Enterprise Forever

:HUN => Letöltések / Downloads => Topic started by: MrPrise on 2006.July.06. 18:18:30

Title: CPC játékok EP konverziói / Games converted from CPC
Post by: MrPrise on 2006.July.06. 18:18:30
CPC
Title: Prince of Persia
Post by: geco on 2006.July.14. 16:56:48
Converted game from CPC Converted game from Amstrad CPC. At least 96kb required.
Title: Alien Attack
Post by: geco on 2006.October.04. 23:26:43
Converted game from CPC
Title: Krakout
Post by: geco on 2006.December.12. 22:19:22
Converted game from CPC
Title: Exolon
Post by: geco on 2006.July.06. 18:18:39
Exolon converted from CPC ESC - Pause in the game File loading sequence: START.xx EXOLON.LDR FADEIN.BIN EXOLON.SCR EXOLON.1 EXOLON.2 EXOLON.3
Title: Impossible mission II with random starting map, problem of Soft reset fixed
Post by: geco on 2007.January.03. 14:58:54
Converted game from CPC + some extra
Title: Exolon V2
Post by: geco on 2007.March.26. 20:08:48
Exolon converted from CPC
 EXOS compatible version, at least 112 KBRAM required.
 ESC - Pause in the game
Title: Donkey kong
Post by: geco on 2007.July.16. 21:30:08
CPC conversion of Donkey Kong. controls: EXT2 joy, or QAOP SPACE. Kong is flashing at the beginning, I could not solve this problem.(RAM requirements: 96 Kb)
Title: Commando
Post by: geco on 2007.August.12. 14:46:05
CPC conversion of Commando. default control: Internal Joystick. The sound little bit worse than on CPC version, there are 2 versions of the game available, because the 15th color on EP is white, I should move blue to 12th color,  thus the enemy soldiers become white if they meet with other objects, in the 2nd version the enemy soldiers are white.:) Main Menu was redesigned.(RAM requirements: 96 Kb)
Title: H.E.R.O
Post by: geco on 2009.June.13. 19:37:43
This game was written to CPC in 2005, I decided converting it when I tested CPC games in software CPCemu on EP. Loading screen has been created to the game, unfortunately the loading screen is destroyed on EP64 when the main program loads, because there is not enough memory, but the program succesfully loads (HERO can be loaded directly, you do not need to load HERO.COM), there is a cheat option also ("Cheat Y/N" text), EP64 owners do not worry if you do not see the text (you se nothing. :D ) when the program has been loaded, simply press one key, if you press Y, then you get infinite lives, and dynamites. There is a small surprise also, a DTM music had been inserted to the beginning of the GAME, I did not have enough space to do it, therefore the secondary screen had been removed from the game, this is the reason why room changes are not so smooth on EP than on CPC.
Title: Sorcery+
Post by: geco on 2009.December.21. 10:12:18
Enterprise conversion of CPC game Sorcery+, with extras. Cheat implemented, new loading screen, bottom of the screen got more colours during the game.
This game EXOS compatible and requires 128K of RAM, the program loads all data into the memory it will not load anything, it saves only the HI-Score during the game.
Title: Head Over Heels
Post by: geco on 2009.December.21. 11:34:40
CPC conversion of Head Over Heels with cheats. (RAM requirements: 96 Kb)
Loading from tape has been fixed
Title: WEC Le Mans
Post by: geco on 2009.December.21. 11:53:56
Enterprise version of CPC Wec Le Mans, with extras.
The program works on EP which has only 64kb memory too, but slower, extra colours could not be seen, and soft reset does not work
The program contains extra colurs, and EXOS compatible on EP which has 64KB+ memory
Loading from tape has been fixed
Title: Commando V2
