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Author Topic: Q&A (Read 56580 times)

Offline ssr86

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Re: Q&A
« Reply #165 on: 2016.November.17. 10:44:22 »
Ok Geco, so if no one is against it - no categories and additional bonus award/awards for blockiness (but maybe these should be private on my part as this was "put" by me...). So basic games, cpc/speccy ports and "originals" (written from scratch in assembly - that doesn't mean you can't use resources from other platforms or do a "clone" of a game you like) all compete together. We need at least two more opinions on this.

Offline geco

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Re: Q&A
« Reply #166 on: 2016.November.17. 13:32:32 »
ok, I will try to move the infos to Hungarian topic also, from my point of view we can assign a specific amount of money based on our balance to blocky games, if nobody against it.

Offline Zozosoft

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Re: Q&A
« Reply #167 on: 2016.November.18. 11:43:19 »
One idea: make a videos of best programs of DevCompo #1, and these can be linked in DevCompo #2 advertisment as examples.

Offline geco

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Re: Q&A
« Reply #168 on: 2016.November.18. 13:28:54 »
One idea: make a videos of best programs of DevCompo #1, and these can be linked in DevCompo #2 advertisment as examples.
Good idea, but who will make the videos? :)

Offline szipucsu

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Re: Q&A
« Reply #169 on: 2016.November.18. 17:31:57 »
Good idea, but who will make the videos? :)
Quite easy:
1 - start EP128Emu
2 - load the game
3 - start video capture
4 - play the game
5 - stop video capture
6 - upload video to youtbe

We could create a Youtube channel with the name e.g. Enterpriseforever forum and upload there everything connected to the forum.
100 SOUND SOURCE 2,STYLE 128,PITCH 25.2,SYNC 1
110 SOUND PITCH 25,SYNC 1
120 ! Videos

Offline Zozosoft

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Re: Q&A
« Reply #170 on: 2016.November.18. 19:42:57 »
Good idea, but who will make the videos? :)
SlashNet? He are professional in videos making!
SlashNet! What are you think about this idea?

Offline SlashNet

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Re: Q&A
« Reply #171 on: 2016.November.18. 21:50:45 »
Need to think. :)
I can, but only from next week.
This weekend I want to rest (I had "hard day's night"-month). :smt095 :smt079

Offline g0blinish

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Re: Q&A
« Reply #172 on: 2016.November.20. 19:55:37 »
back again to devcompo#2:

how to define colors at LPT for mode 16colors?

Offline ergoGnomik

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Re: Q&A
« Reply #173 on: 2016.November.20. 20:15:58 »
back again to devcompo#2:

how to define colors at LPT for mode 16colors?
The last 8 bytes of each LPB are the colours 0..7 in the part of the screen defined by the given LPB. Colours 8..15 are generated from colours 0..7 and the BIAS register of the NICK. This book probably tells everything better than I ever could.

Offline Zozosoft

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Re: Q&A
« Reply #174 on: 2016.November.20. 20:19:27 »
how to define colors at LPT for mode 16colors?
You can define only the first 8 in each LPT lines. Other 8 are definied by the Fix Bias register, and it is valid for the whole screen. But you can change it anytime, then timed or IRQ based Bias change trick possible for use different Bias on different screen areas. But it is need a more CPU time.

Offline g0blinish

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Re: Q&A
« Reply #175 on: 2016.November.21. 10:50:59 »
hmm. yes, i read Nick docs, but I messed into one:(
Anyway, Idea is to get only 16 colours.



Offline geco

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Re: Q&A
« Reply #176 on: 2016.November.21. 11:06:33 »
hmm. yes, i read Nick docs, but I messed into one:(
Anyway, Idea is to get only 16 colours.
Mode byte in LPB should be 52h if you want to use 16 colour 160x200 reso, 14h if you want to use attribute screen.
you can freely chose 8 colours, just insert the colour codes into 8-15 byte of LPB, the last 8 colours can not be choose freely, you can chose from 32x8 colour group by bias register 80h.

Offline g0blinish

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Re: Q&A
« Reply #177 on: 2016.November.21. 11:16:36 »
Mode byte in LPB should be 52h if you want to use 16 colour 160x200 reso,

so, 160x200 is limited resolution?

Offline geco

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Re: Q&A
« Reply #178 on: 2016.November.21. 11:22:21 »
so, 160x200 is limited resolution?
in the reality it is not limited to 160x200 (max screen size in this case 184x300), but yes when you use 16 colour and Pixel mode then the horizontal size of the pixel is doubled, in attribute mode you can use 16 colours and normal pixel size.

Offline g0blinish

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Re: Q&A
« Reply #179 on: 2016.November.22. 06:00:18 »
some info for EC0-EC3 lead to error 404:
http://ep.lgb.hu/doc/Nick.html#FIXBIAS

how to define colors?