Although I haven't done any conversions myself (only moved my code from cpc to ep but that was at rather early stage), I think that converting one's own game (meaning having the source code) from cpc or speccy to ep requires much less work then one thinks... I mean - you have your source which you can reuse nearly completely. Changes would be needed in graphic and sound routines. Then eventual touch-ups... And enterprise can "emulate" their graphic modes. I don't know much about msx but I think that ep's attribute mode should be able to emulate the one from that machine... however no sprites on ep...
You are right, within some days the programmer can modify her/his source code to run the program on Enterprise there are exceptions, which are using hardware specialities of other platform, eg Star Sabre on CPC, it could take more time, but within 2 weeks-1 month the conversion is possible.
Unfortunately MSX screen can not be emulated by Nick, it is a mixture of attribute mode and character mode ( I faced with it during conversion of Traffic), there is a bitmap memory, and color memory, and there is character map , where you can assing 8bytes (characters) from bitmap memory and color memory.
Yeah, that's right:oops:
Enterprise is a great machine but very little known.
I got to know about the machine only one and a half year ago through cpcwiki forum. Never heard of it before.
The community is a very small one. This means only few programmers, even fewer graphicians and musicians. So I thought that such a competition (with valuable prizes, loose rules and long time), could expand the community.
It is similar from our side, we heard about CPC 1st time at the end of 20th century
I think this is a great idea to make this "competition" involving a lot of programmers from other platforms.