Post by: geco on 2009.December.21. 14:39:37
Bugs has been fixed, sound emulation improved (noise, and envelopes are implemented)
Loading from tape has been fixed.
Title: Impossible Mission
Post by: geco on 2010.May.30. 20:03:53
Converted game from CPC with the following extras: cheats, new loading screen, the rooms got colours from c64 version, soft reset (except on EP64)
The game runs on EP64 too, but it is very slow, because whole program runs in Video RAM.
Controls: Q A O P Space
             Ext joystick & Int joystick with Enter
Title: ATF
Post by: szipucsu on 2010.July.13. 13:58:28
Converted by IstvanV
Title: Sorcery+ (Modified)
Post by: geco on 2010.September.19. 16:11:52
Enterprise conversion of CPC game Sorcery+, with extras. Cheat implemented, new loading screen, bottom of the screen got more colours during the game.
This game EXOS compatible and requires 128K of RAM, the program loads all data into the memory, it saves the HI-Score only during the game.
Title: Sir Ababol
Post by: geco on 2011.January.09. 10:50:54
Enterprise conversion of CPC game Sir Ababol. Cheat implemented, new loading screen.
This game EXOS compatible and requires 96K of RAM.
Controls: INT or EXT2 Joy
Title: UWOL2
Post by: geco on 2011.January.12. 10:38:36
Enterprise conversion of CPC game UWOL2. Cheat implemented, new loading screen.
This game EXOS compatible and requires 96K of RAM.
Controls: INT or EXT2 Joy
Title: Lala Prologue
Post by: geco on 2011.January.17. 15:59:46
Enterprise conversion of CPC game Lala Prologue. Cheat implemented, loading screen added.
This game EXOS compatible and requires 96K of RAM.
Controls: INT Joy , Ext Joy
Title: Nanako in Classic Japanese Monster Castle
Post by: geco on 2011.January.17. 16:00:30
Enterprise conversion of CPC game Nanako in Classic Japanese Monster Castle. Cheat implemented, loading screen changed.
This game EXOS compatible and requires 96K of RAM.
Default controls: INT Joy , SPACE - Fire, R - Retry (one live lost), ESC - Abort
Title: Phantomas Tales #1: Marsport
Post by: geco on 2011.January.23. 15:39:05
Enterprise conversion of CPC game Phantomas Tales #1: Marsport. Cheat implemented.
This game EXOS compatible and requires 80K of RAM.
Controls: INT/EXT2 Joy
Title: NorthStar
Post by: geco on 2011.February.05. 00:53:52
Enterprise conversion of CPC game NorthStar. Cheat implemented.
This game EXOS compatible and requires 80K of RAM.
Controls: INT/EXT2 Joy , ESC - End game, Hold - Pause, S - Bomb
Title: NorthStar EP64
Post by: geco on 2011.February.12. 02:58:18
Enterprise conversion of CPC game NorthStar. Cheat implemented.
This game EXOS compatible and runs on EP64 too.
Controls: INT/EXT2 Joy , ESC - End game, Hold - Pause, S - Bomb
Title: Sub Hunter (Final V3)
Post by: geco on 2011.August.19. 14:13:48
Converted version of Sub Hunter from CPC, this game is a new release on Amstrad too, it has been published on 19.02.2011.
The game requires 112Kb RAM, I did not try converting the program to run on EP64, there are several reasons:
I should use extra memory for the wave effect, for various LPT's, and a special loader should be written for loading the program, CPC version had packed data, this is the reason why we have to wait between 2 levels so much, on EP with the extra memory, unpack is not used therefore the wait time decreased.
The game is EXOS compatible, cheat implemented, and some extra built in:
Intro part got some extra colours.
Game
Sub Hunter picture got new colors
Wave effect is better, and got more colours than on CPC
C64 bubble effect implemented
Press Fire text got 16 colours, original version had 8
and some other extra colors

