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:UK => Enterprise DevCompo => Enterprise DevCompo #1 => Topic started by: g0blinish on 2015.November.29. 17:05:16

Title: Conversion: ZenLoops
Post by: g0blinish on 2015.November.29. 17:05:16
ZenLoops
based on "Zen",GAME BY EINAR SAUKAS

 Restore harmony, rotate pieces by clicking on them.

Control: cursorKeys- move cursor, Enter - rotate tile
Title: Re: Conversion: ZenLoops
Post by: endi on 2015.November.30. 19:46:43
cool game
but if it is a conversion, you must put some EP-ish extras in it :)
I think under this game a mod music is playable (you have cpu time for it)
but this is only an example, I like the graphics boost more :)
Title: Re: Conversion: ZenLoops
Post by: Zozosoft on 2015.November.30. 21:16:37
Title screen and music also need to be converted :-)

The controls look little too sensitive for me :oops:
Title: Re: Conversion: ZenLoops
Post by: g0blinish on 2015.December.01. 08:40:29
I will post fixed version later.

About music: I think impossible to convert beeper tune, because Mr.Beep engine based omn ZX Spectrum.
Title: Re: Conversion: ZenLoops
Post by: geco on 2015.December.01. 09:03:27
I will post fixed version later.

About music: I think impossible to convert beeper tune, because Mr.Beep engine based omn ZX Spectrum.
Beeper music easily can be converted, just write a volume value (eg 3fh) to port A8 and AC at the beginning of the program, but EXOS interrupt can not occure, because it will write 00h to the mentioned ports, and you can change simply FEh prot writes to A7h prot writes.
Title: Re: Conversion: ZenLoops
Post by: Zozosoft on 2015.December.01. 09:08:16
Beeper music is easy. With AY music come some problems.
Title: Re: Conversion: ZenLoops
Post by: g0blinish on 2015.December.01. 09:28:39
Beeper music is easy. With AY music come some problems.

as I understand conversion affect on beeper's quality.
Title: Re: Conversion: ZenLoops
Post by: g0blinish on 2015.December.02. 07:07:18
*FIX*FIX*FIX*FIX*FIX*FIX*FIX*

- joystick added(for ep128emu: Enter is fire, / is up, 8 is down,7 is left,9 is right)
- fixed Fire
- VideoRAM allocation fixed
- extra color added

thanks to  geco for help
Title: Re: Conversion: ZenLoops
Post by: Zozosoft on 2015.December.02. 09:00:33
- extra color added
Nice!
Title: Re: Conversion: ZenLoops
Post by: SlashNet on 2015.December.02. 10:51:02
New version is much better, but cursor movement is too sensitive (rotating - ok). :)
Title: Re: Conversion: ZenLoops
Post by: Povi on 2015.December.03. 17:10:59
nice colors!
I love puzzle games like this :-)
Please add title screen :oops:
(http://www.mobygames.com/images/shots/l/766478-zen-zx-spectrum-screenshot-loading-screen.png)
Title: Re: Conversion: ZenLoops
Post by: Povi on 2015.December.04. 10:49:21
hehe, nice comment in the source:
Code: [Select]
ld (SEED+2),hl;íčćĺ, â ďđîöóĺäóđĺ
Title: Re: Conversion: ZenLoops
Post by: Zozosoft on 2015.December.04. 11:04:19
hehe, nice comment in the source:
Code: [Select]
ld (SEED+2),hl;íčćĺ, â ďđîöóĺäóđĺ
It is russian :-)
With this page (http://mashke.org/Conv/) you can convert to unicode cyrillic characters, then possible to put google translate.
The result: ниже, в процуедуре = below, in the procedure
Title: Re: Conversion: ZenLoops
Post by: g0blinish on 2015.December.04. 11:35:04
yes and remark no need ;)
Title: Re: Conversion: ZenLoops
Post by: lgb on 2015.December.04. 12:49:59
OMG! I really should focus better in the elementary school when we learnt Russian :)
Title: Re: Conversion: ZenLoops
Post by: g0blinish on 2015.December.12. 16:46:35
some modifications
Title: Re: Conversion: ZenLoops
Post by: Zozosoft on 2015.December.13. 15:44:03
Wow! Nice the screen with extra colors! And great music!

But how can start the game? :oops:
Title: Re: Conversion: ZenLoops
Post by: g0blinish on 2015.December.13. 15:47:52
ouch, i was busy tomorrow and forgot to include description:
F1-F5 - choose music, F6-F8 - start game
Title: Re: Conversion: ZenLoops
Post by: Zozosoft on 2015.December.13. 16:01:28
F1-F5 - choose music
Wow! More great!
Title: Re: Conversion: ZenLoops
Post by: ssr86 on 2015.December.23. 17:23:32
Should the music play during gameplay? Because it doesn't currently. It plays only at the title screen. Or is it as it supposed to be?:oops:
The controls are still somewhat too sensitive - maybe add some initial delay to the "repeat"?
 
Also how many levels are there (playing it at the moment - gets a little trickier later... but still no end on the horizon :P)?
Apart from the ingame music to make it somewhat more "lively" maybe add some palette animation for the cursor or the playfield?
I don't know the original game that it's based on but maybe also add a move counter or timer for some more "challenge".
Title: Re: Conversion: ZenLoops
Post by: SlashNet on 2015.December.23. 18:01:29
Original game have 9999 levels. :) Yes. 9999.
Title: Re: Conversion: ZenLoops
Post by: ssr86 on 2015.December.23. 18:18:01
Original game have 9999 levels. :) Yes. 9999.
:shock:
then I would also propose addidng a savegame feature...:oops:
EDIT: ...or at least some password based level selection
Title: Re: Conversion: ZenLoops
Post by: Zozosoft on 2015.December.24. 08:03:09
:shock:
then I would also propose addidng a savegame feature...:oops:
EDIT: ...or at least some password based level selection
Good idea! :-)
Title: Re: Conversion: ZenLoops
Post by: g0blinish on 2015.December.28. 19:21:14
:shock:
then I would also propose addidng a savegame feature...:oops:
EDIT: ...or at least some password based level selection

here is temporary little key N - Next level. I haven't idea, how to link levels with passwords.

Should the music play during gameplay? Because it doesn't currently. It plays only at the title screen. Or is it as it supposed to be?:oops:
The controls are still somewhat too sensitive - maybe add some initial delay to the "repeat"?
 
Also how many levels are there (playing it at the moment - gets a little trickier later... but still no end on the horizon :P)?
Apart from the ingame music to make it somewhat more "lively" maybe add some palette animation for the cursor or the playfield?
I don't know the original game that it's based on but maybe also add a move counter or timer for some more "challenge".

no, music stops before game( cpu load)
Title: Re: Conversion: ZenLoops
Post by: SlashNet on 2016.November.26. 17:23:04
https://youtu.be/4wB83Wzmwu4