Enterprise Forever
:UK => Enterprise DevCompo => Enterprise DevCompo #1 => Topic started by: g0blinish on 2015.November.29. 17:05:16
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ZenLoops
based on "Zen",GAME BY EINAR SAUKAS
Restore harmony, rotate pieces by clicking on them.
Control: cursorKeys- move cursor, Enter - rotate tile
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cool game
but if it is a conversion, you must put some EP-ish extras in it :)
I think under this game a mod music is playable (you have cpu time for it)
but this is only an example, I like the graphics boost more :)
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Title screen and music also need to be converted :-)
The controls look little too sensitive for me :oops:
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I will post fixed version later.
About music: I think impossible to convert beeper tune, because Mr.Beep engine based omn ZX Spectrum.
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I will post fixed version later.
About music: I think impossible to convert beeper tune, because Mr.Beep engine based omn ZX Spectrum.
Beeper music easily can be converted, just write a volume value (eg 3fh) to port A8 and AC at the beginning of the program, but EXOS interrupt can not occure, because it will write 00h to the mentioned ports, and you can change simply FEh prot writes to A7h prot writes.
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Beeper music is easy. With AY music come some problems.
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Beeper music is easy. With AY music come some problems.
as I understand conversion affect on beeper's quality.
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*FIX*FIX*FIX*FIX*FIX*FIX*FIX*
- joystick added(for ep128emu: Enter is fire, / is up, 8 is down,7 is left,9 is right)
- fixed Fire
- VideoRAM allocation fixed
- extra color added
thanks to geco for help
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- extra color added
Nice!
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New version is much better, but cursor movement is too sensitive (rotating - ok). :)
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nice colors!
I love puzzle games like this :-)
Please add title screen :oops:
(http://www.mobygames.com/images/shots/l/766478-zen-zx-spectrum-screenshot-loading-screen.png)
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hehe, nice comment in the source:
ld (SEED+2),hl;íčćĺ, â ďđîöóĺäóđĺ
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hehe, nice comment in the source:
ld (SEED+2),hl;íčćĺ, â ďđîöóĺäóđĺ
It is russian :-)
With this page (http://mashke.org/Conv/) you can convert to unicode cyrillic characters, then possible to put google translate.
The result: ниже, в процуедуре = below, in the procedure
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yes and remark no need ;)
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OMG! I really should focus better in the elementary school when we learnt Russian :)
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some modifications
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Wow! Nice the screen with extra colors! And great music!
But how can start the game? :oops:
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ouch, i was busy tomorrow and forgot to include description:
F1-F5 - choose music, F6-F8 - start game
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F1-F5 - choose music
Wow! More great!
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Should the music play during gameplay? Because it doesn't currently. It plays only at the title screen. Or is it as it supposed to be?:oops:
The controls are still somewhat too sensitive - maybe add some initial delay to the "repeat"?
Also how many levels are there (playing it at the moment - gets a little trickier later... but still no end on the horizon :P)?
Apart from the ingame music to make it somewhat more "lively" maybe add some palette animation for the cursor or the playfield?
I don't know the original game that it's based on but maybe also add a move counter or timer for some more "challenge".
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Original game have 9999 levels. :) Yes. 9999.
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Original game have 9999 levels. :) Yes. 9999.
:shock:
then I would also propose addidng a savegame feature...:oops:
EDIT: ...or at least some password based level selection
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:shock:
then I would also propose addidng a savegame feature...:oops:
EDIT: ...or at least some password based level selection
Good idea! :-)
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:shock:
then I would also propose addidng a savegame feature...:oops:
EDIT: ...or at least some password based level selection
here is temporary little key N - Next level. I haven't idea, how to link levels with passwords.
Should the music play during gameplay? Because it doesn't currently. It plays only at the title screen. Or is it as it supposed to be?:oops:
The controls are still somewhat too sensitive - maybe add some initial delay to the "repeat"?
Also how many levels are there (playing it at the moment - gets a little trickier later... but still no end on the horizon :P)?
Apart from the ingame music to make it somewhat more "lively" maybe add some palette animation for the cursor or the playfield?
I don't know the original game that it's based on but maybe also add a move counter or timer for some more "challenge".
no, music stops before game( cpu load)
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https://youtu.be/4wB83Wzmwu4