Press any key F1-F8 when Psytronik logo appeared to load Easter Egg for any other key program continue loading the game.
When the game loaded, you can press the following keys any time:
F1 - Infinite lives on
F2 - Infinite lives off
F5 - Skip level
F7 - Return to game menu

Game controls:
Q A O P Space/Int Joy/Ext2 Joy

And finally: Big thanks for Hervé (Markerror) for great work on modifying AY music to became very good on Dave too :)
Title: Microprose Soccer
Post by: geco on 2012.July.25. 22:20:23
Microprose Soccer converted from CPC with extras added, when you load you can recognize the differences :)
128k required

Controls:
q, a, w, e, z
int joy
ext joy1/2

Pause : T
Quit from game: R in pause mode
Title: IK+
Post by: geco on 2012.August.15. 08:59:44
Enterprise conversion of CPC game International Karate+. Loading screen added, colours have been modified to C64 style
This game EXOS compatible it needs 96Kb RAM
Controls: INT/EXT1/EXT2 Joy , ESC - Pause, M - Music on/off, S - SFX on/off, F1 - Start 1 player game, F2 - Start 2 player game
Title: IK+ Reloaded
Post by: geco on 2012.August.15. 09:00:33
This game EXOS compatible and runs on EP64 too.
Controls: INT/EXT1/EXT2 Joy , ESC - Pause, M - Music on/off, S - SFX on/off, F1 - Start 1 player game, F2 - Start 2 player game
Keys 1-6 slow down the program
Title: Microprose Soccer 11 Reloaded
Post by: geco on 2012.August.28. 10:20:57
This game is EXOS compatible on EP 128Kb Soft reset does not work, and LOAD/SAVE neither, it needs at least 144Kb for full mode
Controls: Keys ( Q,A,W,E,Z ) INT/EXT1/EXT2 Joy , T - Pause, R - After T exit to main menu.
Title: Microprose Soccer 6 in a side Reloaded
Post by: geco on 2012.August.28. 10:21:38
This game is EXOS compatible on EP 128Kb Soft reset does not work, and LOAD/SAVE neither, it needs at least 144Kb for full mode
Controls: Keys ( Q,A,W,E,Z ) INT/EXT1/EXT2 Joy , T - Pause, R - After T exit to main menu.
Title: Traffic
Post by: geco on 2013.January.03. 19:17:37
Enterprise conversion of the CPC program Traffic (English/French). OS664.ROM was used for the conversion from CPCemu V1.3.
The program is exos compatible and needs 128Kb, controls are the same as in the CPC version
Title: Cross Road X
Post by: geco on 2013.March.01. 10:45:47
Upgraded version of Cross Road, it runs on EP64 also, but there are less cars and backgrounds and songs than EP128 version have. There are 12 cars, 6 background, and 5 songs when your EP have at least 112 KB RAM.
Function keys: choose song
1-3: change game speed
Title: Crazy Cars II
Post by: geco on 2013.April.13. 08:34:01
Cheat mode corrected.

Enterprise conversion of the CPC+ program Crazy Cars 2. The program runs on EP64 also, but in this case the map function can not be used.
Controls:
Hold: pause
Esc:  end game
M:     map
Q,A,O,P,Space/int/ext1/ext2 Joy
Title: Heartland
Post by: geco on 2013.May.22. 10:01:22
Enterprise conversion of the CPC program Heartland.
Title: Star Sabre
Post by: geco on 2013.July.03. 22:44:22
Enterprise 128 conversion of Amstrad CPC game Star Sabre. The game is exos compatible, but soft reset does not work on 128Kb machine, because all 128Kb is used. There are 3 bugs, 1st is at the top of the screen sometimes the 1st half of 2nd row is deleted, because write method of score line has been changed, it is in fix position, does not move with other part of the screen like on CPC, therefore delete routine deletes this part of the screen sometimes, the score is refreshed if one enemy killed, left lines refreshed at every frame change, this modification has been made, because the game uses sound envelopes, and it is emulated in 1KHz interrupt so some CPU time had to be saved.
2nd: ALERT! text is written to the screen pixel by pixel, on CPC palette of color 0 is changed in every row several times
3rd: effect on stage 5 is the same like in 2nd.
Controls are:
Q,A,O,P,SPACE
Int Joy, Enter
Ext 1/2 Joy
Title: Star Sabre
Post by: geco on 2013.July.03. 23:32:03
Enterprise 128 conversion of Amstrad CPC game Star Sabre. The game is exos compatible, but soft reset does not work on 128Kb machine, because all 128Kb is used. There are 3 bugs, 1st is at the top of the screen sometimes the 1st half of 2nd row is deleted, because write method of score line has been changed, it is in fix position, does not move with other part of the screen like on CPC, therefore delete routine deletes this part of the screen sometimes, the score is refreshed if one enemy killed, left lines refreshed at every frame change, this modification has been made, because the game uses sound envelopes, and it is emulated in 1KHz interrupt so some CPU time had to be saved.
2nd: ALERT! text is written to the screen pixel by pixel, on CPC palette of color 0 is changed in every row several times
3rd: effect on stage 5 is the same like in 2nd.
Controls are:
Q,A,O,P,SPACE
Int Joy, Enter
Ext 1/2 Joy
Title: Gun Fright
Post by: geco on 2013.July.23. 10:22:16
Enterprise 128 conversion of Amstrad CPC game Gun Fright. The game is EXOS compatible, and runs on EP64 also, however soft reset does not work on EP64, because system segment is used for Video Memory, and littlebit slower than on CPC, the game is littlebit faster on EP128 than on CPC, because the game has been modified, and uses 2 screen for graphics, on CPC there 1 active screen, and a background where the game screen were written, and later it is copied to the active screen.
There is a small bug, which was came by the modification of using 2 active screens for Graphics, on the left side of the screen at the 3. character column sometimes sprite pixels appear, I copy only 4 character from the border, 6, or 7 should be, but I left in this way, I did not want to decrease the speed.
Controls:
QAOP space
INT JOY+ENTER
EXT1/2 JOY

Keys in game:
ESC - Pause
F8 - change palette of game

Palette mode Keys:
F7 - Exit from palette mode
F1-F4 - change color0-color3
INT JOY - move on the palette
ENTER - reset colors to original
Title: The Way of Exploding Fist
Post by: geco on 2014.June.09. 17:04:15
Conversion of The Way of Exploding Fist CPC game, EXOS compatible, runs on EP64 too, but littlebit slower, and it has only one background on EP64, on expanded machine it has 5 backgrounds.

Controls:
Int/Ext 1/2 joy, qweadzxc + left shift
F1 - number of players
F2 - select controls
F3 - start game
F4 - back to demo mode
F7 - music on
F8 - music off
Title: North&South
Post by: geco on 2014.July.22. 14:27:08
Conversion of North&South CPC game, EXOS compatible, the game loads into the memory if your EP has at least 256Kb of RAM, in this case the parts are unpacked from the memory. The CPC version did not have end screen for loss, this added also, and all end screens are converted from Amiga, the end text is using characters from Amiga also, this part of the screen is colour 4 mode, the bottom part is Attribute mode.
Title: La Abadia Del Crimen
Post by: geco on 2014.November.26. 20:09:01
Conversion of La Abadia Del Crimen CPC game, EXOS compatible, needs 128Kb RAM, when reset button is pressed, the game saves the 9 game states from memory to file ABADIA.SAV

Controls:
Int/Ext 1/2 joy, qwio + enter/space , advanced users are able to use F3-F8 :D
P: pause
Left shift+0-8:load saved game from memory
Left shit +9: demo mode
ctrl+0-9: save game into memory
F1: infinite time (red border)
F2: infinite time off (green border)
Esc: change palette between B/W - Colour game display
Title: Ikari Warriors
Post by: geco on 2015.January.11. 14:15:25
Conversion of  CPC game Ikari Warriors, EXOS compatible, it runs on EP64 too, but in slow motion mode :D, and ther is no soft reset. If the program is loaded from tape, and IKARI.HI file is not available then press STOP at the end of loading to start the game. The game saves the Hi Score table after soft reset only on case cheats were not selected

Controls:
redefinable keyboard (including Int Joy) , EXT1/2 joy
Hold: pause
Stop: exit from game
Title: Chase HQ
Post by: geco on 2016.May.07. 21:30:24
Conversion of  CPC game Chase HQ, EXOS compatible, it needs at least EP128, recognize Turbo machine. CPC video addressing has been removed, most of drawing routines became faster, loader screen has been changed, and you can hear Speccy music under a 2nd converted screen.

Controls:
F1-F5: set delay in the game( 1-5 frame)
F8: switch off delay
redefinable keyboard (including Int Joy) , EXT1/2 joy
Esc: Exit from game
Title: Pacman
Post by: geco on 2016.May.14. 20:06:50
Conversion of CPC version of Pacman. The program is EXOS compatible, needs at least a 128Kb machine, it recognize Turbo machine, and set sound frequency based on CPU frequency.
Original version made by Simon Owen to SAM Coupé, SyX converted to CPC I used the CPC version, thanks both of them for this great work.

