still could post in hungarian but the moderators (or the authors of the posts) would be asked to translate them (google translate doesn't do a fine job... at least in my opinion, so it's often very hard to understand). Having two, there will be a lot of "on the hungarian subforum they asked/posted.../on the english forum they said/shown..." reposting. I think we shouldn't make the division... But that's my opinion.
The "other" aka "wild" category doesn't have to include programs - these can be all - graphics, music, historic movie or something like that - everything that doesn't fit into the other categories (also this category can be later divided into more... if there will be more stuff). Also games that don't meet the rules of the main categories will go (at least when there'll be no more categories) to the "wild". This way we shouldn't discuss the rules (or are these still "open" for changes?)
Has someone got an account on a msx or sms forum? or any other? maybe you know a good general 8bit-related site that we could put out the information about the compo?
And we should also make some tutorial topics... For example about adding/converting tunes (using the available tools). Maybe someone has other propositions regarding that? Please share your knowledge everyone (who has some time, that is)
I'll try to put some basic "game template" in asm...
This is all I could remember of what I've wanted to write...
EDIT:
Although the tutorials could be a good idea, I think that because they would cost a lot of time and effort... So lets just keep all of that in the form of Q&A (in the Q%A topic of course;P) - when someone will have a problem with it and asks, then we will try to help. Although if someone does one then please share
EDIT2:
Again on the "tutorials" - think that maybe put in the Q&A some ready pair - a basic workflow with the emulator and programming ide... For example I setup the emu config to use the FileIO then change the working directory to the one of my project and from then on I do F9(I use conText with f9 set to compile with pasmo)->F11(to reset the emu)->any key (to get out to basic from the flashing ep screen)->F1(to open the load com file dialog)->choose the com file-> test
Also the debugging: I put a jp $ where I would want the breakpoint to be, run the program, when it locks I go the disassembler and write down the PC address and use it (after deleteing the jp $ and recompiling my source file) in "step to" address to get a breakpoint behaviour... I know there should be an easier way to do it but I've got accustomed to that... although it takes a little more time