Enterprise Forever

:UK => Games => Topic started by: Keith56 on 2018.May.20. 08:40:56

Title: Chibi Akumas for Enterprise 128 is in development now!
Post by: Keith56 on 2018.May.20. 08:40:56
Now that the MSX/CPC and Spectrum versions of the game are done, I can now put some time into my plan to bring Chibi Akumas to the Enterprise!

The game will come on disk, and require 128k.

Graphically it will have the colors of the CPC+ version, just without the hardware player sprites... but don't take my word for it, take a look at the game running in the screenshots below! (Early Alpha build)

As it'll be 99% the same as the CPC version, I'm expecting the game to be done in a couple of months!

Find out more about Chibi Akumas from my website:
http://www.chibiakumas.com/
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: geco on 2018.May.20. 09:36:54
Cool !!! Looks very good, and it runs on the EP128emu :smt041 :smt041 :smt041

If you have speed problems and if you did not already do, load 0ch to port 0bfh :)
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: Keith56 on 2018.May.20. 15:29:20
If you have speed problems and if you did not already do, load 0ch to port 0bfh :)
I didn't know that one, so I will do it... does that cause any compatibility issues of any kind?

That said, the speed is pretty good, when everything is done I'm expecting it to be slightly faster than the Amstrad CPC version, because the Enterprise has  a slightly faster cpu, and the interrupt handler is simpler, as the Ep128 color changes are done by the hardware... oh and screen positioning is easier, because the lines on the Ep128 are below each other, so easier to calculate!

Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: geco on 2018.May.21. 00:12:27
I didn't know that one, so I will do it... does that cause any compatibility issues of any kind?
As I remember 0Ch does not cause any compatibility issue, it just disables the additional waits, the default is 04h, which adds wait to z80 instructions as I remember for make closer to the EP64 speed, with the default setting EP has similar speed to CPC. 0Eh/06h could cause loading problems if you load from tape :D

That said, the speed is pretty good, when everything is done I'm expecting it to be slightly faster than the Amstrad CPC version, because the Enterprise has  a slightly faster cpu, and the interrupt handler is simpler, as the Ep128 color changes are done by the hardware... oh and screen positioning is easier, because the lines on the Ep128 are below each other, so easier to calculate!
:)
The processor runs at 4Mhz also on EP :)
The port handling is very complicated on CPC, especially keyboard, and Sound.
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: Keith56 on 2018.May.21. 12:46:35
Ok ,thanks for the info.. that gives me some confidence in what the setting does before I start messing! I've turned it on, and I'm not seeing any problems... I've done a side-by-side compare, and the Ep128 version is noticeably faster than the CPC version!

I was under the impression that the amstrad CPC CPU ran at an effective 3.5 mhz or so, but I'm no expert, so I'm not sure, anyway, the game is going well, and I'm not expecting any problems getting the game working!
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: IstvanV on 2018.May.21. 14:37:59
While the Z80 in the CPC runs at 4 MHz, all memory and I/O port accesses have to be synchronized with a 1 MHz clock. In the Enterprise, only the video RAM (segments FCh to FFh) and the Nick I/O ports are subject to clock stretching, although the slowdown is greater than on the CPC. In other words, EP128 code in normal RAM can run at full speed, while the CPC treats all memory as if it was video RAM, even if faster video RAM than in the Enterprise. A few examples of how many cycles it takes to execute Z80 instructions on the CPC:

NOP             4 cycles
INC HL/SLA A    8 cycles
LD A,0/CP (HL)  8 cycles
JP/POP/LD HL,0  12 cycles
JR              8/12 cycles
CALL            20 cycles
DJNZ            12/16 cycles
LDI(R)          20/24 cycles
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: szipucsu on 2018.May.21. 20:30:02
it runs on the EP128emu
How could you try it? Where can the game be downloaded?
I've checked the link but haven't found EP download section.
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: geco on 2018.May.21. 20:40:28
How could you try it? Where can the game be downloaded?
I've checked the link but haven't found EP download section.
The game is under development phase, we got pictures as preview :-)
I think we have to wait a bit :-)
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: geco on 2018.May.21. 22:19:57
How could you try it? Where can the game be downloaded?
I've checked the link but haven't found EP download section.
Sorry, I misunderstood, I did not try, I just saw the pictures :)
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: SlashNet on 2018.June.10. 21:06:40
All, who supported Keith at Patreon, obtain beta Enterprise version of the game.

[attachimg=1][attachimg=2][attachimg=3][attachimg=4][attachimg=5][attachimg=6]
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: geco on 2018.June.11. 08:39:10
Cool, so it means you have a beta version :) , and it means the full version will be available soon, I ordered 2 :ds_icon_cheesygrin:
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: endi on 2018.June.11. 09:53:25
as I see this runs in 4 color mode. looks cool!!
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: SlashNet on 2018.June.11. 10:15:44
full version will be available soon

On the Keith website written:"(Planned release Nov 2018)"

as I see this runs in 4 color mode. looks cool!!
And on the screen at one time ≈12 colours. Some ingame levels have dynamic palette changing.
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: endi on 2018.June.11. 10:45:52
what about the fps? it uses some hw (lpt) tricks for the scroll?
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: geco on 2018.June.11. 10:56:59
On the Keith website written:"(Planned release Nov 2018)"
And on the screen at one time ≈12 colours. Some ingame levels have dynamic palette changing.
Yes, his 1st plan was that, but he mentioned that the progress was better than he expected :)
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: SlashNet on 2018.June.11. 13:26:06
what about the fps? it uses some hw (lpt) tricks for the scroll?

