Welcome, Guest. Please login or register.


Author Topic: Q&A (Read 11360 times)

Offline g0blinish

  • EP fan
  • *
  • Posts: 110
Re: Q&A
« Reply #15 on: 2016.November.29. 06:20:45 »
yay! it works!)

IstvanV, thank you for help!
Indeed, converter seems better with GUI like bmp2scr.

Offline IstvanV

  • EP addict
  • *
  • Posts: 4822
Re: Q&A
« Reply #16 on: 2016.November.29. 10:24:09 »
Indeed, converter seems better with GUI like bmp2scr.

Actually, the Plus/4 version of the converter does have a GUI with a built-in emulator to display the converted image:
[ Guests cannot view attachments ]

[ Guests cannot view attachments ]

[ Guests cannot view attachments ]
I had plans to implement something similar with epimgconv, although it would take some work, an the EP converter supports many output formats and even image sizes that would not fit on the screen.

Offline Zozosoft

  • Global Moderator
  • EP addict
  • *
  • Posts: 14775
  • Country: hu
    • http://enterprise.iko.hu/
Re: Q&A
« Reply #17 on: 2016.November.29. 10:25:15 »
I had plans to implement something similar with epimgconv,
Good idea!

Offline g0blinish

  • EP fan
  • *
  • Posts: 110
Re: Q&A
« Reply #18 on: 2016.November.29. 10:29:59 »
Yes, good!

I wrote .xpm parser 4 colors, but code may wish better

Offline ssr86

  • EP user
  • *
  • Posts: 355
  • Country: pl
Re: Q&A
« Reply #19 on: 2016.December.05. 14:04:34 »
Enterprise DevCompo #2 plakátok

Magyar nyelvű

Angol nyelvű
* if there's only one category then it's like there are none, so may be skipped
* "Winners" - the context suggests that "Awards"/"Prizes" would be more fitting
* word "program" is used without specyfying that it can be anything - an intro/demo/game port/new game in basic or asm
* "A short video demonstration of the entry"
* the sentence "It can only be called by ...." - I think that you've meant that only works not yet published on the Enterprise can enter the competition.
* instead of "Enterprise-related" I think that "Enterprise-specific" would be better
* conditions in the form of list with: program, short video, screenshots (menu, ingame), note about the authors/resources

Offline ssr86

  • EP user
  • *
  • Posts: 355
  • Country: pl
Re: Q&A
« Reply #20 on: 2017.May.17. 01:26:07 »
Ok, so the deadline has been reached and the voting should start soon.
Big thank you to all who contributed.
Sorry I didn't make it in time with my entry. 

Offline Zozosoft

  • Global Moderator
  • EP addict
  • *
  • Posts: 14775
  • Country: hu
    • http://enterprise.iko.hu/
Re: Q&A
« Reply #21 on: 2017.May.17. 07:28:18 »
I think If needed can be added some more days. For example until the Enterprise club day starting at May 20. 14:00. We will view the programs in the club.

Offline g0blinish

  • EP fan
  • *
  • Posts: 110
Re: Q&A
« Reply #22 on: 2017.May.17. 08:38:13 »
when voting will start?

Offline geco

  • EP addict
  • *
  • Posts: 7218
  • Country: hu
    • Támogató Támogató
Re: Q&A
« Reply #23 on: 2017.May.17. 09:09:09 »

Offline geco

  • EP addict
  • *
  • Posts: 7218
  • Country: hu
    • Támogató Támogató
Re: Q&A
« Reply #24 on: 2017.May.22. 08:38:23 »
Please vote, we have only 8 (forum) + 1 (mail) votes.

Offline Sdw

  • User
  • *
  • Posts: 50
Re: Q&A
« Reply #25 on: 2017.May.23. 17:34:14 »
Sorry for not voting!

I saw that other contributors have voted by simply ignoring casting votes for their own entries, which seems like a good idea.

But I must say that I find it very hard to give a fair score to the conversions, as I don't quite know what to look for.
* Is it if the converted game is fun and great to play? This is important, but doesn't really come in as a factor on how good the coder is.
* Is it how much enhancements has been made from the original (in which case one needs to find that and play it to compare)?
* Is it how hard it is to do the conversions (ie. how hard it was to reverse-engineer the original code etc.) which is also very hard to determine unless you know the original code.

So that's why I didn't vote at all.

Offline geco

  • EP addict
  • *
  • Posts: 7218
  • Country: hu
    • Támogató Támogató
Re: Q&A
« Reply #26 on: 2017.May.24. 08:47:28 »
Sorry for not voting!

I saw that other contributors have voted by simply ignoring casting votes for their own entries, which seems like a good idea.

But I must say that I find it very hard to give a fair score to the conversions, as I don't quite know what to look for.
* Is it if the converted game is fun and great to play? This is important, but doesn't really come in as a factor on how good the coder is.
* Is it how much enhancements has been made from the original (in which case one needs to find that and play it to compare)?
* Is it how hard it is to do the conversions (ie. how hard it was to reverse-engineer the original code etc.) which is also very hard to determine unless you know the original code.

So that's why I didn't vote at all.
No problem, but if you like to vote, just the conversions was the reason to skip it, you can skip conversions in your votes :) , anyway for conversions you can use for voting how much did you like the changes from the original versions.
I think voting is very subjective, everybody has her/him own values to make decision.
For example when I voted for small entries, I decided based on code size, and visuals (what I saw) , and thought about how hard was the programming to fit into it's size.