So, if I understand, where are mo textmode with user-defined charset ?
The example I've posted used 2-color char128 mode with a user-defined font (atari font).
Ep has 4 (?) types of video modes:
- PIXEL - similar to amstrad cpc modes (the memory layout is different)
- LPIXEL - like pixel but with wider pixels (twice as wide, so 4-color pixels are wide like in 16-color pixel mode)
- CHAR - where you have a font and character map; the 3 modes differ in the number of characters (so memory) they use for the font (64, 128 and 256 characters in font); pixels are wide like in lpixel modes
- ATTRIBUTE - similar to zx spectrum (?) used to emulate the speccy screen (?); you have 2-color graphics + attribute map
Note: in PIXEL and LPIXEL, using VRES (makes one screen line to repeat for all display lines for the given modeline) with some bigger lpt you can get a screen with taller pixels (pixels can be 1-256 lines high - should be useful for many effects; for example one could do vertical rasters with just one line of screen data and make nick repeat that line for the whole screen). These could give you a gameboy/atari lynx resolution screen. You could also have a 80x64 resolution in 256 colors.