Game controls:
Int/Ext joystick
Insert coin:Alt, fire, 3 ,4
1: start 1 player game
2: start 2 player game
Enter,Tab: enter to menu

Menu Controls:
Esc: exit without saving modifications
Tab: exit with saving modifications
SHIFT+left/right: align screen position
Title: Switchblade
Post by: geco on 2016.July.13. 20:44:06
Conversion of  CPC game Switchblade, EXOS compatible, it needs at least EP128. Some extra colour added.

Controls:
F1-F7: change palette
F8: infinite lives
EXT1/2 joy, Int Joy+space
Pause: Pause game
Title: ChessMaster 2000
Post by: geco on 2016.October.02. 14:04:06
Conversion of CPC version of ChessMaster 2000. The program is EXOS compatible, it runs on EP64 also, but LOAD/SAVE game state and soft reset is not available, it recognize Turbo machine, and set 0bfh port value based on CPU frequency. Some error of original version have been corrected, music has been added, and graphics of PC version can be selected, colour schemes have been changed, and selection increased

Game controls:
Int/Ext joystick/mouse
Title: Alien 8
Post by: geco on 2017.May.01. 16:09:37
Conversion of CPC version of Alien 8. The program is EXOS compatible, it runs on EP64 also, but very slow and soft reset does not work. It recognize Turbo machine, and set sound playback based on CPU frequency (sound is accurate at every 2MHz).
The program is about 1,5x-1,7x faster than on CPC, and uses 4 colours on game field instead of 3. 3 game palette can be chosen: B/W, Lacika's palette, and minde :) Game speed can be adjusted (however there are some speed slow down in the game) to avoid extremely fast movement if drawing finished within 1 frame, the default is waiting 3 frames if drawing finished earlier.
Game controls:
Int/Ext joystick/ q a o p space (down is pick up if no directional control selected, enter if directional control selected.
F1: B/W palette
F2: mine palette
F3: Lacika's palette
F4: set delay to 1 video frame
F5: set delay to 2 video frame
F6: set delay to 3 video frame (default)
F7: set delay to 4 video frame
F8: set delay to 5 video frame

Cheat: press any function key during loading (it checks before loading screen)
Title: Profanation 2
Post by: geco on 2018.December.09. 13:24:23
Conversion of CPC game Profanation 2 by 4MHz Spanish team, the game graphics is well designed, gameplay is very hard like 1st part of the game which was released in the eighties. The program is EXOS compatible, it runs on EP64 too, but some rooms are slow and soft reset does not work. It recognizes Turbo machines, and sets sound playback based on CPU frequency.

Game controls:
Int/Ext joystick/ q a o p space
Fire2: m/right shift
Quit: Esc
Cheat:
 T+R: infinite lives and invulnerability
 Q+W: unlock levels
Title: Operation Alexandra
Post by: geco on 2018.December.27. 11:53:17
Conversion of great CPC game Operation Alexandra by 4MHz Spanish team. The program is EXOS compatible, needs at least 96 KB memory, because there were no space for 3KB LPT in 64KB, and I did not let putting LPT onto shared segment. It recognizes Turbo machines, and sets sound playback based on CPU frequency.

Game controls:
Int/Ext joystick/ q a o p space
Quit: Esc
Cheat:
 T+R: infinite lives
Title: Adiós a la Casta
Post by: geco on 2019.January.05. 12:30:56
Conversion of great CPC game Adiós a la Casta by 4MHz Spanish team. The program is EXOS compatible, needs at least 128 KB memory.
It recognizes Turbo machines, and sets sound playback based on CPU frequency.

Game controls:
Int/Ext joystick/ q a o p space
Quit: Esc
8: original palette, but lighter
9: modified palette (bigger contrast)
0: B/W
Cheat:
 T+R: infinite lives
 W: infinite energy
 E: turn infinite energy off
Title: Adiós a la Casta II
Post by: geco on 2019.January.15. 18:42:53
Conversion of great CPC game Adiós a la Casta II by 4MHz Spanish team. The program is EXOS compatible, needs at least 128 KB memory.
It recognizes Turbo machines, and sets sound playback based on CPU frequency.

Game controls:
Int/Ext joystick/ q a o p space
Quit: Esc
8: original palette, but lighter
9: modified palette (bigger contrast, darker)
Cheat:
 T+R: infinite lives
 W: infinite energy
 E: turn infinite energy off
Title: El Tesoro Perdido de Cuauhtémoc
Post by: geco on 2019.March.13. 18:46:08
Conversion of great CPC game El Tesoro Perdido de Cuauhtémoc by 4MHz Spanish team. The program is EXOS compatible, needs at least 128 KB memory.
It recognizes Turbo machines, and sets sound playback based on CPU frequency.