FPS... Not  very good, that I can see on that gif:
(https://s8.hostingkartinok.com/uploads/images/2018/06/fa7339fbbbc042d54ad37579ba0500fb.gif)
Maybe, release will be more speedy.
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: endi on 2018.June.11. 14:13:11
ah bullet hell! very cpu-intensive.
maybe you can try to half the resolution, vertically (lpt doubling) and horizontally (lores mode)
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: Keith56 on 2018.October.26. 12:51:19
Hello there!

Just to let everyone know, you can now download ChibiAkumas FREE for all systems (including Enterprise!)

Remember, the game needs 128k!

http://www.chibiakumas.com/download/

PS. Some people may be waiting for physical copies, please contact PolyPlay directly if you are, I don't have any information at this time about what they have shipped.

Thanks,
Keith
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: endi on 2018.October.26. 13:18:19
please somebody make a snapshot, because I cant use img files
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: Zozosoft on 2018.October.26. 13:19:06
Some people may be waiting for physical copies
Where to order?
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: gflorez on 2018.October.26. 15:19:11
The snapshot.
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: ergoGnomik on 2018.October.26. 15:31:27
Where to order?
https://www.polyplay.xyz/Enterprise_1 (https://www.polyplay.xyz/Enterprise_1)
Keith56 wrote the name of the shop in the very same sentence you started to quote.
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: geco on 2018.October.26. 23:51:05
Cool, the game is too hard for me, but looks cool, and moves cool :)
I will check Polyplay about my order.
Thank you very much.
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: szipucsu on 2018.October.27. 20:11:42
The game is too hard for me too but looks cool.
At our next Enterprise meeting (club) we should try the multiplayer mode. Two players can perhaps kill the crazy enemy.
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: Keith56 on 2018.October.29. 15:22:43
Please could no-one else buy from polyplay until Geco's order arrives.
I'm sure Polyplay will eventually deliver, but they seem to be being slow and I don't want people disappointed! (they've never done an enterprise game before)

As a little teaser, here's some screenshots of a little 'Minigame' I've made based on the same game engine... but less 'bullet-hell' and more 'phoenix/space invaders'... it's called 'Tragical Chase' (a parody of a certain PC engine game!)

I'll be releasing it free in 2019, but I'll give it now to anyone who's already ordered from polyplay to make up for the delay receiving your game, Just PM/Email me with your polyplay order number and I'll send you the link!

Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: endi on 2018.October.29. 16:22:58
this is a cool game and great project, thanks for it!
sad, I dont like these game type, because it is too hard. the old side scroller shooters are hard to me too, but playable.
but I know, bullet hell is a liked game type.
maybe an option for easy mode?
and maybe with energy bar and not lives...?
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: Keith56 on 2018.October.29. 22:22:54
The game has an easy option in the settings menu, you can also set the game to 250 continues

Despite being 'bullet hell' this is not a hard game to win... During testing I often played the game at 10x speed - you could literally win the game blindfold with 100 continues
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: Zozosoft on 2018.October.31. 14:40:45
Awesome game! Good graphics, good sound, very nice! Very good to see professional game also released to our favorite machine! Thanks!
:smt038 :smt038 :smt038

Reading Guide (http://www.chibiakumas.com/guide/) can help, if you think it is too hard :-)

There is a snapshot with Ramdisk, including the full game.
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: ricco59 on 2018.December.07. 21:52:02
and great thanks because Keith56 explain how to do a z80 compatible game using winampe emulator

Merci beaucoup ;)
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: Zozosoft on 2019.January.23. 13:06:18
is anyone got anything from Polyplay? Least a answer for a questions?
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: geco on 2019.January.23. 13:40:20
is anyone got anything from Polyplay? Least a answer for a questions?
I got an answer for my question when i submitted it 3rd time :D
Sebastian has problem with his disk drive, he is not able to copy the disks in this moment.
I suggested to use MSX to do it, or if he has a PC with FDD.
He asked if i want back the money, I told to him, i have time...
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: Zozosoft on 2019.January.23. 14:08:37
I got an answer for my question when i submitted it 3rd time :D
Currently I only sent two times :-)
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: geco on 2019.January.23. 14:31:15
Currently I only sent two times :-)
This is the problem :ds_icon_cheesygrin:
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: gflorez on 2019.January.23. 14:38:16
Yes, a fourth time is indecorous...
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: Zozosoft on 2019.March.08. 12:28:23
Now I got a invoice and delivery note :ds_icon_cheesygrin:
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: geco on 2019.March.08. 15:35:11
Now I got a invoice and delivery note :ds_icon_cheesygrin:
Did you check the delivery date? :ds_icon_cheesygrin:
I got it today also, delivery date: (by google translate) 06.12.2018 :ds_icon_cheesygrin: :ds_icon_cheesygrin:
Title: Re: Chibi Akumas for Enterprise 128 is in development now!
Post by: Zozosoft on 2019.March.14. 15:11:09
Arrived :ds_icon_cheesygrin:
[attach=1]