Enterprise Forever
:UK => Emulators => Topic started by: IstvanV on 2009.August.02. 18:35:12
-
A new version of ep128emu (http://ep128emu.enterpriseforever.com/) has been released, and can be downloaded from here (http://sourceforge.net/projects/ep128emu/files/).
Changes since 2.0.6 (http://enterpriseforever.com/enterprise_forum/ep128emu_206-t444.0.html) include:
* implemented IDE hard disk emulation, with support for up to 4 2 GB
image files in raw or VHD format; a 126 MB disk image with 4 FAT12
formatted 31.5 MB partitions is also included for use with the
emulator
* more accurate Z80, video memory, and NICK I/O port timing; note that
this change breaks demo compatibility with previous versions
* improved NICK emulation: all possible video modes, including
undocumented and "invalid" ones, are now emulated, and some bugs
have been fixed as well
* a 4-channel 8-bit external DAC is emulated at ports F0h to F3h
* new TV emulation mode when using OpenGL video output; it is
activated by setting the 'quality' parameter to 4, and requires
OpenGL 2.0 or later with shader support. This mode emulates S-video
output on a PAL display (Y/C filtering, delay line, and phase
error), but the quality is also improved by using 32-bit textures
instead of 16-bit
* it is now possible to load and use epmemcfg format memory
configuration files, which allow for avoiding the limitations of the
GUI based memory configuration; the file format is documented in
README
* DAVE sound emulation fixes
* the 'motor on' bit of WD177x is emulated (the RockDigi demo now
runs)
* on Windows, native file selection dialogs are also used in
tapeedit.exe
* machine configurations generated by makecfg automatically enable or
disable the 'virtual file I/O' setting, depending on whether
epfileio.rom is included
* the debugger prints more detailed information about syntax and
runtime errors in Lua scripts, and there is a new button to insert
an empty breakpoint callback function
* fixed interlace in single buffered OpenGL mode at quality=0
* fixed compile error on Linux when building without SDL, or using old
SCons or Lua versions
* some other minor bug fixes, and optimizations
-
Thanks looking forward to trying it. :ds_icon_cheesygrin: