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Author Topic: Maybe we should organize a GameDevCompo? (Read 27533 times)

Offline ssr86

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Maybe we should organize a GameDevCompo?
« on: 2015.October.10. 09:55:30 »
Looking at this years CPCGameDev, I've been thinking that maybe we could organize a similar competition for the Enterprise128... If a party like the one in May would take place in the next year then we could make that the deadline and place of announcing the results.

The key would be to raise a "decent" sum of "motivation money";p so that the participants would be rewarded for their time and effort... (I doubt we could get some "outside" sponsors...)
If we could rise some more money then we could do more categories - like democompo or a seperate one for ports of existing z80 games. Also there could be a graphics compo I guess... Because of lack of tools a musiccompo would not be a good idea (we would see more or less ay conversions only...)...

There would be some more than a half a year of time... So people could learn the characteristics of the machine and programming for it... We could invite people from spectrum, amstrad and msx communities (they could even just enter with ports of some of their productions for their main machines)...

I think that Ep128 is an especially graceful machine for demos...

I think a good "motto" for such a venture would be "Remember the fallen" (at least I like the sound of that;p) or "Don't forget the fallen" - you know what I mean...

So... what say you? Would it be worthwhile?

Offline geco

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Re: Maybe we should organize a GameDevCompo?
« Reply #1 on: 2015.October.12. 08:40:40 »
I think it is a great idea, and good idea also to involve other programmers from other platforms. :) I do not know if we could have any sponsors, but for example I can offer small amount of money to the budget (approx 100 Euro)

Offline ssr86

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Re: Maybe we should organize a GameDevCompo?
« Reply #2 on: 2015.October.12. 19:00:32 »
Thank you geco. I should be able to get away with 250euros for this purpose.

After two days I thought that no one would reply...
Although there doesn't seem to be much interest and enthusiasm...:(

Waiting for some more opinions about the idea before we all could discuss some details (of course if we decide to push it)

Offline gflorez

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Re: Maybe we should organize a GameDevCompo?
« Reply #3 on: 2015.October.12. 19:17:55 »
I have la lot of enthusiasm but little idea of how to program a game... Is for that I've not reply.

Offline Zozosoft

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Re: Maybe we should organize a GameDevCompo?
« Reply #4 on: 2015.October.12. 19:59:13 »
Same problem for me :-(
I'm can only make programs what you don't see and don't hear it :oops: (system programs :-) )
For make a game or demo not enough the programming knowledge also needed a lot of creativity and artistic!

If possible to invite developers from other Z80 platforms will be great! For a first step release their works also for Enterprise. Later when know more about the Enterprise then make something which is use more of the Enterprise capatibilities.

For a price I also can offer some money.

Offline pear

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Re: Maybe we should organize a GameDevCompo?
« Reply #5 on: 2015.October.12. 20:12:58 »
I can build hardware, but not a game to write :)
Besides I'm writing programs at work. How many can you? ;)

Offline endi

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Re: Maybe we should organize a GameDevCompo?
« Reply #6 on: 2015.October.12. 20:18:23 »
you will have better luck with a "convert specy games" contest :)
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Offline ssr86

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Re: Maybe we should organize a GameDevCompo?
« Reply #7 on: 2015.October.12. 21:15:58 »
For make a game or demo not enough the programming knowledge also needed a lot of creativity and artistic!
As for the games the rules IMO should be very "loose" and allow the use of any graphics and musics you find (this won't be commercial products). As for ports one has spectrum, amstrad, msx and (?) gameboy games to choose from.
Quote

If possible to invite developers from other Z80 platforms will be great! For a first step release their works also for Enterprise. Later when know more about the Enterprise then make something which is use more of the Enterprise capatibilities.
Yeah, I hope a lot that "they" would want to join...

you will have better luck with a "convert specy games" contest :)
But then maybe some "restriction" (or just a request) should be added so that the conversions won't be perfectly 1-1 and use some ep128 unique features (like maybe some more colors and resolution;P)....
Gameboy ports would be fun but I guess they would be harder to do beacuse of hardware sprites and not 100% compatible cpus.

Offline endi

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Re: Maybe we should organize a GameDevCompo?
« Reply #8 on: 2015.October.12. 21:36:12 »
maybe it can work with small targets

for example 10 lines basic game or 256 byte demo (I love 256 byte demos on pc)
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Offline Zozosoft

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Re: Maybe we should organize a GameDevCompo?
« Reply #9 on: 2015.October.12. 21:58:09 »
256 byte demo (I love 256 byte demos on pc)
It is more hard on Enterprise, because need to setup the memory and LPT, which is need many bytes.

Offline endi

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Re: Maybe we should organize a GameDevCompo?
« Reply #10 on: 2015.October.12. 22:02:35 »
It is more hard on Enterprise, because need to setup the memory and LPT, which is need many bytes.

we can open a graphics window via exos
pc demos uses like this as I remember (I wrote some 256byte demos)
and an lpt can be short
and dont need to be very compatible :)
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Offline geco

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Re: Maybe we should organize a GameDevCompo?
« Reply #11 on: 2015.October.13. 08:45:02 »
Same problem for me :-(
I'm can only make programs what you don't see and don't hear it :oops: (system programs :-) )
For make a game or demo not enough the programming knowledge also needed a lot of creativity and artistic!

If possible to invite developers from other Z80 platforms will be great! For a first step release their works also for Enterprise. Later when know more about the Enterprise then make something which is use more of the Enterprise capatibilities.

For a price I also can offer some money.
Conversions can be done also, ex we would have 2-3 category, and one of them could be conversion.

Offline geco

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Re: Maybe we should organize a GameDevCompo?
« Reply #12 on: 2015.October.13. 08:47:40 »
we can open a graphics window via exos
pc demos uses like this as I remember (I wrote some 256byte demos)
and an lpt can be short
and dont need to be very compatible :)
I was thinking yesterday on a 256byte, or 1k game, and I think Flappy bird can be done in this size.

Offline szipucsu

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Re: Maybe we should organize a GameDevCompo?
« Reply #13 on: 2015.October.13. 13:43:41 »
I think developing could be more interesting and successful together. But, e.g. Endi, Geco and Zozosoft are able to create own programs without any help. But I'm not. I am only familiar with the basic, but not so much.
If we unify our forces, most of us to write a program together it would be the best.
Anyway, it is not a bad idea.

But, how could people of other platforms learn how to use EP and create program for the competition?
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Offline geco

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Re: Maybe we should organize a GameDevCompo?
« Reply #14 on: 2015.October.13. 14:45:08 »
I think, basic game/program could we written also for this happening.