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Author Topic: WIP: KidTrippEp (Read 4781 times)

Offline ssr86

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WIP: KidTrippEp
« on: 2015.December.16. 21:08:59 »
Well meant more as a platformer "engine" (or more a "foundation" - getting a tile-based screen with sprites to work and implement tile-sprite collision) not to be kidtripp in the end but for now it's that I guess...
Don't mind all the issues with the player sprite (being drawn upside-down, dissaperaing during scrolling and some unwanted transparency)... I just wanted to make the scrolling of a tilebased screen work... So that's what you can do in the attached file - scroll through the first level of KidTripp. However as you see - a KidTripp port would need to have also partial vertical scrolling (half a screen up) because the screen should be taller... And that creates some problems with the memory and width of the visible screen...

At the moment I don't have plans to "finish" it for the competition... But will see how it goes (most of the things done here and those that are still to do are a "first" for me)... As the kidtripp I won't do more than one level I think...
Maybe when the "engine" would be in some more complete condition, some level-designer and graphician would pop up? However that's too far fetched for now I guess...

Offline nyuzga

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Re: WIP: KidTrippEp
« Reply #1 on: 2015.December.16. 21:16:36 »
:smt038

Online Zozosoft

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Re: WIP: KidTrippEp
« Reply #2 on: 2015.December.16. 21:18:30 »
It is looks very good!

Online geco

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Re: WIP: KidTrippEp
« Reply #3 on: 2015.December.17. 09:27:06 »
Coool, and very fast. :)

Online Zozosoft

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Re: WIP: KidTrippEp
« Reply #4 on: 2015.December.17. 09:37:29 »

Online gflorez

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Re: WIP: KidTrippEp
« Reply #5 on: 2015.December.17. 09:50:31 »
With Joy1.

Online Zozosoft

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Re: WIP: KidTrippEp
« Reply #6 on: 2015.December.17. 10:27:52 »
With Joy1.
Joy2 :-)
Hard to find on laptop without numpad :oops:

Online geco

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Re: WIP: KidTrippEp
« Reply #7 on: 2015.December.17. 10:35:27 »
Joy2 :-)
Hard to find on laptop without numpad :oops:
I have the same problem, always change the keyboard setting, because the company's saves the numpad :(

Online gflorez

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Re: WIP: KidTrippEp
« Reply #8 on: 2015.December.17. 12:25:42 »
You can assign Joy1, joy2 and the internal joystick, all at the same time, to the PC cursor keys. No problem with it.

Online geco

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Re: WIP: KidTrippEp
« Reply #9 on: 2015.December.17. 13:09:58 »
You can assign Joy1, joy2 and the internal joystick, all at the same time, to the PC cursor keys. No problem with it.
Wow, how it can be done?

Online gflorez

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Re: WIP: KidTrippEp
« Reply #10 on: 2015.December.17. 13:39:38 »
Not on a real EP, I mean on the emulator.

You go on the Menu to Options/Keyboard map and click on a direction joystick. Then the emulator  ask you to press a key on the PC side two times for reassuring.

It admits the same Pc key for various Enterprise keys.

Offline IstvanV

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Re: WIP: KidTrippEp
« Reply #11 on: 2015.December.17. 13:51:25 »
Unfortunately, you cannot actually assign more than one EP key to a single PC key, but it works the other way around. That is why you are asked to press two keys, because the second one also translates to the same EP key.

Online gflorez

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Re: WIP: KidTrippEp
« Reply #12 on: 2015.December.17. 14:21:54 »
Sorry, I though it could be done...


I bad-remembered to have made it once.... I was sure of it....
« Last Edit: 2015.December.17. 14:27:02 by gflorez »

Online gflorez

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Re: WIP: KidTrippEp
« Reply #13 on: 2015.December.17. 14:32:24 »
May be with some form of keyboard editor on the PC side?

I remember(don't believe me now...) having one that could do weird things with the keys.

Offline ssr86

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Re: WIP: KidTrippEp
« Reply #14 on: 2015.December.17. 20:12:12 »
Coool, and very fast. :)
Only beacuse there's not much going on there yet... But I still hope for 25fps when the tile collision and enemy sprites are added...