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Author Topic: Nebulus CPC port+other Amstrad ports (Read 6206 times)

Offline geco

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Re: Nebulus CPC port+other Amstrad ports
« Reply #15 on: 2020.October.25. 07:13:54 »
it depends on if it uses the same format as CPC version.

Offline Tekopaa

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Re: Nebulus CPC port+other Amstrad ports
« Reply #16 on: 2020.November.01. 19:18:08 »
Nebulus hard harder levels :) I was sure game basic levels were hard as rock.

Online SlashNet

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Re: Nebulus CPC port+other Amstrad ports
« Reply #17 on: 2020.November.01. 21:49:20 »
Nebulus hard harder levels :) I was sure game basic levels were hard as rock.

Not so hard. Only at one level (one of the last) you can go astray. But all other has only one way (with minimal branching).
In my childhood I have only version with endless timer so I can freely explore all levels.
And at year 2005 I've beat DOS version without any cheating (at the 35 try in several days, or something). Later I've find out about another DOS version which contain additional harder levels.

Offline Tekopaa

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Re: Nebulus CPC port+other Amstrad ports
« Reply #18 on: 2020.December.13. 14:53:47 »
on first try on Atari St on played to second level but on C64 i never passed the 1st one

Offline Tekopaa

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Re: Nebulus CPC port+other Amstrad ports
« Reply #19 on: 2021.January.10. 20:18:24 »
https://www.youtube.com/watch?v=rc2MigzEYAU&ab_channel=AmstradiensChannel this looks impressive on CPC  even the screen size is really small

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Re: Nebulus CPC port+other Amstrad ports
« Reply #20 on: 2022.April.05. 19:02:41 »
https://carlc27843.itch.io/nebulus

Nice port for Pico-8 console.


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Re: Nebulus CPC port+other Amstrad ports
« Reply #21 on: 2022.October.11. 17:32:27 »
It's possible integrate to EP version of Nebulus hard levels ("Mission 2") from Nebulus DOS version?
it depends on if it uses the same format as CPC version.

I compared the format of the level data in the ZX and CPC versions - they are identical.

29453-0

For the DOS version, the level storage format is almost the same.

(white is same data)
29455-129457-2

I can try to parse the level coding format (it's not like RAW or RLE compression - something hybrid) but there will be a problem with the fact that the height (and therefore amount of data) of the each tower may be different. And will be need to change the entry points of data for each level (I definitely can't handle this).