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Author Topic: Conversion: ZenLoops (Read 11664 times)

Offline g0blinish

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Conversion: ZenLoops
« on: 2015.November.29. 17:05:16 »
ZenLoops
based on "Zen",GAME BY EINAR SAUKAS

 Restore harmony, rotate pieces by clicking on them.

Control: cursorKeys- move cursor, Enter - rotate tile

Offline endi

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Re: Conversion: ZenLoops
« Reply #1 on: 2015.November.30. 19:46:43 »
cool game
but if it is a conversion, you must put some EP-ish extras in it :)
I think under this game a mod music is playable (you have cpu time for it)
but this is only an example, I like the graphics boost more :)
Vigyázat! Szektás vagyok! :)

Offline Zozosoft

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Re: Conversion: ZenLoops
« Reply #2 on: 2015.November.30. 21:16:37 »
Title screen and music also need to be converted :-)

The controls look little too sensitive for me :oops:

Offline g0blinish

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Re: Conversion: ZenLoops
« Reply #3 on: 2015.December.01. 08:40:29 »
I will post fixed version later.

About music: I think impossible to convert beeper tune, because Mr.Beep engine based omn ZX Spectrum.

Offline geco

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Re: Conversion: ZenLoops
« Reply #4 on: 2015.December.01. 09:03:27 »
I will post fixed version later.

About music: I think impossible to convert beeper tune, because Mr.Beep engine based omn ZX Spectrum.
Beeper music easily can be converted, just write a volume value (eg 3fh) to port A8 and AC at the beginning of the program, but EXOS interrupt can not occure, because it will write 00h to the mentioned ports, and you can change simply FEh prot writes to A7h prot writes.

Offline Zozosoft

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Re: Conversion: ZenLoops
« Reply #5 on: 2015.December.01. 09:08:16 »
Beeper music is easy. With AY music come some problems.

Offline g0blinish

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Re: Conversion: ZenLoops
« Reply #6 on: 2015.December.01. 09:28:39 »
Beeper music is easy. With AY music come some problems.

as I understand conversion affect on beeper's quality.

Offline g0blinish

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Re: Conversion: ZenLoops
« Reply #7 on: 2015.December.02. 07:07:18 »
*FIX*FIX*FIX*FIX*FIX*FIX*FIX*

- joystick added(for ep128emu: Enter is fire, / is up, 8 is down,7 is left,9 is right)
- fixed Fire
- VideoRAM allocation fixed
- extra color added

thanks to  geco for help

Offline Zozosoft

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Re: Conversion: ZenLoops
« Reply #8 on: 2015.December.02. 09:00:33 »

Offline SlashNet

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Re: Conversion: ZenLoops
« Reply #9 on: 2015.December.02. 10:51:02 »
New version is much better, but cursor movement is too sensitive (rotating - ok). :)

Offline Povi

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Re: Conversion: ZenLoops
« Reply #10 on: 2015.December.03. 17:10:59 »
nice colors!
I love puzzle games like this :-)
Please add title screen :oops:
*** Speicherplatz zu klein

Offline Povi

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Re: Conversion: ZenLoops
« Reply #11 on: 2015.December.04. 10:49:21 »
hehe, nice comment in the source:
Code: [Select]
ld (SEED+2),hl;íčćĺ, â ďđîöóĺäóđĺ
*** Speicherplatz zu klein

Offline Zozosoft

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Re: Conversion: ZenLoops
« Reply #12 on: 2015.December.04. 11:04:19 »
hehe, nice comment in the source:
Code: [Select]
ld (SEED+2),hl;íčćĺ, â ďđîöóĺäóđĺ
It is russian :-)
With this page you can convert to unicode cyrillic characters, then possible to put google translate.
The result: ниже, в процуедуре = below, in the procedure

Offline g0blinish

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Re: Conversion: ZenLoops
« Reply #13 on: 2015.December.04. 11:35:04 »
yes and remark no need ;)

Offline lgb

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Re: Conversion: ZenLoops
« Reply #14 on: 2015.December.04. 12:49:59 »
OMG! I really should focus better in the elementary school when we learnt Russian :)