Vertically it would be around 240 lines so I guess the TV satisfies the general criteria.
In this case ... Yes.
But (of course) the wider is the better ...
There are screens of tools and demos (maybe games aren't but only one or two) and such using larger screens.
For example now I write a thing, using 368 X 272, and I would not like to be smaller,
because I use LORES 4 and doubled vertical scanlines,
so the effective resolution of my game will be as little as 184 X 136 ... at the same physical size on the display.
So if I were decreese the size of the screen, my resolution would be even smaller ...
So the screen stays the biggest possible what displays usually shows ...
And that is the 368 X 272 (with the standard pixel size, again) ...
It is bigger than the "must display" size, but the "not limited" displays usually display this big screens ...
Above this, there are a few TVs what show the screen without cutting ...
The EXOS doc says about NICK:
http://gafz.enterpriseforever.com/Dokumentacio/Konyvek/EXOS_2.1_technikal_information/hardware/Nick.html"allowing up to 42 characters per line", what is 42* 8= 336 (HIRES 4 pixel) wide ...
What is far below the 368 I use in my game ...
Maybe we just found the reason why my game does not run on the real steel ... ?!