Controls:
INT/EXT 1,2 joy, QAOP, Fire: Space,Right Shift, M
ESC: exit
Enter: pause
8,9,0: change palette
T+R: infinite lives (new cheat)
1+5+up: turn on cheat mode (original), keys: 2, F2, F4, F6, F8
Title: R-Type
Post by: geco on 2019.March.28. 11:19:39
Conversion of great CPC version of R-type by Easter Egg. The program is EXOS compatible, needs at least 128 KB memory.
It recognizes Turbo machines, and sets sound playback based on CPU frequency. The package contains 2 versions, R-TYPE.* have more pastel colours, R_TYPE.* have darker colours, and pink is changed to orange on 1st map.

Controls:
direction: IJKL, int joy, ext 1/2 joy
Fire1: bal/jobb shift, ext 1/2 fire1
Fire2: \ / , ext 1/2 fire2
Pause: Space
Game over: ESC
Set game speed: 1-4 (3 is the original, on 4Mhz only 4 has effect, the game becomes a bit slower)
Extra credit: 5

Easter eggs:
OPTIONS/CREDITS: wait 2 minutes when the scroll finished, and an extra text will appear and shows how to reach Cybernoid map (the name is ORGY)
Reaching level 0: destroy the mouth (left side) of the ship in level 3 and fly into it
Turn cheat menu on/off: go to OPTIONS to GAME MODE and do the following sequence:right right left left right right left left right left right left fire
Skip intro: press Esc/Space after game loading started (the loader checks theese keys at the beginning)
Load with Speccy loader screen (Skip intro): press S+P keys after game loading started (the loader checks theese keys at the beginning)
Load with Amiga loader screen (Skip intro): press A+M keys after game loading started (the loader checks theese keys at the beginning)
Title: Nigel Mansell's Grand Prix
Post by: geco on 2019.May.13. 18:33:54
Conversion CPC version of Nigel Mansell's Grand Prix. The program is EXOS compatible, needs at least 128 KB memory. It recognizes Turbo machines, and sets sound playback based on CPU frequency. The conversion became about 60% faster than the original version, because original CPC game has drawn the graphics into the memory then copied it to the video memory, this was changed, EP draw gaphics directly to the inactive video memory, the sky is not copied, it's scroll is done by address change in LPT. Dashboard has been modified, grass anim have 2 more phases on EP therefore it  looks better on low speed than on CPC, grass is darker by the distance, each 5 sky have been modified a bit. Engine sound changed too.

Controls:
int/ext joystick
Esc: exit from game
Set game speed: F1-F6
Title: Inside Outing
Post by: geco on 2019.December.14. 10:32:45
Conversion CPC version of Inside Outing. The program is EXOS compatible, runs on EP64 too, but very slow. It recognizes Turbo machines, and sets sound playback based on CPU frequency. The game became faster, because draw routines have been changed. Music is converted SID music, it sounds good with SID emulation (F4) which exists only in Emulator yet.

V: pick up object, or 2nd fire of ext joy
B: put down object, or 3rd fire of ext joy
N: pull object
SPACE: jump, or 1st fire of ext joy
Hold: Pause game
Stop: restart game
F1: Music (phone ringing remains)
F2: Sound effects
F3: silent, except phone ring and another effect
F4: play music on SID card
F5: play music by Dave
F8: cheat on/off
Title: Green Beret
Post by: geco on 2019.December.23. 19:20:53
Conversion CPC version of Green Beret. The program is EXOS compatible. It recognizes Turbo machines, and sets sound playback based on CPU frequency. The game became faster, because draw routines have been changed, and HW scroll has been implemented. Music is converted SID music, it sounds good with SID emulation (F3) which exists only in Emulator yet.
Controls:
Ext 1/2 Joy, keyboard
F2: choose between music and SFX combinations (only in menu)
F3: play Dave/SID  (after silent this turns back the music, it has to be pressed twice on original HW)
F4: silent
F5: decrease delay
F6: increase delay
F7: invulnerable
F8: infinite lives