Three different bomber games in one. The three programs work stand-alone too but there is a separate menu program which loads the chosen game.
The menu:
Key 1: Bomber Plus: A usual bomber game
Key 2: Bomber Mind: Two buildings of the same colour have to be bombed after each other. When dropping a bomb on a building it won't pull down until its pair is also bombed.
Key 3: Bomber Memo: Similar to Bomber Mind but the colours of the houses can be seen only when starting the level. When a bomb hits a building, its and the pair's colour will be seen. Until no bomb is dropped on a building the pairs cannot be seen.
The original game is on the demonstration cassette. Several forum members gave ideas about how to develop the game. One building-top and one plane was created by Lacika.
The game runs with basic configuration as well as exdos1.3, other configs haven't been tested. Because of loading and saving the best scores and because of the menu file it is suggested to use an Enterprise with exdos (floppy) however tape config works too. I don't know what happens when trying to load the best scores from tape without a best scores file.
As the game consists of 4 different files including the menu file (start) it was a bit complicated to create a fully working snapshot file. I solved this by copying all the 4 files into ramdisk so it can be used by EP128Emu. It is not because of the memory requirements of the game but because of the ramdisk that I set a more than 128Kb snapshot in order to get a working copy of the entire game. I had been trying edit and chain commands for this purpose but the ramdisk solution has remained.
Additional information: By pressing ESC you can enter the pause mode - or better to say, cheat mode.
The menu screen:
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Ingame screen:
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EP128Emu snapshot (with 256Kb memory and ramdisk to run):
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All the files in one. They should be extracted into a single folder where START file must be run:
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