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Author Topic: SlantRasters (128bytes) (Read 1817 times)

Offline Sdw

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SlantRasters (128bytes)
« on: 2017.April.27. 14:01:46 »
Unfortunately it seems unlikely that I will be able to finish a reasonably complete preview of my Enterprise game in time for the DevCompo 2017, so instead I'll try to support the compo with some smaller productions.

Here's a world first (I think...) - 128 byte intro on the Enterprise 128!
Not easy to get much done, setting up the LPT takes quite a large percentage of the code.



Thanks to everyone who helped me with tips&tricks for optimizing size!

Offline geco

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Re: SlantRasters (128bytes)
« Reply #1 on: 2017.April.27. 14:15:17 »
Looks very cool :), and if you would need some (2 :D ) bytes, then stack could be set after LDIR at 0113 with LD SP,HL, and then EI, but as I see you do not need more :)

Offline gflorez

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Re: SlantRasters (128bytes)
« Reply #2 on: 2017.April.27. 15:21:31 »
Wonderful metallic effect with that palette.

Offline g0blinish

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Re: SlantRasters (128bytes)
« Reply #3 on: 2017.April.27. 17:45:03 »
OMG

Offline SlashNet

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Re: SlantRasters (128bytes)
« Reply #4 on: 2017.April.27. 18:50:21 »